Matthias Mailänder
7af935469d
hide GDI soldiers behind trees
2014-01-02 16:15:07 +01:00
Matthias Mailänder
93da201b81
added the second GDI mission
2013-12-31 20:03:31 +01:00
Matthias Mailänder
4a4885a905
ported first Nod mission to Lua
2013-12-31 12:53:24 +01:00
Paul Chote
ffaa2698b2
Merge pull request #4016 from Mailaender/highlight-start
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Blinking ready box when all slots are taken
2013-12-30 19:25:22 -08:00
Paul Chote
abfe972dc2
Merge pull request #4383 from cjshmyr/levelup
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Initial support for unit upgrade crates
2013-12-30 19:22:40 -08:00
Matthias Mailänder
ec3f44e536
remove redundant MissionIsOver check in Tick
2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4
use the original hovercraft art
2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd
recreated GDI01 in Lua
2013-12-30 08:52:15 +01:00
Curtis Shmyr
8ada3d34ec
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
reaperrr
119cfbd671
Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'.
2013-12-28 14:15:54 +01:00
Matthias Mailänder
f35400ad3e
blinking ready checkbox when all slots are taken
2013-12-27 23:36:58 +01:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2
made fields non-explodable
2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
reaperrr
4ba664da47
Fix visceroid health radius and name
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Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.
And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Matthias Mailänder
b6d5f53465
Merge pull request #4321 from ScottNZ/lua
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Lua fixes/polish
2013-12-20 13:46:56 -08:00
Matthias Mailänder
5ebeb1b077
use the new OpenRA download redirect URL
2013-12-20 22:20:53 +01:00
ScottNZ
7ca5d56c1f
Move the TraitInfo stuff into rules.lua
2013-12-20 22:53:37 +13:00
ScottNZ
a4f3caa6e7
Moved mods/ra/lua to mods/common/lua
2013-12-19 19:26:58 +13:00
ScottNZ
b2e9de810e
Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New.
2013-12-19 19:26:57 +13:00
Paul Chote
d4ab156352
Fix C&C crate artwork.
2013-12-19 09:21:52 +13:00
Paul Chote
1b41848623
Fix palette modifiers and the effect palette.
2013-12-18 22:48:09 +13:00
Paul Chote
56894f811a
Use effect palette for crates. Fixes #4316 .
2013-12-18 22:27:20 +13:00
Paul Chote
7e89763eb9
Fix initial HTNK turret facing in C&C shellmap.
2013-12-15 22:12:02 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
d0752736fc
Add sight to helicopter husks. Fixes #4298 .
2013-12-13 21:30:11 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Matthias Mailänder
f5123981fa
Merge pull request #4287 from pchote/shroud
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Rewrite shroud renderer.
2013-12-11 01:28:22 -08:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
ScottNZ
f4d2e7cd6f
Fix cnc's nuke not damaging air units (a regression from a recent commit to remove its PerCell damage model)
2013-12-11 17:45:33 +13:00
Matthias Mailänder
c19a739ae9
Merge pull request #4264 from pchote/cnc-nuke
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Remove PerCell damage from C&C.
2013-12-08 01:59:16 -08:00
Paul Chote
ca83a82ba3
Remove PerCell damage from C&C.
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Fixes bogus nuke damage.
2013-12-08 22:29:46 +13:00
Paul Chote
cd2a1cb30f
Upgrade shipped maps to format 6.
2013-12-08 11:33:04 +13:00
Igor Popov
f5d5a3ca8e
Update distributed maps with RequiresMod where it's missing
2013-12-07 03:50:41 +04:00
Matthias Mailänder
4c5c0974ad
don't attack neutral world owner plus invulnerable bridge
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closes #4230
2013-12-06 15:10:07 +01:00
Matthias Mailänder
afb83e3007
Merge pull request #4241 from pchote/spice
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Polish D2K spice rendering.
2013-12-06 02:43:23 -08:00
Paul Chote
001dc88dc9
Merge pull request #4239 from ScottNZ/lua-new
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Move to a managed Lua implementation
2013-12-06 02:37:04 -08:00
ScottNZ
5799cfdcf2
Split mission.lua into mission.lua, reinforcements.lua and supportpowers.lua. Fixes #4204
2013-12-06 23:11:32 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Matthias Mailänder
2d17ec41b6
speed up visceroids on Tiberium
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slow them down everywhere else
2013-12-05 13:10:04 +01:00
Matthias Mailänder
e6eb7a9768
heal visceroids on tiberium
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closes #3302
2013-12-05 13:09:13 +01:00
Paul Chote
568988b435
Rewrite C&C shellmap script in lua.
2013-12-03 23:45:59 +13:00
Paul Chote
6881dcc710
Fix UI rendering of offset sprites.
2013-12-01 09:49:27 +13:00
Paul Chote
f153516151
Introduce proper support for non-shp sprites in cursors and ShpImageWidget.
2013-12-01 09:47:48 +13:00
Matthias Mailänder
5577d38129
Merge pull request #4183 from pchote/label-crash-fix
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Fix C&C tooltip crash (regression from #4156 ).
2013-11-29 14:21:11 -08:00
Paul Chote
925d53484f
Merge pull request #4179 from ScottNZ/lua
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Lua stuffs
2013-11-29 14:17:17 -08:00
Paul Chote
afecaf6d54
Fix C&C tooltip crash (regression from #4156 ).
2013-11-30 10:53:11 +13:00