Commit Graph

85 Commits

Author SHA1 Message Date
Paul Chote
1d81e71bcb Allow vis to extend outside the map, but not explored. 2010-11-27 11:20:04 +13:00
Paul Chote
29ac9a594a Add a hack to support our old "no player means total vis" behavior. 2010-11-27 11:20:04 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
f11bcd27cc Kill Map.XOffset / Map.YOffset. 2010-11-24 10:26:38 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Chris Forbes
0629b1e2d2 quick hack to fix aircraft fail in prev 2010-10-23 18:49:42 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Paul Chote
ddd56e6f9b Reveal-map crate 2010-08-15 01:43:24 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
eaa80fab74 Shift Sight onto its own trait. Only cnc for now. 2010-07-28 21:37:43 +12:00
Paul Chote
c6f0b792d3 Do the right thing when stances change 2010-07-27 21:19:17 +12:00
Paul Chote
9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last 2010-07-27 21:19:16 +12:00
Paul Chote
a91ebb4eda Allies share sight 2010-07-27 11:34:28 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Bob
8285c7d158 refactoring Widget 2010-05-29 18:01:36 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
914f79917c fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now 2010-04-12 20:39:27 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00
Chris Forbes
7baaf60eff sortof works 2010-03-30 07:55:18 +13:00
Chris Forbes
9bdcd17db8 blah 2010-03-30 07:55:18 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
4154543005 AddActor and GetVisOrigins done; exploration done 2010-03-30 07:55:17 +13:00
Chris Forbes
83a40e5039 RemoveActor impl in Shroud trait 2010-03-30 07:55:16 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00