Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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alzeih
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1a20249f44
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Basic ImageButton for drawing flags
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2010-06-13 18:03:17 +12:00 |
|
Matthew Bowra-Dean
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aa239d172d
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Log channels, PHP script diffs when told.
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2010-06-10 12:50:22 +12:00 |
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Bob
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8285c7d158
|
refactoring Widget
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2010-05-29 18:01:36 +12:00 |
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Chris Forbes
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7fc5007ac8
|
moved various other traits
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2010-05-20 18:47:22 +12:00 |
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Chris Forbes
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b1327378ed
|
moved CrateSpawner
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2010-05-20 18:20:19 +12:00 |
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Chris Forbes
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e5951b1502
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moved bridge support into ra
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2010-05-20 18:16:09 +12:00 |
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Chris Forbes
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4585addff2
|
move water & light palette manips into ra
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2010-05-20 18:12:13 +12:00 |
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Paul Chote
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84980789aa
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Render ore when gps is enabled
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2010-05-15 09:17:10 +12:00 |
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Chris Forbes
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7dbd9f1f76
|
real class for a shake effect instance, rather than tuple
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2010-05-12 18:48:02 +12:00 |
|
Chris Forbes
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f0e5b9728f
|
unfail slightly player color handling
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2010-05-12 17:39:30 +12:00 |
|
Boomer
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bd72146548
|
Building hotkeys
|
2010-05-11 17:34:58 +12:00 |
|
Chris Forbes
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5c7a545855
|
new map dialog; not quite wired yet
|
2010-05-10 20:23:11 +12:00 |
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Chris Forbes
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63b150f3fd
|
revamp ore growth for massive simplification - pure SeedsResource-based
|
2010-05-01 15:27:42 +12:00 |
|
Chris Forbes
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66b1974237
|
unbreak AcceptSmudge on terraintypes again.
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2010-04-30 10:49:34 +12:00 |
|
Chris Forbes
|
cc2a18d5cb
|
reveal start positions of allies
|
2010-04-29 16:51:48 +12:00 |
|
Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
|
2010-04-19 20:49:32 +12:00 |
|
Chris Forbes
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faea3d33e3
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async server browser
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2010-04-19 18:06:48 +12:00 |
|
Chris Forbes
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d8c525d39c
|
loop order change in ResourceLayer
|
2010-04-18 21:47:35 +12:00 |
|
Chris Forbes
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df661fec03
|
similar perf wins in BibLayer/ResourceLayer
|
2010-04-18 18:23:47 +12:00 |
|
Chris Forbes
|
9e705a3bcd
|
ridiculous perf win in SmudgeLayer
|
2010-04-18 18:22:44 +12:00 |
|
Chris Forbes
|
18250b8849
|
remove some BS casts
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2010-04-18 17:59:00 +12:00 |
|
Chris Forbes
|
f1ca0a70b7
|
same for SmudgeLayer
|
2010-04-18 17:55:40 +12:00 |
|
Chris Forbes
|
9dbed9ed50
|
changed ResourceLayer to work the same as BibLayer
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2010-04-18 17:52:34 +12:00 |
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Chris Forbes
|
c3cd2442d8
|
file header for SpatialBins
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2010-04-18 14:38:05 +12:00 |
|
Paul Chote
|
fcf8eb2726
|
Terrain speed modifiers
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2010-04-17 21:56:57 +12:00 |
|
Paul Chote
|
4a6c32bd9c
|
Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Paul Chote
|
70e26bb047
|
Custom path/move costs for resources
|
2010-04-17 21:56:40 +12:00 |
|
Chris Forbes
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ac449e4b66
|
visibility fix for prev, so mod code can use it.
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2010-04-17 17:48:45 +12:00 |
|
Chris Forbes
|
645362fe93
|
map actor id -> live actor dict for map scripting purposes
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2010-04-17 17:48:44 +12:00 |
|
Chris Forbes
|
fc327fd074
|
fix automatic tab selection
|
2010-04-16 18:42:40 +12:00 |
|
Paul Chote
|
d7bd5e6ee8
|
First hack of build palette as a widget. Works, but needs a lot of polish.
|
2010-04-16 18:15:42 +12:00 |
|
Bob
|
e38d978849
|
fix some extraneous refs to Game.world
|
2010-04-13 20:25:16 +12:00 |
|
Chris Forbes
|
e224c64ccc
|
no more stateless garbage
|
2010-04-13 19:18:49 +12:00 |
|
Chris Forbes
|
914f79917c
|
fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now
|
2010-04-12 20:39:27 +12:00 |
|
Bob
|
0f98df9a88
|
remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
|
2010-04-11 20:59:04 +12:00 |
|
Bob
|
8a3e5b8ccc
|
remove allowAlpha from SpriteRenderer
|
2010-04-11 20:05:08 +12:00 |
|
Paul Chote
|
1078fc380a
|
Render shellmap / don't assume Game.Localplayer exists
|
2010-04-10 17:11:33 +12:00 |
|
Paul Chote
|
f5787476f7
|
Load map smudges
|
2010-04-09 14:51:18 +12:00 |
|
Paul Chote
|
05f28bca23
|
Arbitrary smudge types
|
2010-04-09 14:51:10 +12:00 |
|
Paul Chote
|
916706fa75
|
runtime smudge support
|
2010-04-09 14:51:09 +12:00 |
|
Paul Chote
|
fd5539d110
|
Reimplement Bibs
|
2010-04-09 14:50:57 +12:00 |
|
Paul Chote
|
25c95982d7
|
Bring bridge support back to the level of upstream/master
|
2010-04-09 14:50:56 +12:00 |
|
Paul Chote
|
8c15a4f6f4
|
Convert overlays (wall, field, crate) to actors. Untested cnc support.
|
2010-04-09 14:50:51 +12:00 |
|
Paul Chote
|
3b15aec294
|
perf fixes
|
2010-04-09 14:50:49 +12:00 |
|
Paul Chote
|
c366b7c7fc
|
Fixes & Resources support
|
2010-04-09 14:50:48 +12:00 |
|
Paul Chote
|
705e3eb2f6
|
More fixes
|
2010-04-09 14:50:47 +12:00 |
|
Paul Chote
|
b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
Paul Chote
|
f7e2f414c0
|
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
|
2010-04-09 14:50:44 +12:00 |
|
Bob
|
a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
|
2010-04-04 13:34:17 +12:00 |
|