Commit Graph

362 Commits

Author SHA1 Message Date
Bob
8a3c1e137e moved other chrono-related stuff into the mod dll. 2010-04-04 13:07:54 +12:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
9270a85619 fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc) 2010-03-30 22:13:23 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00
Chris Forbes
7baaf60eff sortof works 2010-03-30 07:55:18 +13:00
Chris Forbes
9bdcd17db8 blah 2010-03-30 07:55:18 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
4154543005 AddActor and GetVisOrigins done; exploration done 2010-03-30 07:55:17 +13:00
Chris Forbes
83a40e5039 RemoveActor impl in Shroud trait 2010-03-30 07:55:16 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00
Chris Forbes
b677f3cb56 made Expand a bit more sensible 2010-03-28 16:49:28 +13:00
Chris Forbes
d00037322b fix crash in SpatialBins with lack of clamping 2010-03-27 23:16:50 +13:00
Chris Forbes
9c0c1e7827 moved NeutralPlayer creation a bit earlier; bridge sections are now owned by NeutralPlayer rather than null 2010-03-27 09:41:49 +13:00
Paul Chote
08f7d58c86 Fix cnc AFLD 2010-03-25 14:00:25 +13:00
Chris Forbes
cd1cffe3da fix dumb crash in SpatialBins 2010-03-23 20:51:34 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
f44b8c53b0 fix crash on moving the mouse outside the map 2010-03-22 20:08:59 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
43cfa5a7ba don't crash on surviving a crate explosion 2010-03-21 10:17:22 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
Chris Forbes
a7c22804cb fix license headers; fix crate spawn for non-128x128 maps 2010-03-18 13:40:29 +13:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
f9c940abaf delay wall creation until there ARE players 2010-03-17 23:30:00 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
cbd12f90ae fix cnc cursors 2010-03-07 23:26:50 +13:00
Chris Forbes
8d9bbbe2b4 fixes fix in prev 2010-03-06 16:36:53 +13:00
Chris Forbes
5ae3f2c814 fix dumb crash in cnc 2010-03-06 16:34:56 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
65783c369a Remove hardcoded limitation on mapsize everywhere except minimap 2010-03-04 19:35:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
1914a8adbe cnc map tib support 2010-03-04 10:17:59 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
bdd3426e59 some small changes to make it actually *work*. 2010-03-04 08:43:33 +13:00