Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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9270a85619
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fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
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2010-03-30 22:13:23 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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c159300ecf
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wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
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Chris Forbes
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a71ba665a7
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pre-explore a little bit around the mcv at start
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2010-03-30 18:26:52 +13:00 |
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Chris Forbes
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7baaf60eff
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sortof works
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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9bdcd17db8
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blah
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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78aff19fa2
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hooked into Mobile
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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4154543005
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AddActor and GetVisOrigins done; exploration done
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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83a40e5039
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RemoveActor impl in Shroud trait
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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b677f3cb56
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made Expand a bit more sensible
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2010-03-28 16:49:28 +13:00 |
|
Chris Forbes
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d00037322b
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fix crash in SpatialBins with lack of clamping
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2010-03-27 23:16:50 +13:00 |
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Chris Forbes
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9c0c1e7827
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moved NeutralPlayer creation a bit earlier; bridge sections are now owned by NeutralPlayer rather than null
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2010-03-27 09:41:49 +13:00 |
|
Paul Chote
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08f7d58c86
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Fix cnc AFLD
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2010-03-25 14:00:25 +13:00 |
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Chris Forbes
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cd1cffe3da
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fix dumb crash in SpatialBins
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2010-03-23 20:51:34 +13:00 |
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Chris Forbes
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82eea5ad2c
|
zOMG im an idiot
|
2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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15ba89e957
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more hax
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2010-03-22 20:35:57 +13:00 |
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Chris Forbes
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f44b8c53b0
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fix crash on moving the mouse outside the map
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2010-03-22 20:08:59 +13:00 |
|
Bob
|
dca15cadb9
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fixed line-endings on *.cs
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2010-03-22 19:28:37 +12:00 |
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Chris Forbes
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e2ba79a539
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spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
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Paul Chote
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5b2dbc2389
|
Less carp
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2010-03-21 18:56:22 +13:00 |
|
Paul Chote
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b4540db406
|
Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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43cfa5a7ba
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don't crash on surviving a crate explosion
|
2010-03-21 10:17:22 +13:00 |
|
alzeih
|
8e5a5552c4
|
Killed a bunch of logging statements
|
2010-03-18 19:50:11 +13:00 |
|
Chris Forbes
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a7c22804cb
|
fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
|
Chris Forbes
|
07b0c77db4
|
undo problematic caching
|
2010-03-18 13:33:43 +13:00 |
|
Chris Forbes
|
c1827e5d25
|
actually WORKS now
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2010-03-17 23:30:02 +13:00 |
|
Chris Forbes
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f9c940abaf
|
delay wall creation until there ARE players
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2010-03-17 23:30:00 +13:00 |
|
Chris Forbes
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bd35f48e48
|
successful gamestart; shroud is borked
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2010-03-17 23:29:57 +13:00 |
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Chris Forbes
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79bcb3c739
|
SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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cbd12f90ae
|
fix cnc cursors
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2010-03-07 23:26:50 +13:00 |
|
Chris Forbes
|
8d9bbbe2b4
|
fixes fix in prev
|
2010-03-06 16:36:53 +13:00 |
|
Chris Forbes
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5ae3f2c814
|
fix dumb crash in cnc
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2010-03-06 16:34:56 +13:00 |
|
Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
65783c369a
|
Remove hardcoded limitation on mapsize everywhere except minimap
|
2010-03-04 19:35:21 +13:00 |
|
Paul Chote
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724928cf56
|
Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
|
Paul Chote
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1914a8adbe
|
cnc map tib support
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2010-03-04 10:17:59 +13:00 |
|
Paul Chote
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6ad23a191d
|
Resources stuff works with overlay names, not indices
|
2010-03-04 09:46:21 +13:00 |
|
Paul Chote
|
ae2bbae16c
|
Begin unhardcoding 128 map size; Trees; Waypoints
|
2010-03-04 09:37:22 +13:00 |
|
Chris Forbes
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bdd3426e59
|
some small changes to make it actually *work*.
|
2010-03-04 08:43:33 +13:00 |
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