Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93
Move Armament, Attack* and various other traits to Traits namespace
2014-12-26 21:38:48 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
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Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
reaperrr
370c3c65b6
Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
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Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
5c5210f5e3
Dissolve Move namespace into Activities & Traits
2014-12-22 17:32:08 +01:00
Paul Chote
488f0d1140
Revert "Fixes AttackMove moving even if an enemy is within range."
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This reverts commit a155c7b7ac .
2014-12-22 15:17:51 +13:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
Paul Chote
eefd7dba2c
Fix some minor style issues in Attack*.
2014-12-14 11:31:04 +13:00
Paul Chote
ebdb260650
Fix style issues from a recent PR.
2014-12-14 11:31:04 +13:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
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Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
b4d1a605da
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
2014-12-13 14:02:45 +02:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthias Mailänder
e353c93b76
Merge pull request #7107 from reaperrr/ra-common-move01
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Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
reaperrr
584a6b2e75
Splits AttackMove into trait and activity.
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Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
WolfGaming
a155c7b7ac
Fixes AttackMove moving even if an enemy is within range.
2014-12-10 13:28:10 +00:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
RoosterDragon
dc2e44da36
Change some Exts.MakeArray calls into Enumerable.Range.
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Avoid creating some arrays where sequences will suffice.
2014-11-29 02:20:42 +00:00
reaperrr
127969d014
Move Air activities and traits to Activities\Air and Traits\Air, respectively
2014-11-17 12:56:18 +01:00
reaperrr
5aec72ce6d
Adds Mods.Common usings where necessary.
2014-11-05 20:46:53 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
Paul Chote
c6691e881c
Fix Turreted style issues.
2014-10-04 23:17:15 +13:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
0425416ce2
Convert damage modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Curtis Shmyr
52aedf4b75
Fix AttackCharge not picking a new target if the current became invalid
2014-08-02 12:26:06 -06:00
atlimit8
d1b0dce751
Applied VWec[] yaml loader
2014-07-30 22:59:15 -05:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
Paul Chote
5650d5fc98
Revert "use TickRender() for RenderSprites and PaletteModifier"
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This reverts commit 87fd576b26 .
2014-07-08 11:09:54 +12:00
Paul Chote
18c9a25232
Revert "freeze animations during pause to visualize it better"
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This reverts commit 960248fe44 .
2014-07-08 10:40:06 +12:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
4bc09692e0
Remove WVec.ToCVec.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
57280e3eab
Merge pull request #5660 from Mailaender/document-traits
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Documented some order related traits
2014-06-21 01:27:11 +12:00
Matthias Mailänder
30fa8f35d8
Update AttackGarrisoned.cs
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closes #5264
2014-06-20 09:01:51 +02:00
Matthias Mailänder
cf3f79bf29
document AttackWander
2014-06-19 21:21:16 +02:00
Paul Chote
2141656460
Only inset range for mobile targets.
2014-06-15 22:48:43 +12:00
Paul Chote
887a515e14
Add MinRange plumbing to attack activities.
2014-06-15 22:48:43 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00