Commit Graph

313 Commits

Author SHA1 Message Date
Chris Forbes
9b11e79592 blame nuke damage on the player actor, not the silo, to prevent retaliation 2010-05-28 19:48:34 +12:00
Chris Forbes
230625897a hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience 2010-05-27 19:02:07 +12:00
Paul Chote
49b1870eaa Nuke flash (fixes #16) 2010-05-26 21:26:49 +12:00
Paul Chote
a35d6207a9 Scriptable chronosphere + desaturate effect 2010-05-26 21:07:13 +12:00
Paul Chote
9dc8422adf Scriptable MSLO and shellmap win 2010-05-26 20:40:50 +12:00
Chris Forbes
f75a2d2fe6 moved infantry traits to ra 2010-05-20 18:41:24 +12:00
Chris Forbes
5deea6df93 move crate support to ra 2010-05-20 18:06:01 +12:00
Bob
823d7d44a9 did tesla instakill via damagemodifier instead 2010-05-13 18:06:20 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Chris Forbes
4882af8ad0 hack UIM stuff for crates 2010-03-19 18:10:07 +13:00
Matthew Bowra-Dean
d471c602c7 Assembly resolving, fixes to crate dropping. 2010-03-19 17:50:27 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00