Commit Graph

313 Commits

Author SHA1 Message Date
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Matthias Mailänder
0576937fd6 render powerdown indicator for observers 2013-05-13 23:42:50 +02:00
Matthias Mailänder
2c250ed700 fixes #3181 GPS dots not visble in spectator mode 2013-05-13 23:42:49 +02:00
Matthias Mailänder
f4a4afbb69 make cash ticks consistent with per-player shroud and observers 2013-05-13 23:42:49 +02:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Scott_NZ
88b59d5033 Add missile jamming to MRJ 2013-04-20 03:05:47 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Matthias Mailänder
dca73b2c7d fixes #2726 paratroopers revealing shroud after death 2013-04-03 00:15:19 +02:00
Paul Chote
7c21459b48 Convert contrails to world coords. 2013-03-31 19:32:51 +13:00
Paul Chote
61959aa45b Fix TeslaZap to account for altitude. 2013-03-29 20:39:26 +13:00
Paul Chote
153d29a00f Fix LazerZap to account for altitude. 2013-03-29 19:04:25 +13:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
a682670b97 update developer commentary
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
c731a7960e embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Sascha Biedermann
e562f8d2cc refactored Average method in PPos 2013-03-19 19:58:30 +01:00
Sascha Biedermann
021e1116b8 added moving average to contrails to smooth them when aircraft are circling 2013-03-19 18:41:36 +01:00
Matthias Mailänder
29e917ae88 division through cell size to coarse cell coordinate vector 2013-03-03 23:11:03 +01:00
Matthias Mailänder
ef36c446bd log projectile dest as it is affected by inaccuracy calc
want to debug if this is the source of problems
2013-03-03 22:31:23 +01:00
Chris Forbes
336076c248 Merge pull request #2665 from Mailaender/pvecfloat-combat
Fix floating point inconsistencies to reduce desyncs
2013-03-02 00:01:53 -08:00
Paul Chote
fb0ce8c06a Fix crash when an opponent uses Paratroopers. 2013-03-02 10:09:38 +13:00
Matthias Mailänder
793dfa5748 don't convert cell size to float for bullet inaccuracy
change it back to int / int / float
from int / float / float
was int / int / float before
2013-03-01 10:49:51 +01:00
Matthias Mailänder
0085ac130b use PVecFloat in Combat sub-routines 2013-02-28 21:59:18 +01:00
Paul Chote
f2fe30a7bb Remove PaletteReference.FromName from TeslaZap. 2013-02-26 09:35:39 +13:00
Paul Chote
fa5cf96f40 Ditto for Corpse. 2013-02-26 09:24:43 +13:00
Paul Chote
e33c783fc1 Ditto for GpsDot. 2013-02-26 09:24:42 +13:00
Paul Chote
5a4bd14835 Ditto for RallyPoint. 2013-02-25 21:12:01 +13:00
Paul Chote
43159a0e05 Remove RepairIndicator dependence on target RenderSimple.
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
2013-02-25 21:12:01 +13:00
Paul Chote
3380817865 Pass WorldRenderer to Render(). 2013-02-25 21:11:33 +13:00
Paul Chote
d6fcaafd78 Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
2013-02-25 21:10:16 +13:00
Paul Chote
000a5eaa56 Pass WorldRenderer to IRenderModifiers and replace more palette lookups. 2013-02-24 15:45:03 +13:00
Paul Chote
885eec7444 Move effects to WorldRenderer palette lookup. 2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Curtis Shmyr
7f5141c338 #2447 - Disguised spies are now hidden under GPS 2012-11-04 17:47:03 +13:00
Chris Forbes
9201b1cced fixed #2198 - crates are collected when landing on top of a unit 2012-07-01 09:04:49 +12:00
James Dunne
b127ae8027 Added sub-pixel position/vector types.
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
3b704e25fa #2159 fixed -- missiles lose guidance and run out their remaining fuel if the target dies 2012-05-22 19:01:49 +12:00
Chris Forbes
926686beff fix cnc cheats panel 2012-04-24 19:44:06 +12:00
Chris Forbes
523183431b remove some duplication and dead code 2011-12-27 14:48:10 +13:00
alzeih
1b0724719d Make LineRenderer understand Zoom internally 2011-12-13 23:58:39 +13:00
alzeih
c8ae6127f3 Fix #1128 - Use Line Width support in LaserZap 2011-12-13 23:58:34 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
e02a6e7ec4 tidy more 2011-10-06 22:58:25 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Curtis S
561bec9ada Fix #1165 - PowerdownIndicator now works for replays/spec 2011-09-13 22:24:10 +12:00
Curtis S
460696192b PowerdownIndicator will only show to owner and teammates 2011-09-10 22:38:19 -06:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00