Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
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Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
reaperrr
b5872d9fa5
Reorganise RA-specific parts of Mods.RA a little more
2014-12-15 00:01:36 +01:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
atlimit8
3c79a9d875
Added upgrade support to RepairableBuilding
2014-11-27 16:28:45 -06:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
reaperrr
2043c31e05
Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common
2014-11-09 04:17:02 +01:00
reaperrr
cd00fdeacc
Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
2014-11-07 00:05:25 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00
steelphase
3c60794e2e
Mods.Common Effects
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Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
reaperrr
c741fcedec
Move Smoke effect, ContrailFader effect, SmudgeLayer and LeaveSmudgeWarhead to Mods.Common
2014-10-04 18:48:07 +02:00
reaperrr
ab30e8a993
Move FloatingText effect to Mods.Common
2014-10-03 23:08:42 +02:00
reaperrr
a7d3ff973e
Move Explosion effect to Mods.Common
2014-10-03 23:08:41 +02:00
Paul Chote
cb85da6712
Merge pull request #6632 from steelphase-forks/common-widgets
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Mods.Common Widgets
2014-10-04 10:06:05 +13:00
steelphase
2f87a62ee8
Mods.Common Widgets
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Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Paul Chote
968486a03e
Reimplement iron curtain as a generic stat upgrade.
2014-10-01 21:29:19 +13:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Paul Chote
caecf2d82a
Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449 .
2014-09-20 21:43:00 +12:00
reaperrr
eb732572ba
If we cache world anyway, might as well use it everywhere.
2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6
Adds LockOnProbability to missiles.
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Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
reaperrr
e8b9397e1a
Update Bullet & Missile descriptions for Wall->BlocksBullets
2014-09-14 11:53:26 +02:00
DeadlySurprise
7183c52a2e
Adds damage debug overlay
2014-09-06 16:16:36 +02:00
reaperrr
5e9b0a964f
Adds InaccuracyModifier.
2014-09-04 20:28:34 +02:00
obrakmann
0181347141
Merge pull request #6304 from pchote/fix-laser-vis
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Don’t display LaserZap if source and dest are hidden.
2014-08-30 12:02:49 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
UberWaffe
76ccb0cf00
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4
Convert weapon plumbing to use integer damage modifiers.
2014-08-23 17:14:10 +12:00
Paul Chote
fc6d266278
Don’t display LaserZap if source and dest are hidden.
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Closes #6146 .
2014-08-23 09:47:46 +12:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
Paul Chote
5650d5fc98
Revert "use TickRender() for RenderSprites and PaletteModifier"
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This reverts commit 87fd576b26 .
2014-07-08 11:09:54 +12:00
Paul Chote
18c9a25232
Revert "freeze animations during pause to visualize it better"
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This reverts commit 960248fe44 .
2014-07-08 10:40:06 +12:00
reaperrr
cb216aa345
Reimplement Shadow toggle for Missile projectile.
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Enable Shadow by default.
2014-07-06 14:46:04 +02:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Paul Chote
8743f39a79
Merge pull request #5814 from Mailaender/vamos-vamos
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Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Matthias Mailänder
5e7e677ca9
fix shadow sprite not being rendered on the ground
2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c
make the fallrate customizable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039
make the parachute palettes configurable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
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instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00