Curtis S
1d052bbfa2
Powered down buildings now display a "powered off" animation
2011-09-08 20:31:16 +12:00
Chris Forbes
3b22a8588f
fix #1129 -- laserzap tolerates null explosion
2011-09-04 11:10:21 +12:00
Chris Forbes
4b2717118f
fix #1130 -- LaserZap beam color is configurable
2011-08-27 13:40:30 +12:00
Chris Forbes
064b996ea2
slight tidy in nuke
2011-08-22 07:14:24 +12:00
Chris Forbes
a9d25b603c
factor out duplicated hardcoded font in CashTick
2011-08-17 07:52:35 +12:00
Chris Forbes
e922051282
factor formatting code out of CashTick ctor
2011-08-17 07:52:35 +12:00
Paul Chote
fc783ddf80
Support custom zoom levels
2011-07-25 22:23:17 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Chris Forbes
71cf332ee1
trim some crap out of Contrail
2011-07-25 22:23:13 +12:00
Chris Forbes
315c00f67f
clean up Contrail trait lookups; fixes #1058
2011-07-25 22:23:11 +12:00
Paul Chote
7173d193cf
Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
2011-07-15 20:10:21 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Chris Forbes
5531715652
fixed 850 -- rallypoint flags staying original owner's color after capture
2011-05-30 21:35:35 +12:00
Chris Forbes
368468e323
format RenderSimple
2011-05-30 21:32:54 +12:00
Chris Forbes
d8ff3b8d3a
fix 704 -- parachute offsets are configurable, and sensible now for infantry
2011-05-22 21:33:46 +12:00
Chris Forbes
f319307b43
fix 776 -- support custom SHPs & bright/dim zap count in TeslaZap projectile type
2011-05-22 20:41:35 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
d7f009b218
Use the font dictionary everywhere
2011-05-21 17:26:18 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
2d7f3086f6
Nits
2011-05-04 10:46:51 +12:00
Paul Chote
6495478433
Kill Util.Centered
2011-05-04 09:21:30 +12:00
Paul Chote
8f962853f9
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
2011-05-03 22:21:31 +12:00
Chris Forbes
093f159d8e
tuned gpsdot to be somewhat nicer
2011-05-02 21:15:09 +12:00
Chris Forbes
2912c921de
add custom icon for harvester
2011-05-02 20:00:56 +12:00
Chris Forbes
dd4c5508fa
gpsdot has sprites
2011-05-02 19:51:15 +12:00
Mike Bundy
25962d58c6
GpsDot removed when actor .Destroyed. GpsDot removed from BADR
2011-05-02 19:34:36 +12:00
Mike Bundy
bcbac667db
Changes how GPS is watched. Changes GPS ability.
2011-05-02 19:31:40 +12:00
Chris Forbes
f84832a24a
remove some duplication in parachute use
2011-04-29 19:52:36 +12:00
Chris Forbes
7be167b4fd
fix crash in SatelliteLaunch ctor
2011-04-13 11:37:15 +12:00
Chris Forbes
d2d0e4be96
better support for contrail coloring everywhere
2011-04-10 11:15:43 +12:00
Chris Forbes
79079ebe07
working missile trails
2011-04-10 11:15:42 +12:00
Chris Forbes
5fd3cc7977
internal machinery for contrails on missiles
2011-04-10 11:15:41 +12:00
Chris Forbes
6710ad975e
split out ContrailHistory from the trait machinery
2011-04-10 11:15:40 +12:00
Paul Chote
aba14eec23
Squash compiler warnings
2011-04-07 21:26:57 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
9f3107f642
fix #688
2011-04-06 07:16:54 +12:00
Mike Bundy
4d4cd6940b
Fixed Bug: Game crash when ATEK destroyed as GPS launched
2011-04-04 12:40:53 +12:00
Chris Forbes
708cdcd855
add CashTick to building refunds
2011-03-19 18:58:04 +13:00
Paul Chote
a5af4e85ce
Tweak CashTick and Oil Derricks
2011-03-19 17:48:56 +13:00
Paul Chote
6d1defc53e
Use CashTick on harv unloading.
2011-03-17 22:24:17 +13:00
Paul Chote
ffac0221cf
CashTick IEffect for Oil Derricks.
2011-03-17 22:24:17 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
a8d849a1cb
support TrailInterval on bullets too
2011-02-24 18:48:55 +13:00
Chris Forbes
551c94b77c
add TrailInterval support for Missile
2011-02-24 18:48:55 +13:00
Chris Forbes
bc32d32d54
remove FP from RepairableBuilding
2011-02-13 22:12:46 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
467c2a969d
Fix missiles
2011-02-01 18:19:38 +13:00
Chris Forbes
cb3eca9d5f
remove unused NukeLaunch.Silo field
2011-01-09 14:26:32 +13:00
Chris Forbes
3426b52247
add ColorRamp type; change everything to use it; maps not yet upgraded
2011-01-08 18:17:18 +13:00