Commit Graph

2364 Commits

Author SHA1 Message Date
earthpig
d9992eea6a cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range. 2012-05-04 16:51:52 +12:00
psydev
5a37c84a8b improve chem warrior, flamethrower, grenadier and napalm drop 2012-05-02 09:10:53 +12:00
psydev
63359e156c Increasing speed of flamethrowers and grenadiers 2012-05-02 09:01:26 +12:00
psydev
d683d69f3c Increase A-10 speed from 25 to 40 2012-05-02 09:01:05 +12:00
psydev
0b894d3b31 Make silo first item in support/defense queue. 2012-05-02 08:30:38 +12:00
psydev
3a838a05cd Remove bib from HPAD 2012-05-02 08:29:06 +12:00
psydev
0a0b136b80 See ground beneath A-10 airstrike's flightpath 2012-05-02 08:27:26 +12:00
psydev
82549c6407 Increase Chinook capacity to 10 2012-05-02 08:26:27 +12:00
Chris Forbes
d737930bb0 #2076 fixed - missing widget id for WICW 2012-05-01 19:59:48 +12:00
psydev
a1082152a4 Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you. 2012-05-01 07:26:06 +12:00
psydev
9f729b0c45 Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg)
2012-04-30 22:15:21 +12:00
psydev
ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
psydev
4448c3e51b cnc: various balance changes, part 2
Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
psydev
174e925e5a cnc: various balance changes
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
2012-04-30 22:07:32 +12:00
psydev
15dcd6a9f6 Harvester armor heavy 2012-04-30 21:35:35 +12:00
psydev
9a3aae6586 cnc: change AI to not be totally useless 2012-04-29 10:56:47 +12:00
psydev
390e607e66 cnc: remove nuke crate 2012-04-29 10:55:46 +12:00
psydev
22b18f99db cnc: remove hide-map crate 2012-04-29 10:54:51 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
a0940e7ae5 unify water palette rotation 2012-04-25 21:32:33 +12:00
Chris Forbes
84a50e8e86 unify cheats panels 2012-04-24 20:04:21 +12:00
Chris Forbes
6559d8d8bc fix cnc direct connect panel 2012-04-24 19:47:04 +12:00
Chris Forbes
926686beff fix cnc cheats panel 2012-04-24 19:44:06 +12:00
Chris Forbes
c4916bd997 #2038 fixed - add shadow to crates on the ground 2012-04-24 19:17:41 +12:00
Chris Forbes
3e0f52db1a fix cnc chrome yaml issues 2012-04-09 13:10:40 +12:00
Chris Forbes
533f9044cc strip redundant Id: elements from chrome yaml 2012-04-09 13:10:40 +12:00
Curtis Shmyr
bc8c433a72 Modified Capturable to have a capture time; fixes #2002 2012-04-06 14:47:04 +12:00
Chris Forbes
cc9dbd43c3 fix permissions on apc turrets 2012-03-13 09:11:35 +13:00
Chris Forbes
965fe88755 #1284 fixed; don't show spawnpoints on serverbrowser thumbnails 2011-12-31 11:32:59 +13:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495 add base attack notification support to cnc 2011-12-23 16:43:10 +13:00
alzeih
1bea7e3286 Fix #1297 - CNC server browser status text placement is wrong 2011-12-13 22:09:59 +13:00
Chris Forbes
c3a6674da0 fix bogus sequences in cnc 2011-12-09 20:28:26 +13:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Curtis S
77fc6199fe New serverbrowser for RA and CNC 2011-11-06 22:49:40 -07:00
Chris Forbes
772734d032 merge cnc and ra lobby, fixes #1267, #1224, #106, others 2011-11-06 17:01:00 +13:00
Chris Forbes
314db743fc change CncConnectingLogic to CncConnectionLogic to match filename 2011-11-06 11:21:47 +13:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
c9fd874b07 unify colorpickers across ra and cnc 2011-11-01 22:00:29 +13:00
Chris Forbes
b9ac25e044 split sprite-based and line-based things in Selectable into two traits 2011-10-23 12:13:11 +13:00
Chris Forbes
42aa8a57c5 unify {RA,Cnc}DownloadPackagesLogic 2011-10-19 19:32:28 +13:00
Chris Forbes
c790c41465 unify bot spawn choosers in CNC and RA 2011-10-18 21:39:12 +13:00
Chris Forbes
89ea4d1e0a unify C&C and RA colorpicker palette manipulation code 2011-10-18 20:09:24 +13:00
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Bellator
75e65bf4c5 add Tiberium Oasis map 2011-10-11 08:06:24 +13:00
Chris Forbes
57308773a2 grid layout mapchooser in cnc too 2011-10-09 11:12:57 +13:00
Curtis S
d802cbfd9d Fixed tank squish anims for CNC 2011-10-06 22:06:56 -06:00
Chris Forbes
52daca603b kill CncInstallMusicLogic 2011-10-07 00:02:00 +13:00
Chris Forbes
d3b5939613 remove duplication between CncMapChooserLogic and MapChooserLogic 2011-10-06 22:58:27 +13:00
Chris Forbes
73f4997f6d remove spurious Standalone flag from mod metadata 2011-09-26 08:40:38 +13:00