Matthias Mailänder
3835aec17f
add an attack overlay for the sand worm
2015-01-01 14:53:04 +01:00
Paul Chote
e3068a8032
Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
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Short Game option
2014-12-19 17:20:47 +13:00
Oliver Brakmann
2ec36b65aa
Merge pull request #7146 from MustaphaTR/d2k-starting-units
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D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
Mustafa Alperen Seki
cd53de198c
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 13:41:49 +02:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthias Mailänder
2ae93f44aa
move carryall to it's own aircraft queue
2014-12-06 20:31:15 +01:00
Matthias Mailänder
bfcc52c871
enable high tech factory welding
2014-11-30 10:37:58 +01:00
Matthias Mailänder
003838de3f
make carryalls initially lift-off from high tech factories
2014-11-30 10:37:58 +01:00
Matthias Mailänder
e910e8bec4
add lore to the description
2014-11-30 10:37:58 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
obrakmann
0ae0669d4b
Merge pull request #6856 from MustaphaTR/d2k-crate-explode
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D2k - More Crate PowerUps
2014-11-13 20:03:51 +01:00
Chris Forbes
08f50811b0
Merge pull request #6892 from MustaphaTR/d2k-stealth-raider
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D2k - Shortened Stealth Raider Code
2014-11-12 08:05:32 +13:00
Paul Chote
118275b376
Add terrain geometry visualisation.
2014-11-07 19:18:34 +13:00
Mustafa Alperen Seki
292eceb655
Shortened Stealth Raider Code
2014-11-05 10:11:46 +02:00
Mustafa Alperen Seki
8b4ed823a3
More Crate PowerUps
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Update misc.yaml
Update misc.yaml
2014-11-01 13:44:12 +02:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
5207fcc83b
Remove legacy Lua API traits.
2014-10-19 12:43:17 +13:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
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Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
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This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
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Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
Matthias Mailänder
1183ab8e0d
add missing grenadier idle animation
2014-09-06 12:27:43 +02:00
Matthias Mailänder
6f3df2611e
remove fake idle animations
2014-09-06 12:27:35 +02:00
Paul Chote
ede046cc0c
Merge pull request #6331 from Mailaender/infantry-noidle-fix
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Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Matthias Mailänder
60d31e643e
remove reference to non-existing idle sequences
2014-09-05 15:29:43 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
Matthias Mailänder
981fff95e1
add missing TakeCover trait
2014-08-31 09:23:10 +02:00
Paul Chote
479b8e13d6
Merge pull request #5891 from Mailaender/d2k-captureable-tech
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Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00
Paul Chote
ef7d198ca8
Merge pull request #6244 from havok13888/PalaceStarPortBib
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Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
2014-08-24 11:51:52 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
152aad9cf9
Merge pull request #6315 from MustaphaTR/d2k-three-orni
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D2k - 3 Ornithopter
2014-08-23 11:00:56 +02:00
Mustafa Alperen Seki
c6196ceb43
Update atreides.yaml
2014-08-23 11:35:52 +03:00
Mustafa Alperen Seki
3ae9c1d796
Added 3 orni.
2014-08-23 11:34:51 +03:00
WolfGaming
d619fbfbbe
Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 18:42:37 +00:00
havok13888
d44e01e232
Fixed starport and palace
2014-08-19 18:24:46 -05:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00