Matthias Mailänder
f188894a53
Merge pull request #6807 from obrakmann/lua-cleanups
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Lua cleanups
2014-10-24 18:29:34 +02:00
steelphase
8fe7c71b66
Add chrome for slider thumb.
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update hardcoded references to chrome.yaml to use public parameters.
2014-10-21 17:14:55 -04:00
Oliver Brakmann
f55af366f2
Remove more references to old Lua API
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Fixes #6811
2014-10-21 22:08:06 +02:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
cf2d30d80a
Update map yaml formatting.
2014-10-19 21:06:50 +13:00
Matthias Mailänder
ae899b603d
Merge pull request #6786 from pchote/retire-code
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Retire legacy Lua API and IRC code.
2014-10-19 09:13:14 +02:00
Paul Chote
9aab4b2be6
Move shared font files to the common mod directory.
2014-10-19 19:54:02 +13:00
Paul Chote
ad88378a0b
Overhaul the replay sidebar.
2014-10-19 15:32:26 +13:00
Paul Chote
0b875e2ca2
Allow custom ScrollPanel button styles.
2014-10-19 15:32:26 +13:00
Paul Chote
10923d6438
Remove old IRC code.
2014-10-19 13:19:09 +13:00
Paul Chote
5207fcc83b
Remove legacy Lua API traits.
2014-10-19 12:43:17 +13:00
Matthias Mailänder
a9cd2e686c
Merge pull request #6753 from pchote/ingame-menu-cleanup
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Ingame menu cleanup
2014-10-18 12:52:17 +02:00
Paul Chote
79492a3240
End the mission when a script error occurs.
2014-10-18 13:32:15 +13:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
Paul Chote
377704024d
Fix path for Small font.
2014-10-13 12:42:20 +13:00
Paul Chote
5d32e97ef1
Add support for briefing videos in the mission menu.
2014-10-11 23:05:35 +13:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264
Move R8 sprite loading into Mods.D2k.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
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Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
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This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
reaperrr
1b53b23663
Fixes mines and explosion crates not damaging crusher/collector
2014-09-28 23:10:29 +02:00
Matthias Mailänder
04b5c74a15
Merge pull request #6584 from obrakmann/fix6579_lowres_ui_overlap
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Fix overlap of in-game UI elements at low resolutions
2014-09-28 07:12:49 +02:00
Oliver Brakmann
403e7ec929
Fix overlap of in-game UI elements when using low resolutions
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Fixes #6579
2014-09-28 00:51:51 +02:00
abcdefg30
128ae6e1b7
Fixed wrong constructionyard placing on map brimstone
2014-09-27 14:46:21 +02:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
bb21f8b5fa
Merge pull request #6473 from obrakmann/fix6422
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Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
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Fixes #6422
2014-09-20 12:17:53 +02:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
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Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
Paul Chote
aebb6f6918
Merge pull request #6418 from Mailaender/d2k-idle-stand
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Cleaned up Dune 2000 infantry sequences
2014-09-13 08:42:49 +12:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
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Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
c090c0fe69
remove duplicate bazooka stand sequences
2014-09-06 12:27:55 +02:00
Matthias Mailänder
1183ab8e0d
add missing grenadier idle animation
2014-09-06 12:27:43 +02:00
Matthias Mailänder
6f3df2611e
remove fake idle animations
2014-09-06 12:27:35 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e
Add stats button to end game dialog
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Also adds the statistics window to TD. There is no button for it in
observer mode, though, but it is available from the end game dialog.
Fixes #6312 .
2014-09-06 11:18:47 +02:00
Paul Chote
ede046cc0c
Merge pull request #6331 from Mailaender/infantry-noidle-fix
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Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Matthias Mailänder
60d31e643e
remove reference to non-existing idle sequences
2014-09-05 15:29:43 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
Matthias Mailänder
981fff95e1
add missing TakeCover trait
2014-08-31 09:23:10 +02:00
Matthias Mailänder
44441bf20e
remove unused duplicate stand sequences
2014-08-31 09:16:39 +02:00
reaperrr
d438f0efde
Fix wrong sequence lengths
2014-08-31 00:33:48 +02:00