Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
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Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
e28be10dd4
Merge pull request #2525 from Mailaender/custom-tech
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don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
hunnybunny95
f13d12acec
Fixed airfield name.
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The name of the airfield was airstrip... which is wrong since the icon says airfield whilte the building is called airstrip... its even called AFLD in the code so... just a simple fix :)
2012-12-21 21:57:19 +01:00
Chris Forbes
90d30005f6
Merge pull request #2498 from Mailaender/volkov
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make Volkov a true Cyborg
2012-12-16 18:16:39 -08:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
f402c37b14
Don't remap civilian buildings/fields in-game.
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V16 field was mostly affected because it consists mostly of remapped colors.
2012-12-12 09:43:45 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Matthias Mailänder
aad0b3d2d8
fixed wrong palette remapping for neutral buildings in editor
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for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
2012-11-26 12:21:50 +01:00
Curtis Shmyr
87a2817234
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
Curtis Shmyr
7d5a843684
RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor.
2012-11-25 17:30:19 -07:00
Matthias Mailänder
7a89e3d67a
added DESERT rocks
2012-11-17 13:16:26 +01:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
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- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40
add PlayerPaletteFromCurrentTileset and desert tileset for RA
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some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
hunnybunny95
a2c66a32b0
Fixed hotkeys for aircraft
2012-11-16 04:47:50 +01:00
hunnybunny95
72139675ac
Fixed hotkeys for vehicles
2012-11-16 04:46:00 +01:00
hunnybunny95
2b57f04dc0
Fixed hotkeys for ships
2012-11-16 04:45:15 +01:00
hunnybunny95
15e09fa83b
Fixed hotkeys for infantry
2012-11-16 04:44:34 +01:00
Matthias Mailänder
2e7908366a
fixes #2465
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gpsdot.shp shadow uses index 3
2012-11-13 09:26:59 +13:00
Curtis Shmyr
4ad0d1682e
Improve ctnk health and damage vs heavy armor, reduce damage vs inf
2012-11-04 17:47:03 +13:00
Chris Forbes
b37510c30e
nerf dtrk speed from 8 to 6
2012-10-23 19:26:51 +13:00
Kenny
343b7bf3e1
Increasing cost to $2500 as well as reducing armor to 50 hit points.
2012-10-22 14:42:36 +13:00
Curtis Shmyr
7a2423a742
Fix #2449 - ctnk line of sight improved
2012-10-21 16:50:01 -06:00
Curtis Shmyr
5dc0439173
Fix flak truck description
2012-10-13 16:50:10 -06:00
Curtis Shmyr
4dbee1c0e3
Lower cost of TTNK (1500->1350) and update description to reflect current balance
2012-10-13 16:50:09 -06:00
Curtis Shmyr
5da96941e1
Fix demo truck description
2012-10-13 16:50:07 -06:00
Curtis Shmyr
c2ec8cd372
Fix Volkov's description
2012-10-13 16:50:06 -06:00
Chris Forbes
1792f16929
Merge remote-tracking branch 'scott/allies'
2012-10-13 13:52:21 +13:00
Curtis Shmyr
da9422824a
Trans heli now costs 900, increased health, increased cargo count to 8
2012-10-13 13:30:36 +13:00
Curtis Shmyr
36990601db
Remove extra newline on Volkov's description
2012-10-13 11:38:00 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Scott_NZ
795008011e
Explosive barrel explosions now cascade with a small delay between each explosion.
2012-10-09 01:51:25 +13:00
Scott_NZ
43e99bf9f5
Add heal animation for the heal crate
2012-10-02 21:52:42 +13:00
Scott_NZ
56f36e45db
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
Scott_NZ
e5ab56e843
Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
2012-10-02 21:52:37 +13:00
Scott_NZ
ff0ad9cb41
Set fcom tooltip to Forward Command
2012-10-02 21:52:36 +13:00
Chris Forbes
6ecc4c18dc
fixed 2036 -- add targetlines for defenses
2012-09-25 18:42:36 +12:00
Chris Forbes
56557b8766
convert dtrk to use MiniNuke
2012-09-24 21:07:16 +12:00
Chris Forbes
65227c3c09
remove nuke crate
2012-09-24 21:03:33 +12:00
Chris Forbes
38b5e2f7ca
set up demo truck to explode on chronoshift
2012-09-24 20:36:03 +12:00
Curtis Shmyr
34d96878b8
Added demo truck to soviet's arensal; still problems to fix
2012-09-24 20:08:56 +12:00
Chris Forbes
03229eca0c
remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper.
2012-09-23 17:17:07 +12:00
Chris Forbes
e2b2082660
fix armor types on war factory and airfield
2012-09-20 10:14:44 +12:00
Chris Forbes
5ab2e2b225
adjust building prices
2012-09-20 10:13:14 +12:00
Chris Forbes
caa58e46c3
buff 4tank self-heal; nerf turret rotation
2012-09-19 17:35:06 +12:00
Chris Forbes
d970195394
fix bogus armor definition for Volkov
2012-09-03 09:26:27 +12:00
Scott_NZ
41f1ea36fe
Add Kennel structure
2012-08-16 21:46:32 +12:00
Chris Forbes
db4d6aaf22
sniper requires dome
2012-08-15 21:55:18 +12:00
Chris Forbes
0f126fd630
tidy in defaults.yaml
2012-08-15 08:51:15 +12:00