Commit Graph

864 Commits

Author SHA1 Message Date
epicelite
e88c113857 Update civilian.yaml
Changed armor type of barrels to none so they can be shot by Tonya, Snipers, or other weapons with damage only applying to armor type none.
2013-09-03 04:23:24 -04:00
Matthias Mailänder
ebd8adae5e sonar pulse and para bombs icon to sequence transition
fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
d8b0c0d440 added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"

also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d565413e4d Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Matthias Mailänder
c98dfd0439 don't count walls as building kills for player stats 2013-08-11 12:21:33 +02:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d Apply GTWR fix to RA defenses (pillboxes, flame turret) as well. 2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
ScottNZ
c980d97027 Add RA starting units setup 2013-08-04 13:13:02 +12:00
Paul Chote
c08f602661 Add lobby options for Shroud and Fog. 2013-08-04 13:04:09 +12:00
Paul Chote
8fb7ed4913 Hide walls under fog. 2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550 Freeze civilian and map structures under fog. Fixes #3614. 2013-08-04 11:43:57 +12:00
Matthias Mailänder
b7c349b1a5 Merge pull request #3622 from ScottNZ/q
Split Plane queue into a Plane queue and a Helicopter queue to stop plan...
2013-08-03 02:21:06 -07:00
Paul Chote
8f24f93330 Add per-armament muzzle flashes. Fixes #3609. 2013-08-03 16:47:50 +12:00
ScottNZ
01fb04049e Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc 2013-08-03 10:50:39 +12:00
Matthias Mailänder
74ac720086 fix broken tabs before newline and remove unnecessary spaces 2013-07-28 09:10:36 +02:00
Paul Chote
c836374ae2 Enable FrozenUnderFog in C&C and RA. 2013-07-25 18:11:55 +12:00
Paul Chote
29009fe3a4 Allow husks to chronoshift and return to their parent actors location. 2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e Rewrite husks using world coords. 2013-07-21 17:35:46 +12:00
Matthias Mailänder
77ff985dcd Merge pull request #3574 from ScottNZ/superweapons
Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
ScottNZ
b519c915ca Add public atom bomb and gps timers to RA 2013-07-17 14:52:50 +12:00
reaperrr
aa56c6339b Tweaks to Badger contrail 2013-07-14 18:02:02 +02:00
Chris Forbes
fc458d191d Merge pull request #3563 from ScottNZ/hosp
Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00
ScottNZ
b314b37d67 Make ra hosp reveal shroud 2013-07-14 20:54:38 +12:00
ScottNZ
d930aee65d Apply offset to iron so it graphically fits on its footprint properly 2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1 2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f Add build limits to iron and pdox 2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3 Make the RA superweapon descriptions a bit more consistent 2013-07-14 11:52:33 +12:00
Paul Chote
7376cccf4d Smarter unit spawn logic. Fixes #3496. 2013-07-13 19:18:27 +12:00
Paul Chote
06b06a5dad Merge pull request #3375 from i80and/pathingdomains
Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
ba885907ba Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
ScottNZ
e4e92ec900 Add RejectsOrders to disallow orders for offmap aircraft etc 2013-07-12 16:04:14 +12:00
Matthias Mailänder
6b5f40bd79 faster ants and consistent weapon naming 2013-07-11 20:53:48 +02:00
Matthias Mailänder
504dfff769 added General Stavros voice from Counterstrike 2013-07-11 20:53:48 +02:00
Matthias Mailänder
861be8f157 added ant larvae from Counterstrike 2013-07-11 20:53:48 +02:00
Matthias Mailänder
be38038782 added Ant Queen from Counterstrike 2013-07-11 20:52:55 +02:00
Matthias Mailänder
f638bf4156 added Giant Ant from Counterstrike 2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899 added a Zombie unit 2013-07-11 20:52:10 +02:00
Matthias Mailänder
4cebe6b9dc split ammobox into 3 single SHPs because of editor limitations 2013-07-09 17:33:37 +02:00
Matthias Mailänder
93d1241a72 more descriptive and consistent name for utility poles 2013-07-09 17:33:37 +02:00
Matthias Mailänder
827352aa4e consistently name tank traps 2013-07-09 17:33:34 +02:00