Paul Chote
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e5ce9196fa
|
Nicer tooltips
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2010-06-30 20:25:32 +12:00 |
|
Chris Forbes
|
7070b04cc9
|
new 1tnk concept; 2tnk/3tnk owners swapped back
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2010-06-30 17:59:52 +12:00 |
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Paul Chote
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797b1b4a84
|
Non-selectable fields in ra
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2010-06-28 12:41:45 +12:00 |
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Paul Chote
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703d536e46
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Map object polish (tooltips + pruning)
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2010-06-27 23:13:30 +12:00 |
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Paul Chote
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b12b774deb
|
Kill some obsoleted data
|
2010-06-27 22:39:02 +12:00 |
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Paul Chote
|
f37a4ec9ed
|
Add bridges to cnc
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2010-06-27 17:50:05 +12:00 |
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Paul Chote
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25f2268f58
|
Bridge destruction etc works
|
2010-06-27 15:58:57 +12:00 |
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Paul Chote
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cdbe2d3a34
|
Friendly tree tooltips
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2010-06-27 11:02:54 +12:00 |
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Paul Chote
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c5718456fd
|
First half of bridge overhaul
|
2010-06-27 10:59:01 +12:00 |
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Paul Chote
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9a34b049a8
|
Reverse ra bridge metadata
|
2010-06-26 22:23:05 +12:00 |
|
Paul Chote
|
920b4f6856
|
Fix ra
|
2010-06-26 13:41:50 +12:00 |
|
Paul Chote
|
08ee425415
|
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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2010-06-26 12:02:30 +12:00 |
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Paul Chote
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8fbbaddce9
|
Merge all 4 tileset files together
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2010-06-26 09:21:11 +12:00 |
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Paul Chote
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9cf6d8970a
|
Merge templates.ini and tileset.til into theatre-specific yaml files.
Game doesn't use them yet.
|
2010-06-26 00:19:34 +12:00 |
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Paul Chote
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cf265c8b58
|
Fix ra
|
2010-06-25 23:07:11 +12:00 |
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Chris Forbes
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5dcc7782d9
|
make editor use pickany metadata
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2010-06-20 18:45:47 +12:00 |
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Chris Forbes
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a4f694e51a
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that was horrible. beef up v2 so it can fill that role better
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2010-06-20 18:15:04 +12:00 |
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alzeih
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a1ffb68e22
|
bugfix
|
2010-06-20 17:48:20 +12:00 |
|
Booom3
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a00a5433e4
|
balance stick
|
2010-06-20 17:31:37 +12:00 |
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Chris Forbes
|
17a45a0d6c
|
fix destroyer missile range
|
2010-06-19 20:26:29 +12:00 |
|
Booom3
|
0195e54c8c
|
Updated testmap
|
2010-06-19 10:24:57 +02:00 |
|
Chris Forbes
|
04c07ed88b
|
fix prereqs for 3tnk
|
2010-06-19 19:58:29 +12:00 |
|
Chris Forbes
|
542ec65f10
|
buff 3tnk hp to match its new role
|
2010-06-19 19:56:40 +12:00 |
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Chris Forbes
|
a457b1f133
|
swap 2tnk and 3tnk owners
|
2010-06-19 19:55:17 +12:00 |
|
Chris Forbes
|
8f897f7840
|
nerf CA a bit, esp vs unarmored
|
2010-06-19 19:47:50 +12:00 |
|
Chris Forbes
|
68ce0d89e6
|
more jeep tuning
|
2010-06-19 19:33:57 +12:00 |
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Chris Forbes
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b719271f6f
|
make jeep decent vs infantry and crap vs everything else
|
2010-06-19 19:24:06 +12:00 |
|
Chris Forbes
|
4d8238cd32
|
reintroduce dome for soviet
|
2010-06-19 19:20:55 +12:00 |
|
Chris Forbes
|
c3490fcb66
|
buildings under fog
|
2010-06-19 15:17:48 +12:00 |
|
Chris Forbes
|
66adbee2a6
|
moving Actor.Location onto the appropriate traits (bob)
|
2010-06-19 14:37:06 +12:00 |
|
Booom3
|
d58f2de090
|
Test map
|
2010-06-18 19:58:25 +12:00 |
|
Paul Chote
|
01e95b67d6
|
Restore ra proc behavior
|
2010-06-16 20:00:38 +12:00 |
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Paul Chote
|
88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
|
2010-06-16 00:33:09 +12:00 |
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Paul Chote
|
48cf08dc7d
|
proc comes with 2 free silos; fix silo/proc prereq
|
2010-06-15 11:17:36 +12:00 |
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Paul Chote
|
06a78cd73d
|
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
|
2010-06-14 22:15:43 +12:00 |
|
Chris Forbes
|
6f3667971a
|
remove targeting of husks. has map design impact, since chokepoints can be filled now
|
2010-06-14 20:48:49 +12:00 |
|
Chris Forbes
|
24d9b44a66
|
non-crap music player buttons
|
2010-06-14 20:44:35 +12:00 |
|
alzeih
|
889d736d35
|
Use images for music player (public domain - but find better ones)
|
2010-06-14 01:37:58 +12:00 |
|
Paul Chote
|
de6434c0f1
|
Use the same model for ra (but let proc hold ore as before)
|
2010-06-13 22:00:39 +12:00 |
|
Chris Forbes
|
2890d29e7d
|
ra faction flags prototype
|
2010-06-13 21:07:27 +12:00 |
|
Chris Forbes
|
5b40d4444a
|
add soviet logo
|
2010-06-13 19:39:08 +12:00 |
|
Chris Forbes
|
215ca80713
|
adjust ra ui layout so flags are not flush with left of button
|
2010-06-13 19:15:28 +12:00 |
|
alzeih
|
5d66c6b7ba
|
Tweak flag size, kill Spawn button.
|
2010-06-13 19:03:02 +12:00 |
|
alzeih
|
1a20249f44
|
Basic ImageButton for drawing flags
|
2010-06-13 18:03:17 +12:00 |
|
Paul Chote
|
b0802466b2
|
tib tree animations
|
2010-06-13 17:00:18 +12:00 |
|
Chris Forbes
|
3870be5122
|
fix various breakage in nuke code
|
2010-06-11 17:55:42 +12:00 |
|
alzeih
|
52c69addc6
|
RA AFLD requires power and can be powered down
|
2010-05-31 20:28:39 +12:00 |
|
alzeih
|
f946382e38
|
Split Radar and Power widgets
|
2010-05-30 14:06:50 +12:00 |
|
Chris Forbes
|
c531343481
|
fix GUN sequences
|
2010-05-30 13:45:03 +12:00 |
|
Chris Forbes
|
b57ebcffea
|
fix damaged state for agun
|
2010-05-30 13:45:02 +12:00 |
|