Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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3b15aec294
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perf fixes
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2010-04-09 14:50:49 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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65783c369a
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Remove hardcoded limitation on mapsize everywhere except minimap
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2010-03-04 19:35:21 +13:00 |
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Paul Chote
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1914a8adbe
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cnc map tib support
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2010-03-04 10:17:59 +13:00 |
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Chris Forbes
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bdd3426e59
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some small changes to make it actually *work*.
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2010-03-04 08:43:33 +13:00 |
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Chris Forbes
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4c528059fb
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cleanup
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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9b0d8b8f3b
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moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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6c229f3273
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ore spreading ported
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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f133410977
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ore growth moved into ResourceLayer
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2010-03-04 08:43:28 +13:00 |
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Chris Forbes
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0c9e628bf9
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removed TileReference.density
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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