Commit Graph

27 Commits

Author SHA1 Message Date
Oliver Brakmann
dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
Alexandre Oliveira
dedccd44bb Fix Giant Ants and Zombies not being able to attack diagonally 2015-10-30 15:37:53 -02:00
Paul Chote
c87c2270ca Merge pull request #9668 from abcdefg30/balanceRA
RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
Oliver Brakmann
9c75079b2e Remove tesla boost from RA 2015-10-23 19:51:39 +02:00
abcdefg30
7c2d3682b0 Reduce the range of FLAK-23 from 8c0 to 6c0 2015-10-22 16:43:11 +02:00
Matija Hustić
12b4f8ccf4 Programatic YAML upgrade 2015-10-11 22:03:06 +02:00
Matthias Mailänder
6107eb389b Merge pull request #9600 from abcdefg30/tanyadamage
Fix tanya not being able to damage barrels
2015-10-11 19:26:27 +02:00
abcdefg30
6aa8f9772a Fix tanya not being able to damage barrels 2015-10-11 14:24:03 +02:00
Matija Hustić
03c80fb9c6 Added tesla boost capabilities.
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
reaperrr
cb95eeb914 Fix RA target validation
0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
Oliver Brakmann
1a83304f28 Merge pull request #8765 from reaperrr/arty-expl
Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Paul Chote
04a71f4dc5 Revert "Fix fallrates for parachutable things to match lowered release altitude"
This reverts commit f7a02eeca5.
2015-07-25 23:31:38 +01:00
Oliver Brakmann
3f7ab07c2d Make all of mininuke's SpreadDamage warheads affect the parent 2015-06-23 18:54:10 +02:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
ebcde3922d Tweaked/added RA helicopter weapon minimum ranges. 2015-04-07 23:52:14 +02:00
Oliver Brakmann
f7a02eeca5 Fix fallrates for parachutable things to match lowered release altitude 2015-04-05 12:23:32 +02:00
ScottNZ
c193b91b4f Increase shok range from 3.5 cells to 6 2015-03-30 23:55:21 +13:00
ScottNZ
5e3457a046 Buff pillbox against infantry 2015-03-30 23:55:19 +13:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
reaperrr
c92b2298c3 Remove missile TurboBoost 2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b Rename Missile ROT to RateOfTurn 2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb Move projectile palette definition from weapon to projectile effects 2015-03-27 00:04:36 +01:00
reaperrr
477dbbd532 Splits RA weapons.yaml into multiple roughly categorized files 2015-03-01 22:11:45 +01:00