Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
594e5b80d7
Add WithMakeOverlay trait.
2021-03-20 17:15:56 +01:00
Paul Chote
14a434975a
Add facing support to WithAttackOverlay.
2021-03-20 17:15:56 +01:00
Paul Chote
6854b23bcc
Add custom palette support to WithSpriteBody.
2021-03-20 17:15:56 +01:00
Paul Chote
0c52d275fa
Add TransparentIndex to PaletteFromFile.
2021-03-20 17:15:56 +01:00
Paul Chote
e63b9b4986
Add condition support to ActorLostNotification.
2021-03-20 17:07:29 +01:00
Paul Chote
0e270bec56
Restrict Chronoshiftable trait to Mobile and Husk actors.
2021-03-20 17:04:42 +01:00
Andre Mohren
f5f06b86ad
ExplosionOnDamageTransition now Conditional.
2021-03-20 17:02:47 +01:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016
Remove custom D2k spice variant logic and improve editor cursor sprite.
2021-03-20 16:45:41 +01:00
Paul Chote
80e92849da
Replace ResourceType with strings in interfaces/public methods.
2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4
Replace ResourceLayer references with IResourceLayer in traits/warheads.
2021-03-20 16:45:41 +01:00
Paul Chote
5adcbe4c78
Use IResourceLayer for editor resources.
2021-03-20 16:45:41 +01:00
Paul Chote
0b93556c06
Add resource updating methods to IResourceLayer.
2021-03-20 16:45:41 +01:00
Paul Chote
7e9d291223
Add IResourceRenderer interface.
2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e
Pass resource type and count to IAcceptResources instead of the value.
2021-03-20 16:45:41 +01:00
Paul Chote
3dbc6400a6
Use IResourceLayer in BaseBuilderBotModule.
2021-03-20 16:45:41 +01:00
reaperrr
adf1aeb06a
Add support for pool-specific ammo pips decoration
2021-03-20 15:31:41 +01:00
Vapre
be224934a5
FieldLoader, use dictionary for GetValue to make it twice as fast.
2021-03-17 18:18:53 +01:00
teinarss
6b74093c04
Add readonly to structs
2021-03-14 15:17:57 +01:00
reaperrr
65c796dec7
Use Mobile.Pathfinder to reduce trait look-ups
2021-03-14 12:28:54 +00:00
reaperrr
503e706d45
Check for IsReloading in HasAnyValidWeapons
...
For Attack*.CanAttack().
Allows us to drop the additional check for armaments with ammo.
2021-03-14 12:28:54 +00:00
reaperrr
a1f974bd40
Save Mobile trait look-up in AttackBase
2021-03-14 12:28:54 +00:00
Unrud
11171ff649
Makefile: Fail target version when not a git repository
2021-03-13 15:57:17 +00:00
Paul Chote
3ff1888d74
Fail Situation Critical if Volkov is killed before entering the world.
2021-03-13 15:55:24 +00:00
Paul Chote
cbea08e1fe
Fix non-relative path handling in install logic.
2021-03-13 15:56:38 +01:00
Paul Chote
b622afd7fd
Fix self-contained packaging.
2021-03-13 13:12:31 +01:00
Paul Chote
7694d0842b
Fix two outdated comments.
2021-03-12 21:52:16 +01:00
Paul Chote
a90e6940ab
Add sequence scale and alpha support to ShroudRenderer.
2021-03-12 21:52:16 +01:00
Paul Chote
96c3825b6a
Add alpha support to TerrainSpriteLayer.
2021-03-12 21:52:16 +01:00
Paul Chote
a6467cb515
Fix Nullable type handling in Lua docs.
2021-03-10 17:46:44 +01:00
Paul Chote
d52ba83f96
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
7073279ab8
Replace WebClient with HttpClient
2021-03-07 16:04:57 +00:00
teinarss
ed43071792
Compile engine and mod dlls as NET5 when not using mono
2021-03-07 16:04:57 +00:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
555c43843b
Fix lobby checkbox event rectangle overlapping with scrollbars.
2021-03-05 18:58:51 +01:00
Paul Chote
a0d75d1e63
Fix rendering artifacts with RA's dialog5 background.
2021-03-05 18:33:39 +01:00
reaperrr
1a7a47fa08
Randomize AI idle harvester scan intervals
2021-02-28 18:58:03 +01:00
teinarss
c2279d3071
Change GetField calls to use nameof
2021-02-28 18:43:51 +01:00
teinarss
ed295ae315
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
teinarss
53b781960c
Change FieldLoader.LoadUsing to use nameof
2021-02-28 18:43:51 +01:00
penev92
6b794ba3e5
Added the "missing" song to the D2k TestFiles
...
Since it's music it's optional, so the players still won't know anything happened, but if they do open the content manager they will have a chance for an automatic installation.
2021-02-28 12:29:15 +00:00
penev92
2f95e56256
Fixed incorrect D2k song installation
2021-02-28 12:29:15 +00:00
pizzaoverhead
c8644adc85
Fix TLS error on Win7.
2021-02-28 10:15:29 +00:00
Paul Chote
8b81078929
Fix lighting effects in "The Pit" map.
2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00