Mustafa Alperen Seki
9871abe562
Make crushable conditional
2017-12-29 15:25:38 +00:00
Paul Chote
14f6601f2b
Tweak wording of playtest notice.
2017-12-29 02:56:50 +01:00
Paul Chote
1d8b2a9a08
Replace contrast with shadow on main menu version label.
2017-12-29 02:56:50 +01:00
Paul Chote
5c53172ab0
Add an update warning to the main menu.
2017-12-29 02:56:50 +01:00
Paul Chote
3effa5cec4
Add a setting to disable version checks.
2017-12-29 02:56:50 +01:00
Paul Chote
0208d0cc10
Move the version check code to WebServices and run only on first launch.
2017-12-29 02:56:50 +01:00
FrameLimiter
759bd044ed
Moved Chinook entry/exit points to edge
2017-12-29 01:29:32 +01:00
FrameLimiter
4cdab30c48
Added an entry delay to insertion transport
2017-12-29 01:29:32 +01:00
FrameLimiter
98ec28e850
Fixes the chinooks not being removed in Nod04b
...
∙The entry/exit points for the Chinooks were out bounds.
∙The rally/unload points for the Chinooks were very close together and causing unloaded cargo to overlap.
2017-12-29 01:29:32 +01:00
Paul Chote
ef680dbbfe
Add tooltips to the password icon and player count.
2017-12-28 22:42:50 +01:00
Paul Chote
0eaec5d861
Add an animated reload glyph to the MP server refresh.
2017-12-28 22:42:50 +01:00
Mustafa Alperen Seki
7014393211
Move Generic Prefixes to yaml and add prefix for Neutral
2017-12-28 12:00:53 +00:00
Mustafa Alperen Seki
841c873276
Fix Crash when Mcv: UnitsCommonName is empty.
2017-12-28 11:36:44 +00:00
TheChosenEvilOne
15354f52c1
Added FACT unpack checkbox to ra/cnc/ts.
2017-12-28 11:22:29 +00:00
TheChosenEvilOne
1a947907d3
Make Transforms a PausableConditionalTrait.
2017-12-28 11:22:29 +00:00
reaperrr
3d4095cffd
Make sure AttackOrFlee returns Attack when it makes sense
...
Not listing enemy "NearDead" and own relative atk power "Strong" here looked wrong, and might've resulted in no decision being made.
2017-12-28 11:00:18 +00:00
reaperrr
104148378f
Remove some redundancy in AttackOrFleeFuzzy
2017-12-28 11:00:18 +00:00
reaperrr
6b567722b8
Factor number of bursts plus ReloadDelay into AttackOrFleeFuzzy.RelativePower
2017-12-28 11:00:18 +00:00
reaperrr
a4595af1e3
Make AttackOrFleeFuzzy consider all DamageWarheads instead of only the first
2017-12-28 11:00:18 +00:00
reaperrr
382c0b5f1d
Make AI StateBase.CanAttackTarget only return true on valid armaments that are also enabled
2017-12-28 10:40:31 +00:00
reaperrr
e6835cef6e
Replace some .Any checks with explicit .Count checks in AI
2017-12-28 10:40:31 +00:00
reaperrr
3fe808e0fb
Make Ground and Navy AI squads look for enabled (instead of any) targetables
2017-12-28 10:40:31 +00:00
reaperrr
6de90b02d0
Unhardcode various AI squad radii
2017-12-28 10:40:31 +00:00
Arular101
eefaf23885
Fix global-bounty warnings
2017-12-28 10:23:23 +00:00
reaperrr
1bac76fdd1
Remove redundant custom Duration from Bomber John Chronoshift power
...
The MNLYR has ReturnToOrigin: false anyway, so this was redundant and made no difference whatsoever.
2017-12-28 10:04:43 +00:00
reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
7fb595a437
Upgrade D2k rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
88704ebac6
Upgrade TD rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
b70e4de5ee
Refactor support powers to use ticks instead of seconds for all delays - code changes
...
Also renamed ChargeTime to ChargeInterval.
2017-12-28 10:04:43 +00:00
Arular101
3d62b1f9b3
Adjusted Minigun damage vs wood to match current damage after multiplying by 100. From 8 * 0.6 = 4.8 (actual value is 4) to 800 * 0.5 = 400
2017-12-28 10:12:52 +01:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
e734668f56
Upgrade rules for increasing HP and damage by 100x for the TS mod
2017-12-28 10:12:52 +01:00
Arular101
be89ce9efd
Add myself to authors
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
C. Helmig
3a9ee8d51a
Fixes mines not being auto-targeted even if revealed.
2017-12-28 08:06:14 +01:00
Paul Chote
27beed402f
Display information banners in the MP server browser.
...
Notices are provided for outdated / unknown mod versions
and latest but playtest available.
2017-12-28 03:40:41 +01:00
Paul Chote
e7ce9aa263
Unhardcode server ping/query URLs.
2017-12-28 03:40:41 +01:00
Michael Silber
86a17e9260
Added TS map They All Float (Westwood). Part of Issue #12518
...
Added me (frühstück) to AUTHORS
2017-12-27 22:09:09 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Michael Silber
b8ec20a010
Carryall pickup indicator set to top, left corner
2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf
D2K carryall pickup indicator offset fix
2017-12-27 19:07:44 +00:00
Mustafa Alperen Seki
7f77e4cf40
Remove ProductionDoorOverlay while transforming
2017-12-27 13:50:58 +00:00
Mustafa Alperen Seki
acf25354b0
Consider BuildAtProductionType for exit types too for normal ProductionQueue
2017-12-27 13:46:20 +00:00
Mustafa Alperen Seki
5ac0625f97
Add /kill and /dispose chat commands
2017-12-27 13:26:38 +00:00
Mustafa Alperen Seki
fc07391c8c
Add Type Support for InfiltrateFor* traits
2017-12-27 11:13:09 +00:00
Mustafa Alperen Seki
f7de5d46be
Allow GrantConditionOnPrerequisite to work on Player:
2017-12-27 02:31:07 +01:00
Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Michael Silber
a3b186ccbc
Burnt Trees using RadarColor from trees; issue #14582
2017-12-26 23:45:37 +01:00