Paul Chote
f890ea010e
Pass WorldRenderer to RenderAsTerrain for palette lookup.
2013-02-26 09:24:43 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
0703f3f164
Extract auto-selection-size into its own interface.
2013-02-25 21:10:08 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
1fa70d259f
Removed INudge in favor of INotifyBlockingMove.
2012-06-24 20:26:01 -05:00
James Dunne
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
2012-06-24 20:26:00 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
10c1b996ed
tidy up disabled handling
2012-04-06 19:34:43 +12:00
Chris Forbes
564fdd650d
add mechanism for traits to export the *Inits they can use
2011-11-05 12:29:55 +13:00
Chris Forbes
ce8267992a
remove self parameter from IPostRenderSelection.RenderAfterWorld
2011-10-23 12:23:15 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
776a1aa817
fix newlines in source files
2011-09-17 11:26:17 +12:00
Chris Forbes
257bd6f431
fixed #849 -- forceMove plumbing removed, noone uses it.
2011-08-17 07:52:35 +12:00
Chris Forbes
ddc1311d87
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316
Hook up empty/full harvester husk variants in RA.
2011-07-27 20:09:37 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Chris Forbes
5aaca5bb32
drop ISelectionColorModifier; unused
2011-07-19 21:14:12 +12:00
Paul Chote
19ead53223
Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell.
2011-07-15 20:10:21 +12:00
Paul Chote
74d13286a8
Add a force flag to nudging which skips the ownership and idle checks
2011-07-15 20:10:21 +12:00
Paul Chote
98ae8c7630
Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls).
2011-07-14 21:00:50 +12:00
Chris Forbes
5633d84d21
add lint pass to check whether types with ISync actually have any [Sync] members
2011-07-14 20:29:09 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
b425d770c5
Correct parameter order in IOrderTargeter.CanTargetLocation interface definition
2011-05-30 22:15:15 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Chris Forbes
9bd5c153ad
interfaces cleanup
2011-04-16 12:01:23 +12:00
Chris Forbes
8a4f49485b
remove defunct IOrderCursor interface
2011-04-16 12:01:23 +12:00
Paul Chote
794dcac4d2
Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
2011-04-16 11:51:34 +12:00
Paul Chote
1c2574f4f4
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
2011-04-16 10:58:35 +12:00
Chris Forbes
d9fc84b55e
cleanup InflictDamage a bit
2011-04-14 22:44:32 +12:00
Paul Chote
c775b5ba68
Remove some dead code from UOG.
2011-04-09 10:32:36 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
24a205d992
actually working custom lint passes
2011-04-05 21:56:31 +12:00
Paul Chote
ea626d4b39
RMBO voices on build and kill.
2011-03-25 20:04:23 +13:00
alzeih
cf8cfdc42d
SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
2011-03-13 14:14:32 +13:00
Chris Forbes
116ef15fdb
GotoNextBase dies in a fire; INotifyKeyPress dies
2011-03-13 12:12:57 +13:00
Chris Forbes
036800531c
add support for aux. bars in selection
2011-03-02 22:16:47 +13:00
Chris Forbes
c1aebff8a8
refresh GPS on stance change
2011-02-13 16:26:06 +13:00
Chris Forbes
6281fa481f
add hook for stance change notifications
2011-02-13 16:22:34 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
7c2a7db794
Fold SharesCell into Mobile
2011-02-04 18:39:03 +13:00
Paul Chote
4b3c6cc62a
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
2011-02-04 18:39:03 +13:00
Chris Forbes
0c4bf5b2b3
split Target out into its own file
2011-01-30 21:47:04 +13:00
Chris Forbes
51ab2b4969
fix targets staying valid across owner changes
2011-01-30 21:45:08 +13:00
Chris Forbes
c8a68659a0
add INotifyOtherCaptured, for reacting to other units changing ownership
2011-01-30 17:43:25 +13:00