reaperrr
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ff268eee44
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Remove comments on explosion sequences in TD
We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
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2017-07-01 11:11:51 +01:00 |
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reaperrr
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086fc88e3e
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Increased ZOffset of TD explosions
To make sure they always play on top of actors.
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2017-06-14 18:28:20 +02:00 |
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Paul Chote
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9ceb3813e6
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Manually port TD veterancy to conditions.
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2016-11-19 17:19:28 +00:00 |
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Paul Chote
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5e974b4959
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Fix control group decoration position.
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2016-09-21 14:39:44 +01:00 |
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reaperrr
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b5f36013c2
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TD yaml style fixes
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2016-08-21 19:36:48 +02:00 |
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Matthias Mailänder
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d1022671c0
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Define the reverse playback at sequence level.
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2016-05-28 16:03:19 +02:00 |
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Matthias Mailänder
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2567d59af4
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Let TD trees burn and carbonate on incendiary weapons.
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2016-05-28 15:41:27 +02:00 |
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Matthias Mailänder
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19149e4c69
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Add decoration when hospital healing is enabled in TD.
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2016-02-03 22:14:03 +01:00 |
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Oliver Brakmann
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bbe8b199ed
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Add decoration when HazMat suits are enabled in TD
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2016-01-31 17:10:46 +01:00 |
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reaperrr
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eafae0dee5
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Fix ZOffset for move flash sequence
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2015-12-28 21:28:28 +00:00 |
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reaperrr
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92c7af7302
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Fix beacon and rallypoint sequence ZOffsets
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2015-12-28 21:28:26 +00:00 |
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reaperrr
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55f5bb5404
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Fix powerdown/poweroff sequence ZOffsets
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2015-12-28 21:28:25 +00:00 |
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reaperrr
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d8169556c8
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Fix repair indicator sequence ZOffset
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2015-12-28 21:28:24 +00:00 |
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reaperrr
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9cdbb5cf9e
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Fix crate effect sequence ZOffsets
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2015-12-28 21:28:22 +00:00 |
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RoosterDragon
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8cb7211bb1
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Fix YAML style.
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2015-12-28 21:28:19 +00:00 |
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reaperrr
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32c6860445
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Adapt explosion ZOffsets for effect Z sorting
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2015-12-28 21:28:18 +00:00 |
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reaperrr
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7cb5615c0b
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Adjust TD projectile sequences for Z sorting
Remove unused atomicup / atomicdown entries.
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2015-12-28 21:28:14 +00:00 |
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abcdefg30
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944d8f8b11
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Add more building explosions to cnc
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2015-11-25 17:06:48 +01:00 |
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abcdefg30
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7dad0517e4
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Small reordering and cleanup in mods/cnc/sequences/misc.yaml
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2015-11-24 21:49:43 +01:00 |
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reaperrr
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88430f3a33
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Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
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2015-11-17 21:09:29 +01:00 |
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Paul Chote
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a081321790
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Add copy/paste to the map editor.
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2015-11-10 22:18:18 +00:00 |
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Matthias Mailänder
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13a8f6f5bd
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remove duplicate and unused land animation
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2015-05-23 16:10:55 +02:00 |
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Alexander Boll
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da3d177c60
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added mission 6a nod
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2015-05-20 16:29:58 +02:00 |
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Paul Chote
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549c0bf382
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Disable legacy sequence parsing in TD.
Removes unused `powerdown` sequences.
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2015-03-26 22:41:46 +00:00 |
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Paul Chote
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3de9bc4f14
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Fix smoke animation offset in TD and RA.
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2014-10-18 13:29:24 +13:00 |
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reaperrr
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e9d3397abd
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Removes obsolete legacy explosion sequences from TD mod.
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2014-09-17 23:03:06 +02:00 |
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reaperrr
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739865062a
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Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
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2014-07-03 22:28:36 +02:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Matthias Mailänder
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52e2b83069
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add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
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2014-06-21 19:13:31 +02:00 |
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Paul Chote
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e1501d5b7c
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Add clock overlay to support power beacons.
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2014-05-31 18:41:02 +12:00 |
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Paul Chote
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725f690aaa
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Add posters for TD airstrike and nuke.
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2014-03-20 22:13:11 +13:00 |
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Matthias Mailänder
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716fce4462
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fixed ZOffset for burning husks
closes #4762
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2014-03-14 18:52:45 +01:00 |
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ScottNZ
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2a8efde8e6
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Add map beacons and radar pings
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2014-02-22 00:07:53 +13:00 |
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Curtis Shmyr
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8ada3d34ec
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Initial support for individual unit upgrade crates
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2013-12-29 19:10:50 -07:00 |
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Paul Chote
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d4ab156352
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Fix C&C crate artwork.
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2013-12-19 09:21:52 +13:00 |
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Paul Chote
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e9e2e353f7
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Change crate graphics for christmas. Closes #4296.
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2013-12-15 18:16:15 +13:00 |
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Paul Chote
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8c7f77d2c7
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Convert SmudgeLayer to sequences.
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2013-12-11 22:53:33 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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Matthias Mailänder
|
efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Paul Chote
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7d1931cd80
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Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
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2013-08-11 00:25:52 +12:00 |
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Paul Chote
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dcbef51ba0
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Move ion cannon z offset to sequences.
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2013-07-15 20:58:03 +12:00 |
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Paul Chote
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e741e83fd4
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Convert IonCannon to world coords.
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2013-07-08 21:52:26 +12:00 |
|
Paul Chote
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90d7f230ed
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Move RallyPoint offset into sequences.
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2013-06-20 22:35:01 +12:00 |
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Paul Chote
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3095c6ea5f
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Move WithFire, Burns offsets into sequences.
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2013-06-20 22:01:59 +12:00 |
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reaperrr
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d4b21ce206
|
removing tech center sequence duplicate.
there already is a more 'sophisticated' entry in map.yaml.
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2013-05-27 21:23:51 +02:00 |
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Matthias Mailänder
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b818f85b38
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per tileset configurable selection overlays
don't use a white one for more contrast on snow, closes #2050
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2013-04-20 23:00:11 +02:00 |
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psydev
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21bdc6afa5
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changed orca missile trail from smokey to fb4
|
2013-04-01 23:20:20 -07:00 |
|
Matthias Mailänder
|
f0876828f4
|
fixes #2791 don't crash on powerdown hotkey when playing cnc
|
2013-03-20 11:54:15 +01:00 |
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