rob-v
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d4e9e0e069
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Add Visualization chat commands
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2017-07-23 15:08:24 +02:00 |
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Paul Chote
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88ab77ce0f
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Polish Random faction tooltips.
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2017-06-27 23:27:53 +02:00 |
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abcdefg30
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54b0cdac38
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Add the Fremen as faction to d2k
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2017-02-15 21:47:04 +01:00 |
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ltem
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b8ec633514
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Fixes an error of pr 12658
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2017-01-30 22:26:00 +01:00 |
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ltem
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ea9141270f
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Added additional faction specific information
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2017-01-30 20:18:54 +01:00 |
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Mustafa Alperen Seki
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695b6e5c9a
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Add Transition, Spice and Concrete to Crate's TerrainTypes
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2017-01-23 07:53:08 +02:00 |
|
Paul Chote
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365bd5b9bd
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Rename ResourceType trait fields for consistency.
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2016-09-25 17:04:18 +01:00 |
|
Paul Chote
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32eb98c17d
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Remove legacy A* visualisation.
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2016-08-26 16:55:46 +01:00 |
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Matthias Mailänder
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9b6e15ea78
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Add a CustomTerrain debug overlay.
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2016-06-06 19:25:37 +02:00 |
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Oliver Brakmann
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8c58dbacc1
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Fix some actors not being available for the neutral player in the map editor
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2016-03-13 15:32:29 +01:00 |
|
Paul Chote
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d4f8fe1666
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Move map configuration to rules.
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2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
5b2bf5b284
|
Move build radius configuration to rules.
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2016-03-07 21:41:13 +00:00 |
|
Paul Chote
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cce292a68a
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Move creeps configuration to rules.
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2016-03-07 21:41:13 +00:00 |
|
Oliver Brakmann
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25bdad4ee5
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Ensure widget creation happens after traits are loaded
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
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2016-02-03 22:43:09 +01:00 |
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reaperrr
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daef6283c1
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Add Mercenaries and Smugglers to D2k
Rename some structures.
|
2016-01-29 23:18:07 +01:00 |
|
Paul Chote
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4f1d8b7ac9
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Remove spurious final newline from mod files.
|
2016-01-02 20:06:53 +00:00 |
|
OmegaBolt
|
16af35289e
|
D2k, fix #10037 terrain regressions
|
2015-11-22 18:02:16 +00:00 |
|
OmegaBolt
|
ce217d0fdd
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D2k spice no longer erases map details & terrain fixes
|
2015-11-19 21:51:22 +00:00 |
|
Paul Chote
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1dca3f1206
|
Split D2K shroud/fog rendering and fix shroud blending.
|
2015-11-15 11:35:22 +00:00 |
|
Paul Chote
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a081321790
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Add copy/paste to the map editor.
|
2015-11-10 22:18:18 +00:00 |
|
reaperrr
|
8e6d5bd603
|
Misc yaml formatting/style fixes
|
2015-10-21 10:07:48 +02:00 |
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abcdefg30
|
7624256001
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Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
|
2015-10-16 14:42:11 +02:00 |
|
Huw Pascoe
|
cfd179b0c6
|
Added warhead visualization to combat debug overlay.
|
2015-10-02 02:48:21 +01:00 |
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abcdefg30
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e7c62b070b
|
Add an upgrade rule for the seconds -> ticks change
and update the default mods
|
2015-09-25 17:00:06 +02:00 |
|
Paul Chote
|
96b8b8c1ce
|
Rename actors to match original game rules.
|
2015-09-10 19:23:05 +01:00 |
|
Pavel Penev
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4d11195989
|
Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
|
2015-08-11 04:00:08 +03:00 |
|
Zimmermann Gyula
|
2de5bbe02b
|
Restore the original setup of the menu and score musics in the D2k mod.
|
2015-07-16 16:56:04 +02:00 |
|
penev92
|
0f0497b74d
|
Add an upgrade rule for Country -> Faction
|
2015-07-14 18:50:41 +03:00 |
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Zimmermann Gyula
|
57e684d1d9
|
Implements victory and defeat music.
|
2015-07-13 15:42:13 +02:00 |
|
Zimmermann Gyula
|
e875f675b8
|
Updates all base mods with the MusicPlaylist trait.
|
2015-07-12 17:27:11 +02:00 |
|
Matthias Mailänder
|
ac970cdb44
|
remove the WinForms map editor
|
2015-06-20 13:45:44 +02:00 |
|
Paul Chote
|
6dae4da8f1
|
Update D2K rules.
|
2015-06-19 22:02:06 +01:00 |
|
Paul Chote
|
d211fe9fe1
|
Add the world components of the new editor.
|
2015-05-15 17:09:20 +01:00 |
|
Paul Chote
|
7eae157ad8
|
Rework player palette loading.
|
2015-05-10 00:01:14 +01:00 |
|
penev92
|
58ecf9cbac
|
Add D2k faction descriptions to the lobby
|
2015-05-08 01:54:11 +03:00 |
|
Paul Chote
|
b2458fc614
|
Remove GlobalFilesystem.OpenWithExts. Closes #5272.
|
2015-03-28 12:38:48 +00:00 |
|
Matthias Mailänder
|
90138785a1
|
draw the grid above the spice
|
2015-03-22 18:13:08 +01:00 |
|
abcdefg30
|
63fe578ba8
|
Allow picking of a random subfaction
|
2015-03-12 21:34:23 +01:00 |
|
Paul Chote
|
b670673f9f
|
Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
|
2015-03-03 18:45:45 +00:00 |
|
Nick ten Veen
|
96e9b90a64
|
Fixed #7008 for TD, TS and D2K aswell
|
2015-02-26 21:56:35 +01:00 |
|
Matthias Mailänder
|
3be3700722
|
use the new modular UI
|
2015-02-08 20:43:32 +01:00 |
|
penev92
|
e6f1c6b460
|
Enhance sandworm targeting logic by having actors produce noise
|
2015-01-14 21:26:55 +02:00 |
|
Matthias Mailänder
|
d4d55bb6dc
|
modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
|
2015-01-04 17:57:38 +01:00 |
|
Oliver Brakmann
|
2ec36b65aa
|
Merge pull request #7146 from MustaphaTR/d2k-starting-units
D2k - Added more Rifle Inf. to Starting Units.
|
2014-12-18 20:42:44 +01:00 |
|
Mustafa Alperen Seki
|
cd53de198c
|
D2k - Added more Rifle Inf. to Starting Units.
|
2014-12-18 13:41:49 +02:00 |
|
penev92
|
c4efd269d4
|
Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
|
2014-12-13 14:02:44 +02:00 |
|
penev92
|
1057f8ff3b
|
Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
|
2014-12-13 14:02:43 +02:00 |
|
Paul Chote
|
118275b376
|
Add terrain geometry visualisation.
|
2014-11-07 19:18:34 +13:00 |
|
Matthias Mailänder
|
24a3fd3196
|
show a user friendly description of the starting unit template
closes #6209
|
2014-08-09 13:34:03 +02:00 |
|
Oliver Brakmann
|
8cec848a0f
|
Add a mission objectives GUI panel
|
2014-08-08 13:35:49 +02:00 |
|