Commit Graph

60 Commits

Author SHA1 Message Date
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
Paul Chote
88ab77ce0f Polish Random faction tooltips. 2017-06-27 23:27:53 +02:00
abcdefg30
54b0cdac38 Add the Fremen as faction to d2k 2017-02-15 21:47:04 +01:00
ltem
b8ec633514 Fixes an error of pr 12658 2017-01-30 22:26:00 +01:00
ltem
ea9141270f Added additional faction specific information 2017-01-30 20:18:54 +01:00
Mustafa Alperen Seki
695b6e5c9a Add Transition, Spice and Concrete to Crate's TerrainTypes 2017-01-23 07:53:08 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
Paul Chote
32eb98c17d Remove legacy A* visualisation. 2016-08-26 16:55:46 +01:00
Matthias Mailänder
9b6e15ea78 Add a CustomTerrain debug overlay. 2016-06-06 19:25:37 +02:00
Oliver Brakmann
8c58dbacc1 Fix some actors not being available for the neutral player in the map editor 2016-03-13 15:32:29 +01:00
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284 Move build radius configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a Move creeps configuration to rules. 2016-03-07 21:41:13 +00:00
Oliver Brakmann
25bdad4ee5 Ensure widget creation happens after traits are loaded
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
reaperrr
daef6283c1 Add Mercenaries and Smugglers to D2k
Rename some structures.
2016-01-29 23:18:07 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
OmegaBolt
16af35289e D2k, fix #10037 terrain regressions 2015-11-22 18:02:16 +00:00
OmegaBolt
ce217d0fdd D2k spice no longer erases map details & terrain fixes 2015-11-19 21:51:22 +00:00
Paul Chote
1dca3f1206 Split D2K shroud/fog rendering and fix shroud blending. 2015-11-15 11:35:22 +00:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
reaperrr
8e6d5bd603 Misc yaml formatting/style fixes 2015-10-21 10:07:48 +02:00
abcdefg30
7624256001 Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Huw Pascoe
cfd179b0c6 Added warhead visualization to combat debug overlay. 2015-10-02 02:48:21 +01:00
abcdefg30
e7c62b070b Add an upgrade rule for the seconds -> ticks change
and update the default mods
2015-09-25 17:00:06 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Zimmermann Gyula
2de5bbe02b Restore the original setup of the menu and score musics in the D2k mod. 2015-07-16 16:56:04 +02:00
penev92
0f0497b74d Add an upgrade rule for Country -> Faction 2015-07-14 18:50:41 +03:00
Zimmermann Gyula
57e684d1d9 Implements victory and defeat music. 2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8 Updates all base mods with the MusicPlaylist trait. 2015-07-12 17:27:11 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Paul Chote
6dae4da8f1 Update D2K rules. 2015-06-19 22:02:06 +01:00
Paul Chote
d211fe9fe1 Add the world components of the new editor. 2015-05-15 17:09:20 +01:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
penev92
58ecf9cbac Add D2k faction descriptions to the lobby 2015-05-08 01:54:11 +03:00
Paul Chote
b2458fc614 Remove GlobalFilesystem.OpenWithExts. Closes #5272. 2015-03-28 12:38:48 +00:00
Matthias Mailänder
90138785a1 draw the grid above the spice 2015-03-22 18:13:08 +01:00
abcdefg30
63fe578ba8 Allow picking of a random subfaction 2015-03-12 21:34:23 +01:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Nick ten Veen
96e9b90a64 Fixed #7008 for TD, TS and D2K aswell 2015-02-26 21:56:35 +01:00
Matthias Mailänder
3be3700722 use the new modular UI 2015-02-08 20:43:32 +01:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00
Matthias Mailänder
d4d55bb6dc modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Oliver Brakmann
2ec36b65aa Merge pull request #7146 from MustaphaTR/d2k-starting-units
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Mustafa Alperen Seki
cd53de198c D2k - Added more Rifle Inf. to Starting Units. 2014-12-18 13:41:49 +02:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Paul Chote
118275b376 Add terrain geometry visualisation. 2014-11-07 19:18:34 +13:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00