reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
abcdefg30
2cf9db271e
Fix the lobby settings of all ra minigames
2015-07-02 21:30:08 +02:00
reaperrr
f39488de41
Remove PerCellDamageWarhead
...
Remove redundant CrateNuke definition from Training Camp
2015-02-17 01:33:22 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
abcdefg30
02adaea35d
Fixed training camp map
...
Removed unused traits,
fixed prerequisites
and fixed two typos.
2014-09-20 17:40:09 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
UberWaffe
256f6bdd7b
Fixed custom weapon rules in maps.
2014-08-16 10:58:04 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
...
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
abcdefg30
3260590c59
updated training-camp mapyaml
2014-06-22 12:08:57 +02:00
ScottNZ
9287fd1a76
Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
2014-03-12 14:58:06 +13:00
Curtis Shmyr
f8dca4b834
Replaced references of CrateDrop with CrateSpawner in RA maps
2013-12-26 12:14:51 -07:00
Paul Chote
cd2a1cb30f
Upgrade shipped maps to format 6.
2013-12-08 11:33:04 +13:00
Igor Popov
f5d5a3ca8e
Update distributed maps with RequiresMod where it's missing
2013-12-07 03:50:41 +04:00
Matthias Mailänder
c1af43da7f
added BaseProvider to mini-games
...
fixes #3934
2013-10-14 19:45:28 +02:00
Matthias Mailänder
96276514f3
removed bit-rotting in training-camp map
...
- crash because Tooltip: Icon: is used in legacy ways
- unbuildable sniper/demo-truck
- no need for custom demo truck with mine layer icon
2013-09-24 20:53:01 +02:00
Paul Chote
7b42888064
Disable crates option for missions and mini games.
2013-08-17 20:16:01 +12:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
...
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Matthias Mailänder
631726641b
Disallow bot in dropzone minigames
...
they don't understand the concept of crate hunting
2013-06-30 20:07:20 +02:00
Matthias Mailänder
40ac4d52a2
remove executable bits from map.yaml files
2013-04-13 18:00:29 +02:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00