Commit Graph

248 Commits

Author SHA1 Message Date
Smittytron
a1ef581749 Remove EjectOnDeath from Vehicles 2017-09-16 14:10:54 +01:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
reaperrr
96e98a24ae Polish RA Jeep and APC muzzle offsets
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
abcdefg30
d8bc4905cb Add a selection priority of 6 to supply trucks 2017-07-20 15:13:41 +01:00
SoScared
bfca4897ea Visual, Polish/Performance and Balance Tweak 2017-07-17 23:37:04 +02:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
reaperrr
26e6d86821 Make RA artillery actors attack the target center
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
80ec530e4c Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
SoScared
e26b0495ad balance batch 1 2017-02-11 19:20:18 +01:00
SoScared
99603eb607 ballistic shadows attempt 1 2017-02-11 12:09:48 +01:00
SoScared
ce7c1679d9 GAP effect entry values 2017-02-04 13:26:59 +01:00
Oliver Brakmann
05475d752a Merge pull request #12503 from pchote/radarjammer
Migrate ProvidesRadar from IDisable to conditions.
2017-01-21 20:55:37 +01:00
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
roundowl
508038e3f3 Merges minelayers into single unit placing AT mines
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
SoScared
a5aecf1da4 Mammoth Tank speed 50 2016-09-25 00:43:18 +02:00
abc013
ad108a0108 Added an ugrade rule and updated the ra mod 2016-08-27 22:10:35 +02:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
reaperrr
2444491fc6 Fix exploding V2RL sound
You could here the 'Report' of the V2 weapon when the launcher exploded. Added V2-exclusive explosion weapon to fix that.
2016-05-15 20:58:02 +02:00
Matthias Mailänder
67d04b26fd Merge pull request #11254 from HenrytheSlav/harv_selfheal
Add slow selfealing to the harvester (RA mod)
2016-05-13 18:56:34 +02:00
HenrytheSlav
4c97bd1323 Add slow selfealing to the harvester (RA mod) 2016-05-10 21:17:01 +02:00
abcdefg30
304c9b9ed1 Remove the last relicts of InitialActivity 2016-05-10 18:33:57 +02:00
abcdefg30
94fc26f268 Fix the prerequisite of the supply truck being displayed
We don't do this for other units that only require a war factory (like the light tank or ranger) either.
2016-05-06 17:09:53 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
colonelpopcorn
95350a7e81 Upgraded rules for Red Alert mod. 2016-03-22 16:58:38 -04:00
abcdefg30
9bb58b7e39 Make mammoth tanks capable of crushing concrete walls 2016-03-07 22:50:27 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
reaperrr
f38f159dad Remove Chronosphere from Chrono Tank prerequisite
And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00
abcdefg30
50e4cc84d0 Fix the TargetTypes of the Mad Tank
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Matthias Mailänder
6900e4bad3 rename DemoTruck to AttackSuicides
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Kyrylo Silin
91690bdc44 ra: buff minelayer's HP
Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
DArcy Rush
efefb0e842 Buff light tank in the RA mod 2015-12-29 20:06:49 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
782a1f3497 Merge pull request #10020 from cjshmyr/truckbuffs
Increase Supply & Demo Truck vision from 3 to 4 cells
2015-11-17 19:18:36 +01:00
Curtis Shmyr
cfec9caaaa Increase TRUK and DTRK vision from 3 to 4 cells 2015-11-16 18:25:29 -07:00
Oliver Brakmann
dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
DArcy Rush
ee4383b75d Rebalance Tesla Tank.
Allow attacking of target regardless of facing.
2015-11-14 19:16:59 +01:00
DArcy Rush
b3cba2d005 Rebalance phase transport.
Passengers increased to 4, speed and LoS increased.
2015-11-11 19:36:19 +00:00
DArcy Rush
ef1a92eaa8 Reduce chronotank charge time.
Chronotank charge decreased from 20s to 12s.
2015-11-11 19:36:19 +00:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00