Commit Graph

8899 Commits

Author SHA1 Message Date
reaperrr
96e98a24ae Polish RA Jeep and APC muzzle offsets
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
Matthias Mailänder
e9e3e9c22e Bring back the MiGs to the desert shellmap. 2017-09-02 14:14:50 +02:00
Matthias Mailänder
49919e3d73 Add missing AutoTarget to DOGGIE. 2017-09-02 13:33:35 +02:00
Matthias Mailänder
0ce4d91dd6 Add map No where to run 2017-09-02 12:14:39 +02:00
Matthias Mailänder
b3dbeb13ca Add map Tiers of Sorrow. 2017-09-02 12:14:13 +02:00
reaperrr
15c636525d Fixed no explosions showing on some RA civ structures
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
Matthias Mailänder
918690f9b2 Remove a bogus ore map in a water segment. 2017-09-02 09:13:14 +01:00
Paul Chote
3cf9d47b39 Fix TD stance bar naming. 2017-09-01 11:56:37 +02:00
Paul Chote
2a3a27aa65 Add CommandBarBlacklist to TS. 2017-09-01 11:56:37 +02:00
Paul Chote
9607c09516 Add command bar to TS. 2017-09-01 11:56:37 +02:00
Paul Chote
7997a24559 Adjust chrome.png and yaml layout.
Also cleans up stray whitespace.
2017-09-01 11:56:37 +02:00
reaperrr
28ffcfea3c Upgrade rule for setting VTOL to true for CanHover actors 2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2 Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
reaperrr
93f385e9fc Give TS JumpJet shadow when airborne 2017-08-31 16:54:03 +02:00
Paul Chote
1bd1a185f5 Unhardcode spectator combined/world view hotkeys. 2017-08-31 12:33:34 +02:00
Paul Chote
0525408664 Unhardcode map editor zooming hotkey. 2017-08-31 12:33:34 +02:00
Paul Chote
9a5b5d9b6f Unhardcode music control hotkeys. 2017-08-31 12:33:34 +02:00
SoScared
1a95aeda19 patch tent cost increase 2017-08-28 20:41:22 +02:00
Forcecore
72236b66f6 D2K Thumper deploy animation fix 2017-08-27 13:22:00 +02:00
Matthias Mailänder
a445049e3d Fix the indentions. 2017-08-26 18:35:41 +01:00
Paul Chote
1e0148e092 Migrate ButtonWidget to NamedHotkey. 2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d Move hardcoded static asset browser hotkeys to yaml. 2017-08-25 21:56:52 +02:00
Matthias Mailänder
988353e431 Remove cloak sounds not featured in the original.
closes #9519
2017-08-25 19:42:38 +02:00
SoScared
1e1109034f Additional tweak of the Artillery weapon 2017-08-25 15:29:18 +02:00
Matthias Mailänder
2ccba3768b Add overlay animations to CAARAY. 2017-08-25 10:48:35 +01:00
Matthias Mailänder
dc72b8080c Fix Dune 2000 harvester husk offset.
Closes #10087.
2017-08-24 11:28:06 +02:00
C. Helmig
80b69af30c d2k: sonic weapon fix.
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850)
2017-08-23 13:02:54 +02:00
SoScared
28e28bf34c fix ore spots on Dual Cold Front 2017-08-22 19:28:06 +02:00
reaperrr
a4ef199b75 Tweak TS Juggernaut BurstDelays and Report
Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.

This adresses all these issues.
2017-08-20 20:48:25 +02:00
reaperrr
c4bfb052d9 Apply BurstDelays rename to TS 2017-08-20 20:48:25 +02:00
reaperrr
98357cf2a9 Apply BurstDelays rename to RA 2017-08-20 20:48:25 +02:00
reaperrr
5581688781 Apply BurstDelays rename to TD 2017-08-20 20:48:25 +02:00
reaperrr
7704ae655e Apply BurstDelays rename to D2k 2017-08-20 20:48:25 +02:00
rob-v
c848b30e9e Add chat tab to multiplayer/replays ingame menu 2017-08-17 21:54:19 +01:00
rob-v
dd9d5450bc Add EnableDebugCommandsInReplays option 2017-08-17 19:23:22 +02:00
abcdefg30
6840177776 Fix actors being able to walk on cliffs after the sietch was destroyed 2017-08-17 19:05:38 +02:00
abcdefg30
d78b29b545 Fix sietches being repairable and remove the Power trait (unused) 2017-08-17 19:05:38 +02:00
abcdefg30
b66605033a Let the fremen fallback in atreides04 instead of attacking the base 2017-08-17 19:05:38 +02:00
abcdefg30
b329bf2642 Add more fail conditions to the spice harvesting missions 2017-08-17 19:05:38 +02:00
abcdefg30
02c371f68a Fix a bogus condition 2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4 Fix the harvest protection logic 2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e Add a warning when attacking the Outpost to ordos04 2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57 Add a global script for campaign missions in d2k 2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d Make D2K Missions use Vanilla Remap Colors 2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7 Rename Emparor to Corrino on Shellmap 2017-08-17 18:46:06 +02:00
SoScared
6d1ca72a80 probe new civilian structures 2017-08-17 15:24:39 +02:00
abc013
944dfeb476 Corrected gnrl sequences & added TakeCover: to him 2017-08-13 21:06:14 +02:00
AoAGeneral
ab5d2766f6 TD Bridges.
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:17:15 +02:00
rob-v
eb21c4bddd Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:44:26 +01:00
abcdefg30
84d6fa1540 Fix monster tanks not attacking radar domes 2017-08-13 18:01:02 +02:00