reaperrr
|
f7aac24c43
|
Fix TS Grenade explosion size
Now matches original.
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2017-06-27 23:19:32 +02:00 |
|
reaperrr
|
266b5d194f
|
Fix TS visceroid and tib floater weapons
They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
|
2017-06-27 21:07:39 +01:00 |
|
ltem
|
115c72aa4b
|
Fixed the positioning of the performance graph.
|
2017-06-26 23:11:32 +01:00 |
|
Paul Chote
|
d81a07931f
|
Fix D2K units not auto-targeting defenses in Defend stance.
|
2017-06-25 22:49:37 +02:00 |
|
reaperrr
|
ba1279aa93
|
Disable some effect warhead victim scans in TS
|
2017-06-25 22:40:12 +02:00 |
|
reaperrr
|
32e7ab7a30
|
Disable effect warhead victim scans in TD
They are meant to play regardless of whether an actor was hit anyway.
|
2017-06-25 22:40:12 +02:00 |
|
reaperrr
|
4823d5454d
|
Disable effect warhead victim scans in D2k
They are always displayed unconditionally anyway.
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2017-06-25 22:40:12 +02:00 |
|
reaperrr
|
e0abf8ed27
|
Disable effect WH victim scans in RA where sensible
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
|
2017-06-25 22:40:12 +02:00 |
|
Paul Chote
|
a755070d76
|
Fix VisualHeight of RA commandbar buttons.
|
2017-06-25 22:37:36 +02:00 |
|
reaperrr
|
33e8bf9928
|
Adapt Attack logic to Weapon.TargetActorCenter
|
2017-06-24 11:24:17 +01:00 |
|
reaperrr
|
edffaa4987
|
Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
|
2017-06-24 11:24:17 +01:00 |
|
reaperrr
|
522a29f1e4
|
Reduce Ornithopter damage vs buildings
Especially larger ones.
|
2017-06-24 11:11:56 +01:00 |
|
abcdefg30
|
c58db84d35
|
Fix the harvesting sequence being invisible in TS
|
2017-06-23 12:45:16 +02:00 |
|
Paul Chote
|
300a7222f3
|
Don't autotarget structures in Defend stance.
|
2017-06-18 21:07:21 +02:00 |
|
Paul Chote
|
2e2e1cae7f
|
Fix MSAM/MLRS autotargeting.
|
2017-06-18 21:07:21 +02:00 |
|
Paul Chote
|
57df34dcbf
|
Fix auto-targeting vs TD/TS/D2K creeps.
|
2017-06-18 21:07:21 +02:00 |
|
Paul Chote
|
0a1f2b7275
|
Fix auto-targeting vs submerged but detected RA submarines.
|
2017-06-18 21:07:21 +02:00 |
|
Paul Chote
|
0aa84aa5ed
|
Fix auto-targeting vs RA tanks.
|
2017-06-18 21:07:21 +02:00 |
|
Mustafa Alperen Seki
|
c4e8af08ec
|
Implement EliteAbility=VEIN_PROOF and SENSORS on units that need
|
2017-06-18 16:23:34 +02:00 |
|
Forcecore
|
568d7efdb1
|
ExternalCaptures Type filter fix up
|
2017-06-18 12:37:59 +02:00 |
|
reaperrr
|
f98e7656da
|
Make TS GDI Juggernaut attack the target center
Instead of closest targetable position/offset.
|
2017-06-15 01:32:37 +02:00 |
|
reaperrr
|
c20d02fd2e
|
Make TD artillery actors attack the target center
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Rocket Launcher (MLRS)
|
2017-06-15 01:32:37 +02:00 |
|
reaperrr
|
26e6d86821
|
Make RA artillery actors attack the target center
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
|
2017-06-15 01:32:37 +02:00 |
|
Paul Chote
|
17089f2aee
|
Rename VoxelSequences to ModelSequences.
|
2017-06-14 18:56:06 +02:00 |
|
Paul Chote
|
34810756c2
|
Move Voxel code to Mods.Cnc.
|
2017-06-14 18:56:06 +02:00 |
|
Paul Chote
|
e1cd00c1dd
|
Add backend plumbing for model loaders.
|
2017-06-14 18:56:06 +02:00 |
|
reaperrr
|
086fc88e3e
|
Increased ZOffset of TD explosions
To make sure they always play on top of actors.
|
2017-06-14 18:28:20 +02:00 |
|
reaperrr
|
35e131bac7
|
Give TD base buildings custom hit shapes
|
2017-06-14 18:28:20 +02:00 |
|
reaperrr
|
b219214426
|
Give TD civilian and tech buildings custom shapes
|
2017-06-14 18:28:20 +02:00 |
|
reaperrr
|
d1790229a9
|
Add hit-shape defaults to TD
Plus some resulting cleanup of defaults.yaml.
|
2017-06-14 18:28:20 +02:00 |
|
reaperrr
|
600478603c
|
Fix TD civ field husk footprint
Players should not be able to build on it.
|
2017-06-14 18:28:20 +02:00 |
|
Mustafa Alperen Seki
|
4187a69904
|
Remove afld and hpad from Rush AI's Production: list
|
2017-06-14 18:26:18 +02:00 |
|
Paul Chote
|
242f33c2ba
|
Implement RA command bar.
|
2017-06-12 19:38:18 -05:00 |
|
Paul Chote
|
2923c9907f
|
Fix minor issues with TD command bar.
|
2017-06-12 19:38:18 -05:00 |
|
Paul Chote
|
2e801a55ce
|
Update ts AutoTarget definitions.
|
2017-06-11 17:14:21 -05:00 |
|
Paul Chote
|
52b08a769d
|
Update d2k AutoTarget definitions.
|
2017-06-11 17:14:21 -05:00 |
|
Paul Chote
|
d7f9c2f852
|
Update cnc AutoTarget definitions.
|
2017-06-11 17:14:21 -05:00 |
|
Paul Chote
|
b613b1b2e0
|
Update RA AutoTarget definitions.
|
2017-06-11 17:14:21 -05:00 |
|
reaperrr
|
16e260e69f
|
Increase ZOffset of RA explosions
To make sure they play on top of actors.
|
2017-06-10 11:38:04 +01:00 |
|
reaperrr
|
7cadbcb8f6
|
Set custom hit shapes for civilian buildings
|
2017-06-10 11:38:04 +01:00 |
|
reaperrr
|
07e6708b88
|
Align RA base building hitshapes with their sprites
|
2017-06-10 11:38:04 +01:00 |
|
reaperrr
|
7ba276c0c1
|
Add building hitshape defaults to RA
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
|
2017-06-10 11:38:04 +01:00 |
|
C. Helmig
|
452aed0a97
|
Multiple passability changes to replicate original game behavior. (= Items comments on #12868 )
Fix the passability of some bridge tiles
|
2017-06-07 18:54:39 +02:00 |
|
abcdefg30
|
5d40ed3e32
|
Move tiles into correct category.
|
2017-06-07 18:54:39 +02:00 |
|
abcdefg30
|
8494200321
|
Renamed and reordered Categories - uniform naming, similar categories adjacent to one another, most used to top.
|
2017-06-07 18:54:39 +02:00 |
|
reaperrr
|
423ea555b3
|
Fix RA bridge crash
|
2017-06-06 22:04:00 +02:00 |
|
reaperrr
|
4af31be6bd
|
Fix TD bridge crash
|
2017-06-06 22:04:00 +02:00 |
|
Paul Chote
|
ff9bddbf21
|
Add unit command bar to TD.
|
2017-06-06 08:53:54 -06:00 |
|
Paul Chote
|
ce233a6cca
|
Reduce edge scrolling threshold and polish cursor hotspots.
|
2017-06-06 08:53:54 -06:00 |
|
Mustafa Alperen Seki
|
46d0157c2e
|
Add Harkonnen 4
|
2017-06-05 22:32:49 +02:00 |
|