Bob
|
1a4e3053ce
|
inlined InitializeEngineWithMods; cleaned trailing whitespace in Game; removed non-working Replay code
|
2010-08-21 19:16:43 +12:00 |
|
Bob
|
18914447aa
|
fixed Renderer init (separated device creation from shader load)
|
2010-08-21 18:59:05 +12:00 |
|
Bob
|
7e67a5bb2d
|
move calls to manifest ctor into ModData
|
2010-08-21 18:26:16 +12:00 |
|
Bob
|
9eaa0e5765
|
extract SyncReport class from Game
|
2010-08-21 17:59:17 +12:00 |
|
Bob
|
0e16aa339d
|
move SheetBuilder singleton onto ModData
|
2010-08-21 17:44:06 +12:00 |
|
Bob
|
c7b650d6ec
|
de-static'd CursorSheetBuilder
|
2010-08-21 17:36:58 +12:00 |
|
Bob
|
bcc3cd32ae
|
merge call of FileSystem.LoadFromManifest into modData ctor
|
2010-08-21 17:28:51 +12:00 |
|
Bob
|
38ffd30b28
|
removing duplication wrt mounting FS packages
|
2010-08-21 17:27:54 +12:00 |
|
Bob
|
15bd58ddce
|
extracting world-specific data from Game
|
2010-08-21 17:11:26 +12:00 |
|
Bob
|
7247bd1078
|
changed UIM to use less memory
|
2010-08-21 15:10:54 +12:00 |
|
Chris Forbes
|
ac31767aef
|
some random housekeeping (ScreenShaker)
|
2010-08-21 15:10:53 +12:00 |
|
Bob
|
3f68330c70
|
pruning refs to Game.world
|
2010-08-20 17:46:58 +12:00 |
|
Bob
|
0e71af25f4
|
remove Game.skipMakeAnims
|
2010-08-20 17:14:20 +12:00 |
|
Chris Forbes
|
e610c4d7fc
|
ffs, fix beedee's upload script so it uploads.
|
2010-08-19 21:07:31 +12:00 |
|
Chris Forbes
|
0a041fe425
|
use byte[] backing for Sheet. bitmap backing is still available for Chrome RGBA hack.
|
2010-08-19 19:22:03 +12:00 |
|
Chris Forbes
|
1595c6a0ed
|
interim hack to support use of raw data in Sheet
|
2010-08-19 18:42:45 +12:00 |
|
Chris Forbes
|
db7a11e8a6
|
some random bits
|
2010-08-19 18:33:52 +12:00 |
|
Chris Forbes
|
53df4c4bfb
|
remove batch fail
|
2010-08-19 18:10:38 +12:00 |
|
Paul Chote
|
1afcd2b98a
|
Move rules and SSB init out of world
|
2010-08-19 00:09:48 +12:00 |
|
Paul Chote
|
08ffe1d44d
|
Reload chrome images only on mod change
|
2010-08-18 23:57:18 +12:00 |
|
Paul Chote
|
66359b7058
|
Speed up FileSystem
|
2010-08-18 23:40:05 +12:00 |
|
Paul Chote
|
30ab5c33ea
|
Fast checking for file existance
|
2010-08-18 22:56:16 +12:00 |
|
Paul Chote
|
0c5fb4c6b0
|
Kill LoadShellMap
|
2010-08-18 22:41:00 +12:00 |
|
Paul Chote
|
21b0b12948
|
Fix MP gamestart
|
2010-08-18 22:21:08 +12:00 |
|
Paul Chote
|
cb3f6435ad
|
Kill broken log uploading
|
2010-08-18 20:45:30 +12:00 |
|
Paul Chote
|
235ae1fad7
|
osx packaging fixes: Runs when name contains spaces, fixes "Cannot connect to master server".
|
2010-08-18 20:35:55 +12:00 |
|
Chris Forbes
|
1c6470eff3
|
add movement-free autotarget option
|
2010-08-18 17:47:38 +12:00 |
|
Paul Chote
|
0cf51d8142
|
Skip movies with `esc'
|
2010-08-17 22:59:41 +12:00 |
|
Paul Chote
|
38e5f70cbe
|
Ingame briefing support
|
2010-08-17 22:59:41 +12:00 |
|
Paul Chote
|
56b0da0b13
|
Singleplayer campaign support: player/world init
|
2010-08-17 22:59:41 +12:00 |
|
Paul Chote
|
d6f0a03270
|
Ignore orders sent to other players' actors (fixes an entire class of exploits).
|
2010-08-17 22:59:41 +12:00 |
|
Chris Forbes
|
b1b75ecf2f
|
fix wtf in spy
|
2010-08-17 21:42:25 +12:00 |
|
Caleb Anderson
|
228852a55d
|
Inverse Drag Scrolling
|
2010-08-17 21:02:51 +12:00 |
|
Chris Forbes
|
f6a880e524
|
line way too long.
|
2010-08-17 20:32:10 +12:00 |
|
Chris Forbes
|
7e82dc729b
|
fix mouse/tree and mouse/crate interactions.
|
2010-08-17 19:58:51 +12:00 |
|
Matthew
|
d91a7c6b35
|
Increasing robustness of packaging script.
|
2010-08-16 01:03:14 +12:00 |
|
Chris Forbes
|
b4068f0ac7
|
msam polish -- contains some dirty hacks
|
2010-08-15 21:11:38 +12:00 |
|
Chris Forbes
|
b336a1e478
|
make cnc fact significantly harder to kill
|
2010-08-15 20:53:36 +12:00 |
|
Chris Forbes
|
55afcddce0
|
fix alignment on gdi rocket truck
|
2010-08-15 20:50:21 +12:00 |
|
Chris Forbes
|
ac7bb3c71b
|
use activity cursor rather than deploy for disguise
|
2010-08-15 20:36:29 +12:00 |
|
Chris Forbes
|
3aa7ff5a6b
|
fix various bugs in prev 2
|
2010-08-15 20:29:09 +12:00 |
|
Chris Forbes
|
0b3414c46f
|
disguise on self to lose it.
|
2010-08-15 20:22:59 +12:00 |
|
Chris Forbes
|
fdcad8710b
|
first cut at disguise
|
2010-08-15 20:21:27 +12:00 |
|
Paul Chote
|
02a7b092dc
|
Use map-defined stances
|
2010-08-15 20:15:45 +12:00 |
|
Paul Chote
|
d43781c604
|
Import legacy players
|
2010-08-15 20:15:45 +12:00 |
|
Chris Forbes
|
cfbededcc4
|
a quick hack to set the 32bit flag in corheader
|
2010-08-15 18:26:58 +12:00 |
|
Paul Chote
|
9ba50a9c5e
|
Set turret facings correctly
|
2010-08-15 18:03:13 +12:00 |
|
Paul Chote
|
6377269a14
|
BOAT and LST work ingame (need special render hax, but don't crash)
|
2010-08-15 18:00:27 +12:00 |
|
Paul Chote
|
a8be81ea2b
|
Import actor facing and health from legacy maps
|
2010-08-15 17:47:04 +12:00 |
|
Paul Chote
|
50950cba22
|
Scripted map format docs
|
2010-08-15 17:23:19 +12:00 |
|