TheChosenEvilOne
1a947907d3
Make Transforms a PausableConditionalTrait.
2017-12-28 11:22:29 +00:00
reaperrr
3d4095cffd
Make sure AttackOrFlee returns Attack when it makes sense
...
Not listing enemy "NearDead" and own relative atk power "Strong" here looked wrong, and might've resulted in no decision being made.
2017-12-28 11:00:18 +00:00
reaperrr
104148378f
Remove some redundancy in AttackOrFleeFuzzy
2017-12-28 11:00:18 +00:00
reaperrr
6b567722b8
Factor number of bursts plus ReloadDelay into AttackOrFleeFuzzy.RelativePower
2017-12-28 11:00:18 +00:00
reaperrr
a4595af1e3
Make AttackOrFleeFuzzy consider all DamageWarheads instead of only the first
2017-12-28 11:00:18 +00:00
reaperrr
382c0b5f1d
Make AI StateBase.CanAttackTarget only return true on valid armaments that are also enabled
2017-12-28 10:40:31 +00:00
reaperrr
e6835cef6e
Replace some .Any checks with explicit .Count checks in AI
2017-12-28 10:40:31 +00:00
reaperrr
3fe808e0fb
Make Ground and Navy AI squads look for enabled (instead of any) targetables
2017-12-28 10:40:31 +00:00
reaperrr
6de90b02d0
Unhardcode various AI squad radii
2017-12-28 10:40:31 +00:00
Arular101
eefaf23885
Fix global-bounty warnings
2017-12-28 10:23:23 +00:00
reaperrr
1bac76fdd1
Remove redundant custom Duration from Bomber John Chronoshift power
...
The MNLYR has ReturnToOrigin: false anyway, so this was redundant and made no difference whatsoever.
2017-12-28 10:04:43 +00:00
reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
7fb595a437
Upgrade D2k rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
88704ebac6
Upgrade TD rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
b70e4de5ee
Refactor support powers to use ticks instead of seconds for all delays - code changes
...
Also renamed ChargeTime to ChargeInterval.
2017-12-28 10:04:43 +00:00
Arular101
3d62b1f9b3
Adjusted Minigun damage vs wood to match current damage after multiplying by 100. From 8 * 0.6 = 4.8 (actual value is 4) to 800 * 0.5 = 400
2017-12-28 10:12:52 +01:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
e734668f56
Upgrade rules for increasing HP and damage by 100x for the TS mod
2017-12-28 10:12:52 +01:00
Arular101
be89ce9efd
Add myself to authors
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
C. Helmig
3a9ee8d51a
Fixes mines not being auto-targeted even if revealed.
2017-12-28 08:06:14 +01:00
Paul Chote
27beed402f
Display information banners in the MP server browser.
...
Notices are provided for outdated / unknown mod versions
and latest but playtest available.
2017-12-28 03:40:41 +01:00
Paul Chote
e7ce9aa263
Unhardcode server ping/query URLs.
2017-12-28 03:40:41 +01:00
Michael Silber
86a17e9260
Added TS map They All Float (Westwood). Part of Issue #12518
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Added me (frühstück) to AUTHORS
2017-12-27 22:09:09 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Michael Silber
b8ec20a010
Carryall pickup indicator set to top, left corner
2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf
D2K carryall pickup indicator offset fix
2017-12-27 19:07:44 +00:00
Mustafa Alperen Seki
7f77e4cf40
Remove ProductionDoorOverlay while transforming
2017-12-27 13:50:58 +00:00
Mustafa Alperen Seki
acf25354b0
Consider BuildAtProductionType for exit types too for normal ProductionQueue
2017-12-27 13:46:20 +00:00
Mustafa Alperen Seki
5ac0625f97
Add /kill and /dispose chat commands
2017-12-27 13:26:38 +00:00
Mustafa Alperen Seki
fc07391c8c
Add Type Support for InfiltrateFor* traits
2017-12-27 11:13:09 +00:00
Mustafa Alperen Seki
f7de5d46be
Allow GrantConditionOnPrerequisite to work on Player:
2017-12-27 02:31:07 +01:00
Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Michael Silber
a3b186ccbc
Burnt Trees using RadarColor from trees; issue #14582
2017-12-26 23:45:37 +01:00
Paul Chote
c73ce50a09
Include bots in the player count for consistency with the sidebar.
2017-12-26 20:05:38 +01:00
Paul Chote
8fc2caa01a
Change the "Empty" filter to not discard servers that have only spectators.
2017-12-26 20:05:38 +01:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
3ba610b535
Implement new master server ping protocol.
2017-12-26 20:05:38 +01:00
Paul Chote
a3882501b1
Ignore malformed LAN advertisements instead of crashing.
...
This matches the behaviour for online game handling.
2017-12-26 20:05:38 +01:00
Paul Chote
ec97214c16
Fix ProductionOverlay crash.
2017-12-25 21:34:31 +01:00
Unknown
4be593123d
add me (jongleur1983) to AUTHORS
...
#14558 : MovingToRefinery takes actor instead of CPos
DeliveryOffset (previously added by the harvester) is now taken into account by the AutoCarryable
fix whitespaces
2017-12-25 03:52:44 +01:00
Peter Amrehn
73bd80ebc5
#14542 : order CarrryAll to the target's location, not to 0,0
...
(which is in order.TargetLocation
#14542 : don't use deprecated TargetActor property, replace by
Target.Actor.Location
2017-12-25 03:52:44 +01:00
Matthias
ebd8a2b193
Adhere to the ZeroBranePackage conventions.
2017-12-24 10:35:13 +00:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00
Paul Chote
959804b167
Restore separated server creation dialog.
...
This also adds details about advertising and configuration.
2017-12-24 01:47:44 +01:00
Paul Chote
5256fb7bbd
Restore separated direct connect dialog.
2017-12-24 01:47:44 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00