abcdefg30
1a9f707d18
Remove the last reference to DedicatedLoop
2020-08-30 18:12:48 +02:00
Aigamo
06a1c88e86
Replace 0x7FFFFFFF with int.MaxValue
2020-08-29 12:37:20 +01:00
ycanardeau
f358b566b1
Replace NetFrameNumber >= 1 with GameStarted
2020-08-29 12:37:20 +01:00
reaperrr
15fc27d142
Use cached selected in SelectionDecorationsBase
2020-08-28 12:24:07 +02:00
reaperrr
ad20597d74
Cache hue picker sprite in HueSliderWidget
2020-08-27 21:17:37 +02:00
reaperrr
6d409a7c97
Cache indicator sprite in ResourceBarWidget at initialization
2020-08-27 21:17:37 +02:00
reaperrr
36d5ae5421
Cache SupportPowersWidget offsets at initialization
...
As well as overlay font.
2020-08-27 21:17:37 +02:00
tovl
db9744ea7f
Let TS aircraft turn slower when circling.
2020-08-27 21:15:38 +02:00
tovl
5e62fe86fc
Add IdleSpeed to aircraft trait.
2020-08-27 21:15:38 +02:00
Paul Chote
6cfa27c33b
Replace per-color font caches with tinted rendering.
2020-08-24 18:38:08 +02:00
Taryn Hill
a405969199
docs: link to docs.openra.net instead of wiki.openra.net in readme for generated trait docs
2020-08-23 11:20:02 +02:00
Paul Praet
9a6f3b4c05
Reset Ready status of players in Lobby when options change
...
Addresses #11274
2020-08-23 00:05:55 +03:00
Matthias Mailänder
7be059a79b
Download our cached version after they blocked Travis CI...
2020-08-22 13:06:08 +02:00
reaperrr
29b55de042
Cache rectangles and font in ProductionTabsWidget
2020-08-21 18:06:18 +02:00
reaperrr
235fb19aa8
Cache overlay traits in ProductionPaletteWidget
...
Instead of looking this up every Draw tick,
cache and update it only when a non-null new
CurrentQueue is set (as the overlays can only change
at that time).
2020-08-21 18:06:18 +02:00
reaperrr
c0f54fa4fc
Cache offsets in ProductionPaletteWidget
...
At least those that never change.
2020-08-21 18:06:18 +02:00
reaperrr
cdc216aca0
Fix airborne husk target types
...
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
reaperrr
4505053618
Simplify CreateEffectWarhead code
...
Simplified and streamlined code,
based on past feedback and suggestions.
Note: The new methods will move to
Warhead later, once they're used by more
than one warhead.
2020-08-20 20:46:58 +02:00
abcdefg30
e0d53126d6
Remove the Light Tank husk
2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
50db3152f6
Fix the windows uninstaller name
2020-08-20 17:33:48 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
8d27d22100
Use discard syntax
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe
Refactor classes to structs
2020-08-19 11:54:29 +02:00
teinarss
544ac6cb33
Fix crash after entering manage content
2020-08-19 11:40:43 +02:00
Paul Chote
06fbc1a6cf
Hide TraitInfo.InstanceName from FieldLoader.
2020-08-17 20:13:32 +02:00
abcdefg30
edab10e6a6
Make the Phase Transport uncloak during repair by mechanics
2020-08-16 21:01:16 +02:00
abcdefg30
dd99fc93e4
Uncloak during resupply when "UncloakOn: Dock" is defined
2020-08-16 21:01:16 +02:00
abcdefg30
dbe824d4e5
Correct "offseted" to "offset"
2020-08-16 15:02:56 +02:00
Paul Chote
6e73d7f5c2
Tidy MapEditorLogic ctor.
2020-08-16 14:17:45 +02:00
Paul Chote
960056d300
Fix mod switcher icon handling.
2020-08-16 14:17:45 +02:00
Paul Chote
3efac3287e
Fix Session.Deserialize error handling.
2020-08-16 14:17:45 +02:00
Paul Chote
c4b4a8c8a5
Fix incorrect ramp fill in Map.Resize.
2020-08-16 14:17:45 +02:00
Paul Chote
b833f033bf
Remove redundant check from LabelWithHighlightWidget.
2020-08-16 14:17:45 +02:00
Paul Chote
ad75e2be89
Remove redundant check from SupportPowerInstance.
2020-08-16 14:17:45 +02:00
Orb
7ee4fbeb0d
New Money Settings
2020-08-15 21:02:01 +01:00
Paul Chote
9886f0ca9a
Fix Harvester crash when multiple resource renderers are used.
2020-08-15 18:43:40 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Matthias Mailänder
e7af295b5e
Allow news per mod.
2020-08-15 16:21:21 +01:00
Matthias Mailänder
9d179d9a1a
Initialize the font only once and make it configurable.
2020-08-15 16:13:21 +01:00
Matthias Mailänder
15010f9567
Fix production palette ignoring yaml font overrides.
2020-08-15 16:13:21 +01:00
Oliver Brakmann
a7f4f6c1cf
Use LeaveMapAtClosestEdge for scripted MiGs on Intervention
2020-08-15 13:38:57 +01:00
Oliver Brakmann
3eeb677f14
Add LeaveMapAtClosestEdge idle behaviour for Aircraft
2020-08-15 13:38:57 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
abcdefg30
0aa5e07252
Send the 'minefieldStart' along with a 'PlaceMinefield' order
2020-08-15 11:34:00 +01:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
abcdefg30
b5e3f25418
Fix CashTrickler crashing without IOccupiesSpace
2020-08-15 11:21:39 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Taryn Hill
8a74f6ea18
change whitespace-only lines to empty lines in Lua scripts
2020-08-14 15:08:14 +02:00