Commit Graph

75 Commits

Author SHA1 Message Date
Pavel Penev
7fa7ebe657 Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
Pavel Penev
cdd4590ece Merge pull request #8839 from RoosterDragon/test-sync-implementations
Test sync implementations
2015-09-24 15:17:33 +03:00
Pavel Penev
0ac0fed15c Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
RoosterDragon
6b62aa1ad5 Add missing sync interfaces. 2015-09-21 22:17:06 +01:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
8e737d09c1 Temporary work-around for D2k deviator missile
The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
RoosterDragon
a1f6b83653 Speed up RepairIndicator.Render.
Check repairer count first, as this is quicker than checking fog visibility.
2015-09-06 21:06:02 +01:00
Matthias Mailänder
f60080e0ac Merge pull request #9186 from LavenderMoon/bleed
Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
Lavender Moon
81e5b7866b Combine Shrapnel into Bullet 2015-08-30 06:37:38 -04:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Matthias Mailänder
5c2849a08f add a simple projectile with random sequences for debris effects 2015-08-24 21:05:37 +02:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
df206ddb18 unhardcode rallypoint sprites 2015-08-10 21:35:21 +02:00
reaperrr
433eac34b5 Fixes missile shadow on elevated terrain 2015-08-08 20:14:05 +02:00
reaperrr
efc7915f4f Made projectile shadows heightmap-aware. 2015-08-03 23:36:16 +02:00
Paul Chote
eeb101c040 Make Contrail fields readonly. 2015-08-01 14:19:09 +01:00
Matthias Mailänder
c8c0cc52b6 add missing sequence references and add spaces for readability 2015-07-19 19:24:18 +02:00
Taryn Hill
847ce0d3a7 Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet. 2015-07-16 19:19:28 -05:00
Taryn Hill
b8973cd5e7 Add some newlines to BulletInfo for readability. 2015-07-16 19:10:43 -05:00
Matija Hustić
72e8e08f48 Step in the direction of RA2 paratroopers. 2015-07-14 20:39:06 +01:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Matthias Mailänder
8d8d7ab8ea rename WRange to WDist in documentation 2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
abcdefg30
a4fd34558d Add a lua function for beacons 2015-06-28 01:25:37 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
Paul Chote
3994e1eec9 Use FogObscures(WPos). 2015-06-07 19:50:03 +01:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
reaperrr
6ab73fa982 Made projectile effects accept empty values to disable/negate image or sequence.
In addition to accepting null.
2015-05-24 10:02:53 +02:00
Paul Chote
6b79af4d62 Merge pull request #7957 from Mailaender/ts-powerdown-indicator-palette
Fixed Tiberian Sun building repair and power down indicator palette
2015-04-25 19:50:21 +12:00
Matthias Mailänder
a5f60deedd fix TS repair indicator palette 2015-04-25 09:36:20 +02:00
Matthias Mailänder
e8493ab855 fix TS power down palette 2015-04-18 14:11:51 +02:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
b7bb719173 De-hardcoded LaserZap animation sequence 2015-04-10 00:39:32 +02:00
reaperrr
8bc31a4ae2 Make smoke trail palette customisable, add player color trail support to bullets & missiles 2015-03-27 13:59:33 +01:00
reaperrr
b5c74c63c9 Make variable bullet angle and speed independent from each other 2015-03-27 00:11:33 +01:00
reaperrr
d531d29791 Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
c92b2298c3 Remove missile TurboBoost 2015-03-27 00:04:39 +01:00