Pavel Penev
7fa7ebe657
Merge pull request #9384 from Mailaender/lint-player-palettes
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Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
Pavel Penev
cdd4590ece
Merge pull request #8839 from RoosterDragon/test-sync-implementations
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Test sync implementations
2015-09-24 15:17:33 +03:00
Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
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Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
RoosterDragon
6b62aa1ad5
Add missing sync interfaces.
2015-09-21 22:17:06 +01:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
8e737d09c1
Temporary work-around for D2k deviator missile
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The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
RoosterDragon
a1f6b83653
Speed up RepairIndicator.Render.
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Check repairer count first, as this is quicker than checking fog visibility.
2015-09-06 21:06:02 +01:00
Matthias Mailänder
f60080e0ac
Merge pull request #9186 from LavenderMoon/bleed
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Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
Lavender Moon
81e5b7866b
Combine Shrapnel into Bullet
2015-08-30 06:37:38 -04:00
Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
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Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Matthias Mailänder
5c2849a08f
add a simple projectile with random sequences for debris effects
2015-08-24 21:05:37 +02:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
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Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
df206ddb18
unhardcode rallypoint sprites
2015-08-10 21:35:21 +02:00
reaperrr
433eac34b5
Fixes missile shadow on elevated terrain
2015-08-08 20:14:05 +02:00
reaperrr
efc7915f4f
Made projectile shadows heightmap-aware.
2015-08-03 23:36:16 +02:00
Paul Chote
eeb101c040
Make Contrail fields readonly.
2015-08-01 14:19:09 +01:00
Matthias Mailänder
c8c0cc52b6
add missing sequence references and add spaces for readability
2015-07-19 19:24:18 +02:00
Taryn Hill
847ce0d3a7
Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet.
2015-07-16 19:19:28 -05:00
Taryn Hill
b8973cd5e7
Add some newlines to BulletInfo for readability.
2015-07-16 19:10:43 -05:00
Matija Hustić
72e8e08f48
Step in the direction of RA2 paratroopers.
2015-07-14 20:39:06 +01:00
Matthias Mailänder
56e9bcd96e
rename RangeSquard to LengthSquared
2015-07-09 21:16:01 +02:00
Matthias Mailänder
8d8d7ab8ea
rename WRange to WDist in documentation
2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
abcdefg30
a4fd34558d
Add a lua function for beacons
2015-06-28 01:25:37 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Pavel Penev
a4f85c6201
Merge pull request #8300 from matija-hustic/withrank_trait
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Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Paul Chote
3994e1eec9
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Oliver Brakmann
206c33ed41
Merge pull request #8226 from pchote/actor-disposal
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Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
ea5003cd2d
add new long WRange.RangeSquared to avoid integer overflows
2015-05-31 23:51:30 +02:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
reaperrr
6ab73fa982
Made projectile effects accept empty values to disable/negate image or sequence.
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In addition to accepting null.
2015-05-24 10:02:53 +02:00
Paul Chote
6b79af4d62
Merge pull request #7957 from Mailaender/ts-powerdown-indicator-palette
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Fixed Tiberian Sun building repair and power down indicator palette
2015-04-25 19:50:21 +12:00
Matthias Mailänder
a5f60deedd
fix TS repair indicator palette
2015-04-25 09:36:20 +02:00
Matthias Mailänder
e8493ab855
fix TS power down palette
2015-04-18 14:11:51 +02:00
reaperrr
6b7ffdc1b7
De-hardcoded GravityBomb idle and opening sequence
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Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
b7bb719173
De-hardcoded LaserZap animation sequence
2015-04-10 00:39:32 +02:00
reaperrr
8bc31a4ae2
Make smoke trail palette customisable, add player color trail support to bullets & missiles
2015-03-27 13:59:33 +01:00
reaperrr
b5c74c63c9
Make variable bullet angle and speed independent from each other
2015-03-27 00:11:33 +01:00
reaperrr
d531d29791
Add/tweak some descriptions and streamline style/organisation of
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projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
c92b2298c3
Remove missile TurboBoost
2015-03-27 00:04:39 +01:00