Commit Graph

10354 Commits

Author SHA1 Message Date
Matthias Mailänder
1e2bccbc59 Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
2013-08-18 00:11:02 -07:00
Matthias Mailänder
72141aa916 Merge pull request #3676 from Mailaender/native-r8s
Completely removed all conversion steps for Dune 2000
2013-08-18 00:03:44 -07:00
Matthias Mailänder
0466cac3ab I hereby declare Dune 2000 out of "beta"
still some things that need to be done, but already looking good
2013-08-18 07:23:51 +02:00
ScottNZ
7f67b567f9 Add Fatal Error dialog 2013-08-18 14:58:07 +12:00
Matthias Mailänder
bf521518af cleanup the rubble 2013-08-17 23:56:12 +02:00
Matthias Mailänder
009f6a3f70 bring back turrets and vehicle repairing 2013-08-17 23:47:14 +02:00
Matthias Mailänder
34ec588392 disallow conyard → mcv
because it looks bad
2013-08-17 23:47:14 +02:00
Matthias Mailänder
1c04c6608f don't render the idle overlay during selling 2013-08-17 23:47:14 +02:00
Matthias Mailänder
018ceb8d82 display where duplicate keys in MiniYaml are found 2013-08-17 23:47:13 +02:00
Matthias Mailänder
8c6074a081 WithCrumbleOverlay for Dune 2000 buildings 2013-08-17 23:47:09 +02:00
Paul Chote
32c3563a04 adjust the build palette origins to icon width 2013-08-17 23:31:25 +02:00
Matthias Mailänder
bad57b6ab7 use DATA.R8 in the colorpicker 2013-08-17 23:31:25 +02:00
Matthias Mailänder
eabe16b1ff remove 2 low details maps 2013-08-17 23:31:24 +02:00
Matthias Mailänder
72d2ebd3a8 read BLOX*.R8 tilesets directly without conversions 2013-08-17 23:31:24 +02:00
Matthias Mailänder
cb2dd333a7 read bibs from R8 2013-08-17 23:31:24 +02:00
Matthias Mailänder
0a84ddc8fb fix d2k cursors
- center by default (also works better for ra/cnc/ts)
2013-08-17 23:31:24 +02:00
Matthias Mailänder
40438e7fa6 nuke palette effect does not seem to like additive blending 2013-08-17 23:31:24 +02:00
Matthias Mailänder
c551cfca0f welding for the light factories 2013-08-17 23:31:24 +02:00
Matthias Mailänder
0dd73a1289 welding animations for the corrino heavy factory 2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1 add welding animations to the high tech factories 2013-08-17 23:31:24 +02:00
Matthias Mailänder
1a9c762115 add location in sequence yaml to FormatExceptions 2013-08-17 23:31:24 +02:00
Matthias Mailänder
3457255fa9 I think every instance of HackyAI needs those definitions. 2013-08-17 23:31:24 +02:00
Matthias Mailänder
67c1eaf919 animate the repair button using Frames: 2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554 welding in the heavy weapon factories
overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946 added Ix Research lights as overlays 2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab spinning radar dishes 2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc added wind trap zaps with overlays 2013-08-17 23:31:23 +02:00
Matthias Mailänder
51be8ef6bd repair pad animations are not yet supported for overlays 2013-08-17 23:31:23 +02:00
Matthias Mailänder
93622ebeb2 use the cool new additive blend mode for Dune 2000 explosions 2013-08-17 23:31:23 +02:00
Matthias Mailänder
9950706cb1 cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c6e9b00c8c removed legacy 90mm SHP trails
they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d1f3ad81a6 remove unused allyrepair
wrong palette anyway
2013-08-17 23:31:23 +02:00
Matthias Mailänder
b014a3d09c remove utility dependency on d2k DLL
partly fixes #3298
2013-08-17 23:31:23 +02:00
Matthias Mailänder
6e26173f0f remove foreign dependencies from d2k mod entirely 2013-08-17 23:31:23 +02:00
Matthias Mailänder
3025e3cf62 remove dependency on mouse.shp conversions 2013-08-17 23:31:23 +02:00
Matthias Mailänder
e28bbf1f90 load DATA.R8 per default and not mouse.shp 2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a port map actors to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames 2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8 moved the towers to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7 load the Dune 2000 mouse curser from the native MOUSE.R8 format 2013-08-17 23:31:21 +02:00
Matthias Mailänder
81f577dcbe Merge pull request #3690 from reaperrr/TS-fixes
Adds combined shroudfog palette to TS mod
2013-08-17 08:08:32 -07:00
reaperrr
d5203f703f Adds combined shroudfog palette to TS mod.
The mod crashes without it if FOW is disabled.
2013-08-17 17:04:28 +02:00
Matthias Mailänder
e77286c0a7 Merge pull request #3686 from pchote/portable-install
Support support dir inside the game root for portable installs.
2013-08-17 02:45:49 -07:00