Matthias Mailänder
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1e2bccbc59
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Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
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2013-08-18 00:11:02 -07:00 |
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Matthias Mailänder
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72141aa916
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Merge pull request #3676 from Mailaender/native-r8s
Completely removed all conversion steps for Dune 2000
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2013-08-18 00:03:44 -07:00 |
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Matthias Mailänder
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0466cac3ab
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I hereby declare Dune 2000 out of "beta"
still some things that need to be done, but already looking good
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2013-08-18 07:23:51 +02:00 |
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ScottNZ
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7f67b567f9
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Add Fatal Error dialog
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2013-08-18 14:58:07 +12:00 |
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Matthias Mailänder
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bf521518af
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cleanup the rubble
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2013-08-17 23:56:12 +02:00 |
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Matthias Mailänder
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009f6a3f70
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bring back turrets and vehicle repairing
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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34ec588392
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disallow conyard → mcv
because it looks bad
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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1c04c6608f
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don't render the idle overlay during selling
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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018ceb8d82
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display where duplicate keys in MiniYaml are found
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2013-08-17 23:47:13 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Paul Chote
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32c3563a04
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adjust the build palette origins to icon width
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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bad57b6ab7
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use DATA.R8 in the colorpicker
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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eabe16b1ff
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remove 2 low details maps
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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72d2ebd3a8
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read BLOX*.R8 tilesets directly without conversions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0a84ddc8fb
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fix d2k cursors
- center by default (also works better for ra/cnc/ts)
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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40438e7fa6
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nuke palette effect does not seem to like additive blending
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0dd73a1289
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welding animations for the corrino heavy factory
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
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add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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1a9c762115
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add location in sequence yaml to FormatExceptions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3457255fa9
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I think every instance of HackyAI needs those definitions.
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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67c1eaf919
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animate the repair button using Frames:
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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8a1e825946
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added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d4364694ab
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spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c71e081afc
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added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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51be8ef6bd
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repair pad animations are not yet supported for overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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93622ebeb2
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use the cool new additive blend mode for Dune 2000 explosions
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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9950706cb1
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cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c6e9b00c8c
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removed legacy 90mm SHP trails
they are too big
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d1f3ad81a6
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remove unused allyrepair
wrong palette anyway
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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b014a3d09c
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remove utility dependency on d2k DLL
partly fixes #3298
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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6e26173f0f
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remove foreign dependencies from d2k mod entirely
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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3025e3cf62
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remove dependency on mouse.shp conversions
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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e28bbf1f90
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load DATA.R8 per default and not mouse.shp
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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a831b8984a
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port map actors to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d0d2c7a49b
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load Dune 2000 aircraft directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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03eaf76cd8
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moved the towers to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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0dbee935e7
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load the Dune 2000 mouse curser from the native MOUSE.R8 format
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2013-08-17 23:31:21 +02:00 |
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Matthias Mailänder
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81f577dcbe
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Merge pull request #3690 from reaperrr/TS-fixes
Adds combined shroudfog palette to TS mod
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2013-08-17 08:08:32 -07:00 |
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reaperrr
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d5203f703f
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Adds combined shroudfog palette to TS mod.
The mod crashes without it if FOW is disabled.
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2013-08-17 17:04:28 +02:00 |
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Matthias Mailänder
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e77286c0a7
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Merge pull request #3686 from pchote/portable-install
Support support dir inside the game root for portable installs.
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2013-08-17 02:45:49 -07:00 |
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