ScottNZ
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22dd2b0a92
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Add singleplayer mission menu to ra/td
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2014-04-19 15:54:55 +12:00 |
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Paul Chote
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59da851d71
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Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
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2014-04-19 00:01:59 +12:00 |
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reaperrr
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9fa3a1cc1f
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Fix uppercase prerequisites.
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2014-04-16 21:50:34 +02:00 |
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reaperrr
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04220f50a1
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Tweaked build palette positions of some GDI units.
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2014-04-16 19:02:58 +02:00 |
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reaperrr
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1f26fa0389
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Made InfDeath less arbitrary.
Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
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2014-04-16 19:02:14 +02:00 |
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reaperrr
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c204fd0b26
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Tons of sequence fixes for infantry.
Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
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2014-04-16 19:00:27 +02:00 |
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reaperrr
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e5a4eadb37
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Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
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2014-04-16 18:56:58 +02:00 |
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reaperrr
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0f79022ed0
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Changed Cyborg armor type to Light, to make it less OP against other infantry.
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2014-04-16 18:38:19 +02:00 |
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reaperrr
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f7e627f653
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Added build/deploy, damage and destruction sounds to buildings and MCV.
Moved ^Wall default right below ^Building inside defaults.yaml.
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2014-04-16 18:37:05 +02:00 |
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reaperrr
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ff0efd89ac
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Added some notifications, fixed Cyborg/Cyborg Commando death sounds.
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2014-04-16 18:33:32 +02:00 |
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Matthias Mailänder
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5b016997e9
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add the beacon button artwork to RA, D2k and TS
thanks to @xanax
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2014-04-12 09:20:49 +02:00 |
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Matthias Mailänder
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771638c8e8
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decide which mirror to choose locally and display result
closes #3904
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2014-04-11 10:30:12 +02:00 |
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Matthias Mailänder
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8de154573b
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renamed old system.yaml descendened files
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2014-04-06 08:15:13 +02:00 |
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ScottNZ
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4ae72f5f5d
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Fix the wrong cursor being used for AttackMedic when out of range
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2014-04-05 19:51:02 +13:00 |
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Paul Chote
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c720cb0b41
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Extract mod selector into its own mod.
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2014-04-03 07:21:56 +13:00 |
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Paul Chote
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143d3aa083
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Replace ShpImageWidget -> SpriteSequenceWidget.
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2014-04-02 19:24:07 +13:00 |
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Matthias Mailänder
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f7551016c4
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setup editor categories for INTERIOR
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2014-03-29 19:33:55 +01:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Igor Popov
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6cb9b3afda
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get rid of double slash in path to maps and content in support dir
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2014-03-21 22:57:01 +04:00 |
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Paul Chote
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9541686de3
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Add an order button for beacon placement.
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2014-03-22 00:12:28 +13:00 |
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Paul Chote
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0bc3a68e9f
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Unify all mods on the C&C order button logic.
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2014-03-22 00:02:41 +13:00 |
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Paul Chote
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1020d45664
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Split lobby map preview into its own logic class.
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2014-03-21 23:33:14 +13:00 |
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Paul Chote
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4b09ecd630
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Remove duplication between Immobile and Mine.
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2014-03-20 21:54:06 +13:00 |
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Matthias Mailänder
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c1453791d0
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Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
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2014-03-16 09:04:16 +01:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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Matthias Mailänder
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0c20e38443
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add a pause/slowdown/play/fastforward button for replays
closes #4633
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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Pizzaoverhead
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ce49d5df5e
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Display an "outside range" cursor for attacks.
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2014-03-12 23:50:08 +13:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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ScottNZ
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2a8efde8e6
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Add map beacons and radar pings
|
2014-02-22 00:07:53 +13:00 |
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Oliver Brakmann
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ba1558259b
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Add constants for the 8 main facing values to Lua. Fixes #4490
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2014-02-17 19:16:47 +01:00 |
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ScottNZ
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881d17a996
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Update rules for cargo changes
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2014-02-12 20:07:46 +13:00 |
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Oliver Brakmann
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886efd0b97
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Add production-related Lua functions
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2014-02-02 23:37:22 +01:00 |
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Matthias Mailänder
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e4effd0125
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Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
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2014-02-01 00:38:21 -08:00 |
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Paul Chote
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1d8e785d0d
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Merge pull request #4448 from Mailaender/test-files
TestFile to TestFiles in mod.yaml
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2014-01-31 20:17:56 -08:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
|
Kanar
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17cf890dce
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Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked
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2014-01-27 04:29:32 +01:00 |
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Matthias Mailänder
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b8740a3a47
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test for a list of files when loading mods
don't cache test file string arrays
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2014-01-21 08:30:03 +01:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
|
2014-01-16 18:47:29 +13:00 |
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reaperrr
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9ca3361c2f
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Split TS system.yaml into four files
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2014-01-05 19:22:51 +01:00 |
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Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Paul Chote
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ffaa2698b2
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Merge pull request #4016 from Mailaender/highlight-start
Blinking ready box when all slots are taken
|
2013-12-30 19:25:22 -08:00 |
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Paul Chote
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b8e461a901
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Add three additional spawn points
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2013-12-29 14:16:21 +13:00 |
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Matthias Mailänder
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2df7dec72b
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Replace the placeholder tile.
|
2013-12-29 14:16:20 +13:00 |
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Paul Chote
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0143e8bfb8
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Support rectangular tiles.
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2013-12-29 14:16:20 +13:00 |
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Matthias Mailänder
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f35400ad3e
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blinking ready checkbox when all slots are taken
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2013-12-27 23:36:58 +01:00 |
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Matthias Mailänder
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c78a856894
|
C4 demolishable bridges
|
2013-12-26 21:22:47 +01:00 |
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Paul Chote
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996877d9e5
|
Upgrade mod rules to match engine changes.
|
2013-12-26 20:42:13 +13:00 |
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Matthias Mailänder
|
b6d5f53465
|
Merge pull request #4321 from ScottNZ/lua
Lua fixes/polish
|
2013-12-20 13:46:56 -08:00 |
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Matthias Mailänder
|
5ebeb1b077
|
use the new OpenRA download redirect URL
|
2013-12-20 22:20:53 +01:00 |
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