- In RLEZerosCompression use dedicated Array.Clear method instead of open-coded loop.
- In VoxelLoader.GenerateSlicePlanes.Get use TryGetValue to avoid repeated array and dictionary lookups.
- In TmpTSLoader.UnpackTileData use ReadBytes to populate array with less overhead compared to repeated one byte reads.
- Resolve TODO in VqaVideo.
Provides two callbacks using INotifyMineLaying interface: MineLaying (just before laying a mine), MineLaid after mine actor has been created (in FrameEndTask)
Apparently building/publishing/packaging for Windows on Linux using .NET 6 sets some of the assembly / Portable Executable information for the generated DLL, but nothing for the generated EXE (which isn't the case when building on Windows).
Reduces size used for oramap files from 2,774,405 bytes to 2,614,332 bytes in total. The smaller files also improve loading times as the zlib decoder has less bytes to schlep through.
The PNG decoder shipped with OpenRA only supports a bit depth of 8 for images with a palette, so must must ensure that other depths (1,2 or 4) are not used.
zopfilpng is used for compression with the following command line:
'zopflipng.exe --keepcolortype -y -m image.png image.png'
The keepcolortype flag ensures the bit depth is not changed.
The oramap files were updated by:
- Saving as a folder, unpacking the data in loose files.
- Compressing the png files using the command above.
- Saving back as an oramap, except instead of regenerating the map preview on save we save the existing version on disk.
Reduces size used for png files from 19,034,446 bytes to 13,305,798 bytes in total. The smaller files also improve loading times as the zlib decoder has less bytes to schlep through.
The PNG decoder shipped with OpenRA only supports a bit depth of 8 for images with a palette, so must must ensure that other depths (1,2 or 4) are not used.
zopfilpng is used for compression with the following command line:
'zopflipng.exe --keepcolortype -y -m image.png image.png'
The keepcolortype flag ensures the bit depth is not changed.
Most cells are accessible, so presizing to the full size of the grid is sensible to avoid allocations to resize as it is filled up. The set can also be reused across all layers to avoid allocating it many times.