abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
9d4f683d80
Remove WorldRenderer argument from InputOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
292196e2d6
Allow left click to cancel AttackMove without clearing selected units.
2019-08-10 13:08:32 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
6f5d035e79
Introduce IMouseBounds and split/rework mouse rectangles.
...
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.
An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Paul Chote
f4f27f8980
Add support for queuing AttackMove orders.
2017-09-03 12:54:09 +02:00
Paul Chote
52f1ab0969
Add backend code for unit command bar.
2017-06-06 08:53:54 -06:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
...
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
a26a9cc3a2
StyleCop clean GenericSelectTarget
2014-11-01 21:48:09 +01:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
...
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
c99be90548
remove an unused OT
2011-04-09 12:02:21 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
c6fad7fe98
Render IPreRenderSelection independently of OG.
2010-12-07 21:45:03 +13:00
Paul Chote
8565b7be0c
Always render actor selection boxes.
2010-11-27 11:20:02 +13:00
Chris Forbes
23e6eada26
another ctor removed
2010-11-23 15:20:11 +13:00
geckosoft
9e93edf336
Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
2010-11-13 17:03:24 +13:00
Bob
10ed3db71d
made all orders queuable
2010-11-13 15:53:08 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Bob
ab1e930ba3
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Bob
0cd140849b
fix some support powers
2010-10-07 22:07:12 +13:00
Paul Chote
305fa03355
Kill Controller
2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b
RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
2010-07-26 18:19:39 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Chris Forbes
6c0ab8da64
ban deploying support powers outside the map
2010-04-12 21:02:43 +12:00
Chris Forbes
73399770c5
convert ion cannon to use generic SelectTarget
2010-04-10 12:28:24 +12:00
Chris Forbes
82835f1c8a
generic 'select target' order generator
2010-04-10 12:24:00 +12:00