Commit Graph

71 Commits

Author SHA1 Message Date
Matthias Mailänder
bbff99d958 remove kill/death count in player/health 2013-08-11 12:21:33 +02:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Chris Forbes
3eed67c61b Merge pull request #2945 from bidifx/syncrep
fixes #2941 -  dump fields in syncreport
2013-04-12 12:10:48 -07:00
Paul Chote
248e815d99 More shroud refactoring.
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.

Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Sascha Biedermann
2fb12f755a added ToString() for OpenRA.Player 2013-04-07 17:01:55 +02:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Scott_NZ
8a32e5761c Change map player clientindex to 0 2013-01-28 00:33:05 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
3716f0561c fix formatting 2011-10-15 13:01:45 +13:00
Chris Forbes
1e32014190 add CountryInfo.Selectable 2011-10-15 13:00:19 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
0e45968573 remove 'private' keyword where possible 2011-06-29 09:15:39 +12:00
Paul Chote
1cdfd44d43 Fix #897. 2011-06-21 03:40:39 +12:00
Paul Chote
e7543f28df Fix naming of Player.PlayerReference. 2011-06-20 22:50:29 +12:00
Paul Chote
4f172d7ed8 Make bots first-class players.
- Bots have their own Clients, with unique ClientIDs
 - Hosts can set bot team/color in the lobby
 - Bots are kicked when switching to a smaller map without enough slots
 - Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
d2df5722b5 Fix the lobby slots.
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
 - LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
 - Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
 - Observers are able to change their name and color
2011-06-20 22:50:27 +12:00
Paul Chote
e934baa6e9 Better bot spawning code; better random color and proper player names. 2011-06-20 22:50:27 +12:00
Paul Chote
532bd42aed Remove obsolete Player index cruft 2011-06-20 22:50:26 +12:00
Paul Chote
fe5ef82cdf Allow bot players to be created via map.yaml 2011-06-20 13:03:23 +12:00
Chris Forbes
310ecc34ce clean up usings everywhere 2011-05-21 17:26:18 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
alzeih
b5efc97996 Fix #604 2011-03-13 12:26:37 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
geckosoft
f5b8b18d86 Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work 2010-11-05 19:48:32 +13:00
geckosoft
030bd4b28d Core: Added basic support for Spectators
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
597dba8584 untangling WorldRenderer from World 2010-10-12 17:24:23 +13:00
Chris Forbes
580f1cfe97 bot and humans hate each other, even if the host is on a team. 2010-10-09 13:40:55 +13:00
Chris Forbes
5af8f5e2d9 bots choose random colors 2010-10-07 07:41:14 +13:00
Paul Chote
22861fca5a Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Paul Chote
629e73ac29 support d2k remap range 2010-09-15 19:31:20 +12:00
Chris Forbes
f2dd0de1ea working game with bots; stop bots from trying to order husks around 2010-08-25 20:05:02 +12:00
Chris Forbes
0f9221dc5a mostly sensible init for real players and bots 2010-08-25 19:23:25 +12:00
Chris Forbes
d744cfe21b change exploit order check to cope with PlayerId not matching ClientId, because it doesnt. 2010-08-24 20:02:19 +12:00
Chris Forbes
09d9396123 move Session back to Game 2010-08-23 18:31:43 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Paul Chote
bce9791b56 Fix building repair; Kill GlobalDefaults. 2010-07-30 00:41:55 +12:00
alzeih
8e2d422054 Improvements to VictoryConditions, and Dead = Chat to all 2010-07-21 20:21:02 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
bce5f2c681 Use custom colors ingame; requires a map format change to kill the obsoleted "palette" field 2010-07-16 23:47:33 +12:00
Paul Chote
8abc8e03cb Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal. 2010-07-16 20:51:20 +12:00
Paul Chote
e5ce9196fa Nicer tooltips 2010-06-30 20:25:32 +12:00
Paul Chote
78455a3dce IsSpecial -> NonCombatant 2010-05-24 21:18:53 +12:00
Paul Chote
35ca5f80b2 Nits. 2010-05-24 21:18:53 +12:00
Paul Chote
9837b4ce32 Fix map-player ctor. 2010-05-24 21:14:36 +12:00