teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
teinarss
53b781960c
Change FieldLoader.LoadUsing to use nameof
2021-02-28 18:43:51 +01:00
Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
2fee62af4d
Fix exit priority ordering.
2021-01-02 15:43:03 +01:00
Paul Chote
7a256dcafa
Fix rally point target line exit display.
2020-12-11 17:25:30 +01:00
Paul Chote
5a2f91be1c
Fix building bibs not blocking placement.
2020-12-05 17:06:04 +00:00
Paul Chote
582e2774ac
Revert "Remove BuildingInfluence from building adjacency check."
...
This reverts commit 33a1ca5965d10079f89bd9aa1e33f1b07db72a48.
2020-12-05 17:06:04 +00:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
...
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
da5c94858f
Evaluate exit distance from the exit cell instead of the spawn position.
2020-12-01 22:35:43 +01:00
Paul Chote
3b1f4ba07f
Fix production exit desync.
2020-11-28 17:49:36 +01:00
Paul Chote
e9ad38667e
Expose TransformsInto* targetline colors to yaml.
2020-11-21 14:52:54 +01:00
abcdefg30
05e8026713
Remove or use unused variables in TransformsIntoAircraft
2020-11-20 23:12:44 +01:00
abcdefg30
5b75649888
Fix TransformsIntoAircraft transforming on all orders
2020-11-20 23:12:44 +01:00
tovl
84eb3c54ef
Expose targetline colors to yaml.
...
All targetlines can now be set to a custom color in yaml or set to be invisible.
All automated behaviours including scripted activities now have no visible target lines.
2020-11-14 12:04:19 +00:00
abcdefg30
718cf37146
Misc code improvements
2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
abcdefg30
e3929d7ded
Fix reservable crashing when unreserving and attack moving
2020-11-05 13:22:22 +01:00
abcdefg30
f5a963ac47
Production now uses nearest exit to rally point.
2020-10-29 21:42:03 +00:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
Paul Chote
b9dd59cd63
Remove BuildingInfluence from building adjacency check.
2020-10-26 16:51:12 +01:00
Paul Chote
daa8c74c37
Improve Replaceable logic:
...
- Remove BuildingInfluence checks
- Support multiple Replaceable/Replacement traits on the same actors
- Fix description typos
2020-10-22 22:15:43 +02:00
Mustafa Alperen Seki
8aeec24c9b
Add DamageTypes to Demolition
2020-10-21 18:41:16 +02:00
Matthias Mailänder
14fc0254c6
Make all range circles fully configurable.
2020-10-18 15:08:17 +01:00
RoosterDragon
71e3ca4493
Sort renderables in-place in WorldRenderer.GenerateRenderables
2020-10-17 23:48:48 +02:00
abcdefg30
75fe0e524f
Fix units not attack moving to waypoints after resupply/takeoff
2020-10-17 19:48:54 +01:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
abcdefg30
cc8908d7eb
Make ProductionParadrop and ProductionAirdrop refund undelivered actors
2020-10-02 11:51:48 +02:00
abcdefg30
0dac4520ad
Add a 'refundableValue' parameter to 'Produce'
2020-10-02 11:51:48 +02:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec
Rewrite sequence linting / missing file handling.
...
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
ac7eda8ca2
Add support for rendering tinted artwork.
2020-07-13 14:02:02 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00