reaperrr
247ea6e2bd
Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
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Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
reaperrr
8fec285ea5
Change piffs to correct animation, tweaks and changes some other explosion animations.
2013-08-19 14:20:05 +02:00
reaperrr
72285b2d36
Add correct Devastator bullet sequence.
2013-08-19 14:18:46 +02:00
reaperrr
ce1f4c3eec
Add 120mm and 155mm projectile sequences.
2013-08-19 14:18:14 +02:00
reaperrr
3285e2ac71
Add Deviator gas explosion.
2013-08-19 14:17:11 +02:00
reaperrr
d88e092fc0
Fixed laserfire (currently used by sonic tank).
2013-08-19 14:16:29 +02:00
reaperrr
9721339067
Fix RPG facing.
2013-08-19 14:14:57 +02:00
Paul Chote
6a8e820fd5
Merge pull request #3703 from Mailaender/d2k-minors
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Fixed some minor regressions in Dune 2000 regarding AI and selection boxes
2013-08-18 13:27:26 -07:00
Matthias Mailänder
96bbd46fc2
allow AI to build turrets and research labs
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- fewer power plants
- building limits for all bots
2013-08-18 15:19:40 +02:00
Matthias Mailänder
e942c3a2a7
fix selection boxes for starport and silo
2013-08-18 15:17:03 +02:00
Matthias Mailänder
1e2bccbc59
Merge pull request #3693 from ScottNZ/crashform
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Add crash dialog
2013-08-18 00:11:02 -07:00
Matthias Mailänder
72141aa916
Merge pull request #3676 from Mailaender/native-r8s
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Completely removed all conversion steps for Dune 2000
2013-08-18 00:03:44 -07:00
Matthias Mailänder
0466cac3ab
I hereby declare Dune 2000 out of "beta"
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still some things that need to be done, but already looking good
2013-08-18 07:23:51 +02:00
ScottNZ
7f67b567f9
Add Fatal Error dialog
2013-08-18 14:58:07 +12:00
Matthias Mailänder
bf521518af
cleanup the rubble
2013-08-17 23:56:12 +02:00
Matthias Mailänder
009f6a3f70
bring back turrets and vehicle repairing
2013-08-17 23:47:14 +02:00
Matthias Mailänder
34ec588392
disallow conyard → mcv
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because it looks bad
2013-08-17 23:47:14 +02:00
Matthias Mailänder
1c04c6608f
don't render the idle overlay during selling
2013-08-17 23:47:14 +02:00
Matthias Mailänder
018ceb8d82
display where duplicate keys in MiniYaml are found
2013-08-17 23:47:13 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Paul Chote
32c3563a04
adjust the build palette origins to icon width
2013-08-17 23:31:25 +02:00
Matthias Mailänder
bad57b6ab7
use DATA.R8 in the colorpicker
2013-08-17 23:31:25 +02:00
Matthias Mailänder
eabe16b1ff
remove 2 low details maps
2013-08-17 23:31:24 +02:00
Matthias Mailänder
72d2ebd3a8
read BLOX*.R8 tilesets directly without conversions
2013-08-17 23:31:24 +02:00
Matthias Mailänder
cb2dd333a7
read bibs from R8
2013-08-17 23:31:24 +02:00
Matthias Mailänder
0a84ddc8fb
fix d2k cursors
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- center by default (also works better for ra/cnc/ts)
2013-08-17 23:31:24 +02:00
Matthias Mailänder
40438e7fa6
nuke palette effect does not seem to like additive blending
2013-08-17 23:31:24 +02:00
Matthias Mailänder
c551cfca0f
welding for the light factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
0dd73a1289
welding animations for the corrino heavy factory
2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1
add welding animations to the high tech factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
1a9c762115
add location in sequence yaml to FormatExceptions
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3457255fa9
I think every instance of HackyAI needs those definitions.
2013-08-17 23:31:24 +02:00
Matthias Mailänder
67c1eaf919
animate the repair button using Frames:
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554
welding in the heavy weapon factories
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overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946
added Ix Research lights as overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab
spinning radar dishes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc
added wind trap zaps with overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
51be8ef6bd
repair pad animations are not yet supported for overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
93622ebeb2
use the cool new additive blend mode for Dune 2000 explosions
2013-08-17 23:31:23 +02:00
Matthias Mailänder
9950706cb1
cleanup weapon yamls
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- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c6e9b00c8c
removed legacy 90mm SHP trails
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they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d1f3ad81a6
remove unused allyrepair
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wrong palette anyway
2013-08-17 23:31:23 +02:00
Matthias Mailänder
b014a3d09c
remove utility dependency on d2k DLL
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partly fixes #3298
2013-08-17 23:31:23 +02:00
Matthias Mailänder
6e26173f0f
remove foreign dependencies from d2k mod entirely
2013-08-17 23:31:23 +02:00
Matthias Mailänder
3025e3cf62
remove dependency on mouse.shp conversions
2013-08-17 23:31:23 +02:00
Matthias Mailänder
e28bbf1f90
load DATA.R8 per default and not mouse.shp
2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a
port map actors to DATA.R8 sequences
2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00