Commit Graph

3292 Commits

Author SHA1 Message Date
abcdefg30
dcaa658678 Remove an outdated reference to ConditionManager 2021-07-23 11:04:07 -05:00
Chris Harris
1c6ca394c1 Fix duplicate ActorIDs 2021-07-17 23:27:25 +02:00
Paul Chote
7bfe83cce7 Fix WithIdleOverlay PlayerPalette editor rendering. 2021-07-15 12:05:09 +02:00
Matthias Mailänder
d169210531 Display the production overlay only where the unit will exit. 2021-07-14 19:06:22 -05:00
Mustafa Alperen Seki
dcb70d12e3 Make Harvester conditional. 2021-07-12 15:41:04 +02:00
reaperrr
df8295fa2c Make aircraft turn speed scale with speed modifiers 2021-07-04 21:26:45 +01:00
reaperrr
0ac277a88d Improve Aircraft TurnSpeed getters readability 2021-07-04 21:26:45 +01:00
reaperrr
5a548d6acc Introduce IdleMovementSpeed
That actually factors in speed modifiers and trait pause/disable.
2021-07-04 21:26:45 +01:00
reaperrr
5ecb3eec16 Fix IdleTurnSpeed ignoring trait pause/disable 2021-07-04 21:26:45 +01:00
reaperrr
9371cecc00 Render disabled targetable positions in gray
Instead of not rendering them at all.
Also moved their debug overlay to HitShape.
2021-07-02 10:58:29 +01:00
reaperrr
feba9f2b9f Make orientation caching in HitShape readonly
HitShape Requires<BodyOrientation> anyway.
2021-07-02 10:58:29 +01:00
reaperrr
6d55161043 Show disabled HitShapes in gray
Instead of disabling their debug overlay entirely.
2021-07-02 10:58:29 +01:00
Andre Mohren
7356f2506b Moved flashimage to world trait. 2021-07-01 16:38:51 +02:00
Matthias Mailänder
c8ab409d38 Allow mod code to access the buildable terrain overlay. 2021-07-01 12:41:06 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Andre Mohren
de6b8b6a74 32bpp terrain does not need a palette. 2021-06-25 10:38:53 +02:00
tjk-ws
a893cf9cb6 Unhardcode weapon ammo consumption
fix gh actions
2021-06-11 10:21:24 -05:00
Matthias Mailänder
44b2dda585 Add an editor overlay for unbuildable terrain. 2021-06-06 21:14:44 +02:00
Matthias Mailänder
3980e4fa90 Use consistent and easy to read debug command names.
Reorganize dev cheat command handling.
2021-06-06 18:40:48 +02:00
teinarss
82115c6bf7 Move Text handling to its own class 2021-06-04 21:47:39 +02:00
abc013
8fede9d6ba Add ValidStances checks to BlocksProjectiles and Gate. 2021-05-27 21:37:37 +02:00
Matthias Mailänder
6876fe45e1 Use nameof for additional robustness in trait documentation. 2021-05-22 23:22:31 +01:00
Matthias Mailänder
52a4b5acd7 Fix documentation about GeneratesShroud to CreatesShroud rename. 2021-05-22 23:22:31 +01:00
Paul Chote
98caae106f Move Palette traits to their own directory.
Also adds missing TraitLocation definitions.
2021-05-15 15:29:46 +02:00
Paul Chote
3bc42543fa Decouple color picker palette definitions to their own trait. 2021-05-15 15:29:46 +02:00
Paul Chote
57d955ec72 Change Color.ToAhsv to tuple syntax. 2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466 Restrict player color choices to the hue-saturation plane. 2021-05-15 15:29:46 +02:00
Paul Chote
4042d5b179 Preserve original brightness when remapping player colors. 2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c Move color picker actor type from metrics to ColorPickerManager. 2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43 Merge ColorPreviewManagerWidget into ColorPickerManager. 2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c Move ColorValidator logic into a new ColorPickerManager trait. 2021-05-15 15:29:46 +02:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
abcdefg30
121959efe4 Update the Desc of AttackBase.FacingTolerance 2021-05-04 10:44:23 -05:00
Paul Chote
8d2ec78713 Replace TerrainType.CustomCursor with Mobile.TerrainCursors. 2021-05-04 11:56:23 +02:00
Paul Chote
01371f2c65 Expose TransformsIntoAircraft move cursor to yaml. 2021-05-04 11:56:23 +02:00
Paul Chote
b344bba59a Expose Aircraft move cursor to yaml. 2021-05-04 11:56:23 +02:00
Matthias Mailänder
b491e892ff Lint check the harvest cursor. 2021-05-03 10:58:35 +01:00
reaperrr
f1a9a5180d Use real (milli)seconds for notifications
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
Paul Chote
abee274f88 Remove direct access to MapPreview.Rules. 2021-04-21 18:57:44 +02:00
reaperrr
53e6d974f0 Change Crate.Lifetime from 'seconds' to ticks
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).

Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
e3fd54e147 Replace * 25 in internal tick defaults with actual total
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
reaperrr
aa834db1e3 Make perf.log output for ticking things opt-in
Both writing to perf.log frequently as well as GetTimestamp
aren't free and hurt performance particularly on slower systems
(which can have notably higher output to perf.log, further
amplifying the problem).
Therefore we make simulation perf logging opt-in.

Additionally, logging of the current tick and tick type
(local/net) is removed from debug.log, and some
remnant debug logging for kills and pips is removed
to keep performance-sensitive logging limited to
perf.log.
2021-04-10 15:59:24 +02:00
Paul Chote
a1df91b665 Allow BuildingInfluence to track overlapping buildings in the same cell. 2021-04-10 14:28:31 +02:00
Paul Chote
bc286b78bf Add AnyBuildingAt method to BuildingInfluence. 2021-04-10 14:28:31 +02:00
Paul Chote
19c7e14393 Simplify BuildingInfo.IsCloseEnoughToBase adjacency checks. 2021-04-10 14:28:31 +02:00
reaperrr
1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
teinarss
8b0a3ea680 Remove our own impl of ReadOnlyList and update usages 2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
reaperrr
40aafe586d Move Game.Timestep to Widget
Game.Timestep wasn't used for anything other than
UI anymore anyway, moving it makes this more clear.
2021-04-02 12:00:42 +01:00