Paul Chote
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2835fd66fe
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Show version on shellmap (via alzeih)
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2010-07-07 19:09:46 +12:00 |
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Paul Chote
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1b38c4a6cb
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Upgrade install if newer version is run
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2010-07-07 19:09:41 +12:00 |
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Paul Chote
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a74705f34d
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Tweaks
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2010-07-07 19:09:38 +12:00 |
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Paul Chote
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2fa0ac99dd
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Install game in ~/Library/Application Support/OpenRA/; Download packages only when needed; Display a dialog on crash
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2010-07-07 19:09:36 +12:00 |
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Paul Chote
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247576277f
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Select mod on game start (TODO: kill this in favor of a proper ingame mod manager)
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2010-07-07 19:09:34 +12:00 |
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Paul Chote
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6359674d27
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Override UserSettings from the commandline
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2010-07-07 19:09:30 +12:00 |
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Paul Chote
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4671e6b261
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Script to package a game build into a zip
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2010-07-07 19:09:27 +12:00 |
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Paul Chote
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cfa4820379
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Package Cg and SDL too
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2010-07-07 19:09:25 +12:00 |
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Paul Chote
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4c8575b1f5
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Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed.
Internal mono works; still uses system SDL and Cg
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2010-07-07 19:09:22 +12:00 |
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Chris Forbes
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ec9bdb03c5
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slower-moving but much nicer v2 projectile
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2010-07-07 19:00:10 +12:00 |
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Chris Forbes
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ae671369b6
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fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk.
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2010-07-07 18:36:08 +12:00 |
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Chris Forbes
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2ed8045736
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remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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2010-07-07 18:32:45 +12:00 |
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Chris Forbes
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68b63dc89e
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ralint: verify voices, support (and still verify) @-form prerequisites.
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2010-07-04 14:50:26 +12:00 |
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Chris Forbes
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8e68449af1
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voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
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2010-07-04 14:25:34 +12:00 |
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Chris Forbes
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35b6f5c38b
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don't download the mixes if you already have them; split cg deps into /releases/windows/cg-win32.zip (1.5M)
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2010-07-04 10:23:18 +12:00 |
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Chris Forbes
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8d88d73e53
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hack windows installer to NOT reinstall freetype,zlib,sdl on upgrade
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2010-07-03 10:56:06 +12:00 |
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Chris Forbes
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8018fa0aec
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please don't have insane options as the hardcoded default. that's what your personal settings file is for.
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2010-07-01 19:04:07 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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8974fb7ae8
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hack the RALint output format so VS shows errors as errors. Source position would be nice too, but that requires actual work.
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2010-07-01 18:34:27 +12:00 |
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Chris Forbes
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2d9e5c6fcd
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remove spam on loading RA MIX headers; add some more bits to RALint
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2010-07-01 18:31:13 +12:00 |
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Chris Forbes
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c310713cd5
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beginning of RALint
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2010-07-01 13:11:32 +12:00 |
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Paul Chote
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521e6b8549
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Log when something hits the path cache
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2010-06-30 20:39:52 +12:00 |
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Paul Chote
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4c3930043e
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Reenable path cache to catch the most stupid path fails (doesn't help the most common fails)
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2010-06-30 20:25:32 +12:00 |
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Paul Chote
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202d1a38d5
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Specify valid filetypes in tilesets
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2010-06-30 20:25:32 +12:00 |
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Paul Chote
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9ca9d9a47e
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Fix country names in lobby
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2010-06-30 20:25:32 +12:00 |
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Paul Chote
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e5ce9196fa
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Nicer tooltips
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2010-06-30 20:25:32 +12:00 |
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Chris Forbes
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51079f0876
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add LevelUpCrateAction
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2010-06-30 18:33:19 +12:00 |
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Chris Forbes
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c605a35ab0
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only kill units on bridge death which cannot exist on their cell(s)' new terrain types
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2010-06-30 18:11:39 +12:00 |
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alzeih
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aa64803f84
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hacky chat line wrapping
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2010-06-30 18:00:47 +12:00 |
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Chris Forbes
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7070b04cc9
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new 1tnk concept; 2tnk/3tnk owners swapped back
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2010-06-30 17:59:52 +12:00 |
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Paul Chote
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272e03603a
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Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges
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2010-06-28 13:05:52 +12:00 |
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Paul Chote
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797b1b4a84
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Non-selectable fields in ra
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2010-06-28 12:41:45 +12:00 |
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Paul Chote
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915c9460cf
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Theater specific artwork done properly
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2010-06-28 12:38:35 +12:00 |
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Paul Chote
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b46cec91a8
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Fix cnc shellmap uid
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2010-06-28 00:24:04 +12:00 |
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Paul Chote
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15a72e893b
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Quick hack for theater-specific artwork. Should probably be done better; editor support required.
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2010-06-28 00:23:58 +12:00 |
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Paul Chote
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560c3ce5af
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Regress the editor so it actually works
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2010-06-27 23:59:54 +12:00 |
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Paul Chote
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dfb6d19646
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Add missing road end to oasis
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2010-06-27 23:19:41 +12:00 |
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Paul Chote
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4def9e0eae
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Fix Editor
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2010-06-27 23:14:43 +12:00 |
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Paul Chote
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703d536e46
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Map object polish (tooltips + pruning)
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2010-06-27 23:13:30 +12:00 |
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Paul Chote
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b12b774deb
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Kill some obsoleted data
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2010-06-27 22:39:02 +12:00 |
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Paul Chote
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f37a4ec9ed
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Add bridges to cnc
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2010-06-27 17:50:05 +12:00 |
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Paul Chote
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25f2268f58
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Bridge destruction etc works
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2010-06-27 15:58:57 +12:00 |
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Paul Chote
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cdbe2d3a34
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Friendly tree tooltips
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2010-06-27 11:02:54 +12:00 |
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Paul Chote
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c5718456fd
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First half of bridge overhaul
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2010-06-27 10:59:01 +12:00 |
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Paul Chote
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9a34b049a8
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Reverse ra bridge metadata
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2010-06-26 22:23:05 +12:00 |
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Paul Chote
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49d7833b04
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Fix editor
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2010-06-26 14:56:51 +12:00 |
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Paul Chote
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920b4f6856
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Fix ra
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2010-06-26 13:41:50 +12:00 |
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Paul Chote
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d275c72cb8
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Cleaner TileSet init
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2010-06-26 13:33:46 +12:00 |
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Paul Chote
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08ee425415
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Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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2010-06-26 12:02:30 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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