RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
124e7b389a
Add a lint test for projectile target search radius.
2015-12-30 19:31:59 +00:00
Huw Pascoe
a8299221db
Integrated HitShapes
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Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Taryn Hill
a7a6f41ef9
Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
2015-12-27 11:24:13 -06:00
Paul Chote
c7249e6fa6
Move yaml removals to the end of the merge.
2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b
Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
2015-11-28 17:20:21 +01:00
abcdefg30
6cd8649156
Small code style fixes
2015-11-18 21:16:58 +01:00
atlimit8
10aca92bef
Merge pull request #9720 from penev92/fixUtility
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Fix a crash in CheckPlayers when an actor doesn't define an Owner
2015-10-25 12:41:50 -05:00
Pavel Penev
0487ec0d08
Fix a crash in CheckPlayers when an actor doesn't define an Owner
2015-10-25 17:11:51 +02:00
Paul Chote
347eb6410c
Add a lint pass for map metadata.
2015-10-24 20:36:38 +01:00
Paul Chote
d6c75844bf
Add a lint pass to check chrome logic validity.
2015-10-21 19:35:35 +01:00
RoosterDragon
1b1e4f1dd2
Merge pull request #9174 from reaperrr/radius-explode
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Customizable impact victim scan radius
2015-09-30 20:28:17 +01:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
reaperrr
4c41f8f656
Lint check for SpreadDamageWarhead victim scan radius bonus
2015-09-26 17:46:28 +02:00
Pavel Penev
cdd4590ece
Merge pull request #8839 from RoosterDragon/test-sync-implementations
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Test sync implementations
2015-09-24 15:17:33 +03:00
RoosterDragon
3a63a427e6
Improved sync lint pass.
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Now also checks for classes with Sync members lacking the ISync interface.
2015-09-21 22:17:09 +01:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0
Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
2015-09-21 15:50:57 -05:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
RoosterDragon
901e604cf3
Replace arrays with sets.
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In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
Matthias Mailänder
0b8d7708ef
add more lint interfaces to reduce boiler plate
2015-08-30 13:12:25 +02:00
Matthias Mailänder
5fc8a413e6
emitError for undefined sequences
2015-08-29 08:18:52 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
c5b1e6be5f
fix a null reference exception at map (tileset)
2015-08-13 20:28:52 +02:00
Matthias Mailänder
fb22c9a1e5
test unchanged miniyaml rules only once
2015-08-04 14:20:52 +02:00
Matthias Mailänder
1f69a0f6ed
make projectile sprite sequences lint testable
2015-07-19 19:24:18 +02:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
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Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
0e871a4b6b
Touch up CheckSequences.cs
2015-07-14 18:50:46 +03:00
penev92
830b7eee70
Touch up CheckPlayers.cs
2015-07-14 18:50:44 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
penev92
a1af5386e0
Rename the Country trait to Faction
2015-07-14 18:50:31 +03:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
e87e8ae632
Add a lint rule for VisibilityType.
2015-07-04 17:07:08 +01:00
penev92
696680bad5
Add lint check for actor upgrades
2015-06-21 11:12:15 +03:00
Matthias Mailänder
7bb95a1658
Add LintExt and move GetFieldValues()
2015-06-21 11:06:53 +03:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Matthias Mailänder
264a63e58c
move GetFieldValues to shared LintExts
2015-06-20 10:47:28 +02:00
Paul Chote
6762e033e2
Add lint rule.
2015-06-19 22:02:07 +01:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
53f26adb88
Merge pull request #8309 from Mailaender/lint-neutral
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Added a lint rule to check if Neutral is set up correctly
2015-06-01 02:06:06 +03:00
Matthias Mailänder
98afa922ac
Random is already in the race list
2015-05-31 20:33:29 +02:00
Matthias Mailänder
44691831ad
check for invalid owners
2015-05-31 18:33:23 +02:00
Matthias Mailänder
3167ca48ff
check if the neutral player is set up correctly
2015-05-31 09:44:50 +02:00