Chris Forbes
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08d75cb55c
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add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
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2010-07-31 12:23:08 +12:00 |
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Chris Forbes
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4c24547c26
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add GiveUnitCrateAction
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2010-07-31 12:23:07 +12:00 |
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Paul Chote
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bde16e4e15
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Remove a pile of duplication on mcv undeploy
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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119f85dbf4
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Unfail mcv deploy
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2010-07-30 21:00:23 +12:00 |
|
Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
|
Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
|
2010-07-27 21:19:16 +12:00 |
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Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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Paul Chote
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63951ac134
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Run ralint after building
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2010-07-25 15:11:08 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
|
alzeih
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484bea106b
|
OpenRA works nicely with monodevelop
|
2010-07-24 16:19:54 +12:00 |
|
Paul Chote
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52c8c93b30
|
Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
|
Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
|
Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
|
alzeih
|
795da1b088
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unhacking IChromeButton.
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2010-07-21 16:00:26 +12:00 |
|
alzeih
|
f92b59e6db
|
Developer Mode (pchote: amended)
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2010-07-20 21:20:03 +12:00 |
|
Chris Forbes
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fa0d6b3e72
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move LimitedAmmo to RA dll; reduce pips for YAK
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2010-07-19 19:44:18 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
alzeih
|
5925453ab8
|
PaletteFromCurrentTheatre (pchote: amended)
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2010-07-12 03:09:51 +12:00 |
|
Paul Chote
|
df3581237e
|
Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
|
2010-07-08 20:23:19 +12:00 |
|
Paul Chote
|
476d40b317
|
Move StoresOre into Mods.RA
|
2010-07-08 19:32:07 +12:00 |
|
Bob
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fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
|
Bob
|
281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
Bob
|
bd74b29ea3
|
move projectile effects into mod
|
2010-07-08 16:04:18 +12:00 |
|
Bob
|
7a738ed6af
|
move CYard trait and UndeployMCV activity into mod
|
2010-07-08 15:34:21 +12:00 |
|
Bob
|
6a840dff4c
|
move ActorGroupProxy to mod; move SupportPower traits into directory
|
2010-07-08 14:01:44 +12:00 |
|
Chris Forbes
|
2d9e5c6fcd
|
remove spam on loading RA MIX headers; add some more bits to RALint
|
2010-07-01 18:31:13 +12:00 |
|
Chris Forbes
|
51079f0876
|
add LevelUpCrateAction
|
2010-06-30 18:33:19 +12:00 |
|
Paul Chote
|
0aeca2aadc
|
Helicopters use pathfinder
|
2010-06-24 21:51:22 +12:00 |
|
Chris Forbes
|
75bfedecb2
|
more heli polish (paul)
|
2010-06-19 15:06:02 +12:00 |
|
Chris Forbes
|
66adbee2a6
|
moving Actor.Location onto the appropriate traits (bob)
|
2010-06-19 14:37:06 +12:00 |
|
Paul Chote
|
88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
|
2010-06-16 00:33:09 +12:00 |
|
Paul Chote
|
48cf08dc7d
|
proc comes with 2 free silos; fix silo/proc prereq
|
2010-06-15 11:17:36 +12:00 |
|
Paul Chote
|
e3de3cc0d2
|
Make c17 invulnerable
|
2010-06-15 11:17:36 +12:00 |
|
Paul Chote
|
24edba34a7
|
Remove thief; transfer ore along with stolen silo/proc.
|
2010-06-14 20:59:35 +12:00 |
|
Paul Chote
|
c15d721884
|
Units gain exp for kills and level up
|
2010-05-27 16:53:21 +12:00 |
|
Paul Chote
|
49b1870eaa
|
Nuke flash (fixes #16)
|
2010-05-26 21:26:49 +12:00 |
|
Chris Forbes
|
5ca590a16a
|
working smart minelayer; needs auto-rearm though
|
2010-05-24 21:10:12 +12:00 |
|
Chris Forbes
|
431bbe2764
|
remove spurious IProducer interface; add IBlocksBullets and move Wall
|
2010-05-24 21:10:11 +12:00 |
|
Bob
|
e9799ffdfa
|
move CanPowerDown, PowerDownButton, and 3 IOGs
|
2010-05-20 19:33:10 +12:00 |
|
Chris Forbes
|
7609097f4f
|
move render modifiers to ra
|
2010-05-20 19:26:09 +12:00 |
|
Chris Forbes
|
91a4ac5faf
|
move victory conditions
|
2010-05-20 19:21:09 +12:00 |
|
Chris Forbes
|
3276a4f557
|
moved Reservable to ra
|
2010-05-20 19:15:24 +12:00 |
|
Chris Forbes
|
9215fa4d28
|
moved CallFunc, Wait activities to ra
|
2010-05-20 19:14:16 +12:00 |
|
Chris Forbes
|
43eb4b03ea
|
moved Follow to ra
|
2010-05-20 19:11:05 +12:00 |
|
Chris Forbes
|
1d0848466f
|
moved most render bits to ra
|
2010-05-20 19:09:48 +12:00 |
|
Chris Forbes
|
b0d2bf2e51
|
moved air unit support to ra
|
2010-05-20 18:54:44 +12:00 |
|
Chris Forbes
|
7fc5007ac8
|
moved various other traits
|
2010-05-20 18:47:22 +12:00 |
|