Matthias Mailänder
ad95f48711
merge C&C and RA music player logic
...
mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
ScottNZ
1593c94d90
Add some debugging information to LoadYamlRules
2013-06-14 20:33:26 +12:00
Matthias Mailänder
be3b18057a
replace PackageContent yamls with XCC database
2013-05-18 07:34:49 +02:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
99b8c765c7
fixed #996 -- Rules.InstalledMusic
2011-07-14 20:29:05 +12:00
Chris Forbes
ca81871b7b
fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode.
2011-04-09 10:55:54 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
geckosoft
000dd6de7b
ed: Made it possible for maps to define custom & override existing voices
2010-11-21 10:57:36 +13:00
geckosoft
5e8e4dd9d5
Changed: Made it possible for maps to define custom & override existing weapons
2010-11-21 10:57:36 +13:00
Paul Chote
047a09bbbd
Excise previous server extensions code
2010-11-10 10:30:24 +13:00
geckosoft
3e08f9b1b1
Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod)
2010-11-01 17:55:29 +13:00
Paul Chote
08b25d10c1
Remove dead TechTree code
2010-09-18 11:28:46 +12:00
Bob
baacfc96bb
remove unused map overrides
2010-08-30 12:22:10 +12:00
Bob
2f92b873e8
make yaml into a list, rather than a dict
2010-08-30 12:22:09 +12:00
Paul Chote
226fd167e7
Category dies in a fire
2010-08-27 00:32:00 +12:00
Paul Chote
3f3ac377b2
Backend changes for new music player
2010-08-13 19:46:13 +12:00
Paul Chote
11aed465a8
Populate the list from yaml; Define ra-allies movies; Additional polish.
2010-08-12 20:47:37 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
3508e71168
Automatically run ralint when building from makefile. Also fixes external-tool logging crash
2010-07-08 18:45:54 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Matthew Bowra-Dean
aa239d172d
Log channels, PHP script diffs when told.
2010-06-10 12:50:22 +12:00
Chris Forbes
88689ddaf7
kill another dead overload
2010-05-09 13:04:15 +12:00
Chris Forbes
7482907c80
kill dead overload of LoadRules
2010-05-09 13:03:34 +12:00
alzeih
3c539daf20
We have more music
2010-05-06 23:42:03 +12:00
alzeih
30ee0afdc0
Half of having choices of music and a player of it (not finished)
2010-05-06 23:42:03 +12:00
Paul Chote
803076caf9
Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
2010-04-11 08:51:21 +12:00
Paul Chote
f7e2f414c0
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
2010-04-09 14:50:44 +12:00
Chris Forbes
93632f6c6c
#115 New construction options
2010-04-05 08:49:36 +12:00
Chris Forbes
256e8c09ae
LegacyRules is dead. Long live.. yaml?
2010-04-02 17:22:54 +13:00
Chris Forbes
0596b08f2c
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
Chris Forbes
38605faecf
much simpler rules loader
2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141
more cleanup
2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b
removed old WeaponInfo
2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85
removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
2010-04-02 16:45:00 +13:00
Chris Forbes
744eeabb3c
half a loader
2010-04-02 16:44:40 +13:00
alzeih
3123b4d83b
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
Chris Forbes
a3a62d2c14
added debug, etc
2010-03-19 19:58:46 +13:00
Paul Chote
928c3a69c0
Refactoring
2010-03-15 21:17:08 +13:00
Paul Chote
287d5a0399
Widgets loaded using reflection; draws a non-interactable main-menu
2010-03-15 21:17:08 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00