Paul Chote
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2e97f3d308
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Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
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2010-02-07 14:15:27 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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47f95ff596
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moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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eebb9cdd63
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stripped unnecessary INIs from Rules init
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2010-01-17 08:27:54 +13:00 |
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Chris Forbes
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af2abf5205
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fix minor shroud bug [where we have no units]; spawn point choosing
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2010-01-16 17:33:32 +13:00 |
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Chris Forbes
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614edbdc65
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moved FieldLoader and .F() ext into OpenRa.FileFormats
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2010-01-14 19:15:22 +13:00 |
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Bob
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496527545b
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An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D
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2010-01-14 15:11:23 +13:00 |
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Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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73f6d5c71c
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Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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2010-01-14 14:13:49 +13:00 |
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Bob
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cecc163e52
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... and the rest.
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2010-01-12 22:32:27 +13:00 |
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Chris Forbes
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d707fe420f
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marking the next bit we need to kill
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2010-01-12 22:10:27 +13:00 |
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Bob
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0c473aa941
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testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now.
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2010-01-12 19:33:14 +13:00 |
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Bob
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3649b3b69f
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aftermath works again, and Inherits... might works.
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2010-01-12 16:28:14 +13:00 |
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Chris Forbes
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66a1ab0e4e
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production/techtree starting to port
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2010-01-11 19:13:14 +13:00 |
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Chris Forbes
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8e944871fa
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more ported bits
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2010-01-10 19:11:58 +13:00 |
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Chris Forbes
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12b84a8468
|
finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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409a48b22a
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more
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2010-01-10 13:06:39 +13:00 |
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Chris Forbes
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5fb2f91281
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ITraitInfo, plumbing in NewUnitInfo
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2010-01-10 12:34:17 +13:00 |
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Bob
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0b6a05fcee
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Load unit data from ra.yaml
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2010-01-09 22:50:56 +13:00 |
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Paul Chote
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b3356e38bf
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Load openra rules before real-ra; allows us to override definitions in the original rules
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2010-01-07 00:22:04 +13:00 |
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Bob
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1c9393a410
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Fixing whitespace
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2010-01-03 14:26:14 +13:00 |
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Chris Forbes
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cf0be69f66
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messy first pass at fixing map change palette weirdness, etc
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2009-12-24 08:43:26 +13:00 |
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Chris Forbes
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e491dbc241
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support powers data
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2009-12-22 20:54:05 +13:00 |
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Chris Forbes
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02a9ef5920
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made it work again without aftermath
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2009-12-19 15:28:21 +13:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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Chris Forbes
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3294956c2f
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added VoiceInfo stuff
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2009-12-05 15:17:22 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Chris Forbes
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5b213473ad
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moved starting units into session.ini
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2009-11-19 18:07:57 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Chris Forbes
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2a5ef4e830
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chrome
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2009-11-16 21:29:48 +13:00 |
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Chris Forbes
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66fd532db8
|
ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Bob
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7b28ab7979
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Rules.Categories
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2009-10-30 07:32:19 +13:00 |
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Bob
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accb391c6c
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Rules.Categories
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2009-10-30 05:43:21 +13:00 |
|
Bob
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cfa56a791d
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Moved footprint info onto its building.
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2009-10-20 23:55:57 +13:00 |
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Bob
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6dec94d00e
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added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
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2009-10-20 17:16:45 +13:00 |
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Chris Forbes
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60a24a5415
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generic info loader, projectiles
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2009-10-14 18:55:34 +13:00 |
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Chris Forbes
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6432ba8779
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WarheadInfo loading
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2009-10-14 13:59:27 +13:00 |
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Bob
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9af7b09e1d
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added WeaponInfo
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2009-10-13 20:57:43 +13:00 |
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Chris Forbes
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3e0432464b
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building footprints
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2009-10-11 15:21:19 +13:00 |
|
Bob
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04dd5e68ba
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Added UnitInfo.
- units.txt turned into infantry.txt and vehicles.txt
- slight sidebar fixes
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2009-10-09 21:28:56 +13:00 |
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