Commit Graph

49 Commits

Author SHA1 Message Date
Paul Chote
2e97f3d308 Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits 2010-02-07 14:15:27 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
eebb9cdd63 stripped unnecessary INIs from Rules init 2010-01-17 08:27:54 +13:00
Chris Forbes
af2abf5205 fix minor shroud bug [where we have no units]; spawn point choosing 2010-01-16 17:33:32 +13:00
Chris Forbes
614edbdc65 moved FieldLoader and .F() ext into OpenRa.FileFormats 2010-01-14 19:15:22 +13:00
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00
Bob
cecc163e52 ... and the rest. 2010-01-12 22:32:27 +13:00
Chris Forbes
d707fe420f marking the next bit we need to kill 2010-01-12 22:10:27 +13:00
Bob
0c473aa941 testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now. 2010-01-12 19:33:14 +13:00
Bob
3649b3b69f aftermath works again, and Inherits... might works. 2010-01-12 16:28:14 +13:00
Chris Forbes
66a1ab0e4e production/techtree starting to port 2010-01-11 19:13:14 +13:00
Chris Forbes
8e944871fa more ported bits 2010-01-10 19:11:58 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
409a48b22a more 2010-01-10 13:06:39 +13:00
Chris Forbes
5fb2f91281 ITraitInfo, plumbing in NewUnitInfo 2010-01-10 12:34:17 +13:00
Bob
0b6a05fcee Load unit data from ra.yaml 2010-01-09 22:50:56 +13:00
Paul Chote
b3356e38bf Load openra rules before real-ra; allows us to override definitions in the original rules 2010-01-07 00:22:04 +13:00
Bob
1c9393a410 Fixing whitespace 2010-01-03 14:26:14 +13:00
Chris Forbes
cf0be69f66 messy first pass at fixing map change palette weirdness, etc 2009-12-24 08:43:26 +13:00
Chris Forbes
e491dbc241 support powers data 2009-12-22 20:54:05 +13:00
Chris Forbes
02a9ef5920 made it work again without aftermath 2009-12-19 15:28:21 +13:00
pchote
3d41d35226 Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy 2009-12-18 16:41:28 -08:00
Chris Forbes
3294956c2f added VoiceInfo stuff 2009-12-05 15:17:22 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
cf54a47b0c TreeCache dies; trees & MINE have unitinfo 2009-12-03 18:59:11 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Chris Forbes
2a5ef4e830 chrome 2009-11-16 21:29:48 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
7b28ab7979 Rules.Categories 2009-10-30 07:32:19 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Bob
6dec94d00e added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
- Rules can now handle map-specific rules changes
    - units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
    - Added support for loading map-placed units/structures - try scg11eb.ini
        - added FCOM
2009-10-20 17:16:45 +13:00
Chris Forbes
60a24a5415 generic info loader, projectiles 2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779 WarheadInfo loading 2009-10-14 13:59:27 +13:00
Bob
9af7b09e1d added WeaponInfo 2009-10-13 20:57:43 +13:00
Chris Forbes
3e0432464b building footprints 2009-10-11 15:21:19 +13:00
Bob
04dd5e68ba Added UnitInfo.
- units.txt turned into infantry.txt and vehicles.txt
    - slight sidebar fixes
2009-10-09 21:28:56 +13:00