Commit Graph

279 Commits

Author SHA1 Message Date
Oliver Brakmann
a612ca9c5f Use proper speech notification for InfiltrateForCash 2016-01-21 20:35:28 +01:00
Oliver Brakmann
2e157b82f4 Limit InfiltrateForCash's guaranteed amount to spy's value in RA 2016-01-17 22:09:04 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad Increase wall blocking geometry to a full cell. 2015-12-30 19:31:59 +00:00
reaperrr
23dc6f64ac Merge pull request #9605 from Mailaender/nod-poweroffline
Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
a8d8764b81 unhardcode and self-document the notification 2015-12-27 11:44:41 +01:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
Oliver Brakmann
5174da6d93 Merge pull request #10048 from r34ch/scientist-on-sell
Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Matthias Mailänder
035dc3fc5c Merge pull request #9943 from abcdefg30/moreexplosions
Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
DArcy Rush
e098743b09 Add second exit to kennel 2015-11-24 08:21:32 +00:00
DArcy Rush
5d7a088f18 Add CHAN to EmitInfantryOnSell on certain structures. 2015-11-21 09:39:05 +00:00
abcdefg30
a1fd16f6c9 Add a flipped napalm explosion for buildings 2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5 Add more variations to building explosions 2015-11-14 00:10:33 +01:00
Oliver Brakmann
db96b62427 Merge pull request #9967 from cjshmyr/barrackexits
Made both barracks' doors exit to different cells
2015-11-11 20:20:03 +01:00
Curtis Shmyr
1a0bf541de Made both barracks' doors exit to different cells 2015-11-11 11:51:15 -07:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
Paul Chote
c87c2270ca Merge pull request #9668 from abcdefg30/balanceRA
RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
abcdefg30
90968022cb Merge pull request #9703 from reaperrr/fix-tanya9673
Fix Tanya's Colt targeting buildings
2015-10-24 21:21:03 +02:00
reaperrr
b5cdde6c5d Fix RA building TargetTypes 2015-10-24 08:45:30 +02:00
Oliver Brakmann
9c75079b2e Remove tesla boost from RA 2015-10-23 19:51:39 +02:00
abcdefg30
64931db796 Add camera.spyplane and let camera.paradrop inherit CAMERA 2015-10-22 17:21:43 +02:00
Matija Hustić
03c80fb9c6 Added tesla boost capabilities.
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
Paul Chote
141575fc45 Merge pull request #9339 from reaperrr/sbag-fence
Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
81b8754ffa Make only concrete walls block fire in RA 2015-09-16 00:51:42 +02:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
reaperrr
6b9a511bd5 Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
reaperrr
21186c10b6 RenderBuildingTurreted -> WithTurretedSpriteBody 2015-08-30 00:22:52 +02:00
reaperrr
69d062495c RenderBuildingSilo -> WithSiloAnimation 2015-08-29 23:33:18 +02:00
reaperrr
2df318cd3e RenderBuildingCharge -> WithChargeAnimation 2015-08-29 23:33:17 +02:00
atlimit8
59cd477e3e Consolidate defense structure rules into ^Defense for ra mod 2015-08-23 22:39:13 -05:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
Pavel Penev
720cb062b6 Add an upgrade rule for ProvidesPrerequisite.Race rename 2015-07-31 05:40:59 +03:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
Matija Hustić
fe2c0b3b08 RA Upgrade YAMLs. 2015-07-04 22:25:13 +01:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
abcdefg30
10629b54ee Update all ra tooltips 2015-06-07 20:59:08 +02:00
Taryn Hill
17a16ac8e0 Restore correct SupportPower cursors in yaml. 2015-05-29 09:47:09 -05:00
Matthias Mailänder
6f3c11da1d remove actors without palette glitches, but non-sensical 2015-05-18 19:41:47 +02:00
Pavel Penev
ffd45e9b04 Merge pull request #7982 from Mailaender/ts-obelisk
Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Matthias Mailänder
d99ae3bcb9 split render building/overlay and play sound for charge
to add the Tiberian Sun Nod Obelisk

tick slightly faster

tweak the local offsets
2015-05-09 19:56:15 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
1154e109d3 Fix building prerequisites in RA 2015-05-04 01:58:54 +03:00