RoosterDragon
2fde98a0d1
Fix uses of LabelWidget.Text and ButtonWidget.Text to use GetText instead.
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The Text element of these widgets was changed from display text to a translation key as part of adding translation support. Functions interested in the display text need to invoke GetText instead. Lots of functions have not been updated, resulting in symptoms such as measuring the font size of the translation key rather than the display text and resizing a widget to the wrong size.
Update all callers to use GetText when getting or setting display text. This ensure their existing functionality that was intended to work in terms of the display text and not the translation key works as expected.
2024-01-15 15:16:58 +02:00
JovialFeline
ead78bc3a3
Add IsDead/aircraft checks to Soviet 11
2024-01-12 19:26:08 +01:00
Wojciech Walaszek
00857df990
adds tilting on slopes to suitable actor previews
2024-01-09 14:56:30 +02:00
Gustas
1a037c06bf
Fix smudges incorrectly generating on slopes
2024-01-08 18:22:41 +01:00
Bujacikk
0741439dd6
Task 20918. Improving Png.Save and tests
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Comments removing
update3
2024-01-07 11:46:11 +02:00
N.N
0e5447d6d2
Replace 8-bit custom tiles with 16bit equivalents
2024-01-06 13:26:12 +02:00
Wojciech Walaszek
680144b24f
adds Hovers WorldVisualOffset to muzzle calculations
2024-01-06 13:06:08 +02:00
michaeldgg2
9a1823d805
Make UnitOrderGenerator more extensible by giving inherited classes access to some methods
2024-01-06 12:39:29 +02:00
reaperrr
e96865b55e
Add scorch flames to RA and TD
2024-01-06 12:31:17 +02:00
reaperrr
8ba144f43a
Randomize smudge smoke offsets in RA, TD and TS
2024-01-06 12:31:17 +02:00
reaperrr
1f10dafbea
Add MaxSmokeOffsetDistance to SmudgeLayer
2024-01-06 12:31:17 +02:00
Wojciech Walaszek
da638a495c
implements flashing on healing units
2023-12-31 14:06:40 +02:00
N.N
d83a871520
Add RemoveOrders into RejectOrders trait
2023-12-27 17:28:10 +02:00
N.N
a0b1bdd154
fix rebase, fix muzzle offset
2023-12-20 13:45:47 +02:00
Paul Chote
34ff23d030
Use higher colour depth sprites in D2k.
2023-12-20 12:38:00 +02:00
N.N
f7f304a2e0
Adjust AI rules
2023-12-16 19:33:57 +01:00
Wojciech Walaszek
32ad81d0ff
fixes gapowr plugs offsets
2023-12-15 18:26:38 +02:00
dnqbob
ea3a62927d
Add translation lines for TooltipDescription
2023-12-15 18:20:00 +02:00
dnqbob
ba951b6470
Add Translation to TooltipDescription
2023-12-15 18:20:00 +02:00
Paul Chote
6c56ea4c55
Introduce Renderer.WorldBufferSnapshot().
2023-12-15 13:37:05 +02:00
Paul Chote
6a86a99fce
Dispose Renderer frame buffers.
2023-12-15 13:37:05 +02:00
RoosterDragon
f270cb3bde
Fix handling of empty indented MiniYAML comments.
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An empty MiniYaml comment that was indented was previously not recognized, and instead parsed as a key named '#'. Now, indented comments are recognized as comments, which matches the behaviour for unindented lines.
2023-12-15 13:27:03 +02:00
N.N
aa5b193746
Exlude DamageTypes from HarvesterNotifier
2023-12-15 13:04:36 +02:00
JovialFeline
adf515d50b
Fix D2k objectives, alerts in Ha2, Or4, At5
2023-12-15 12:36:05 +02:00
abcdefg30
da507b2eed
Add a lint check to ensure no actor names are conflicting with script names
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Only scripted maps will have the need to use named actors, so we can
assume that there will be a Lua script used in maps with such actors.
2023-12-15 11:58:42 +02:00
abcdefg30
adf6a81862
Rename the Radar Dome in Soviets08a to avoid a crash
2023-12-15 11:58:42 +02:00
dnqbob
264564d006
Allow WeatherOverlay fade in/out when enabled/disabled
2023-12-15 11:48:54 +02:00
penev92
02d31a2f2c
Fix documentation workflow always trying to commit
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Don't try to commit and push if there is nothing to commit, because git will exit with 1, failing the workflow.
A continuation of ca6b87d05e .
2023-12-13 23:13:24 +02:00
JovialFeline
59473bdf9f
Change bombers, remove Hard from Evacuation
2023-12-12 22:37:08 +01:00
Gustas
dd7441e0b4
Automate update rule.
2023-12-04 10:10:28 +02:00
Paul Chote
ad833a6fbb
Add support for additional cloak styles and use native alpha in RA,D2k,TS.
2023-12-04 10:10:28 +02:00
Paul Chote
9f196f2693
Fix Cloak.UncloakSound not being used.
2023-12-04 10:10:28 +02:00
Gustas
ac6934405e
Reinforce d2k carryalls on shellmap instead of spawning them on the ground
2023-12-03 19:27:02 +00:00
Gustas
d8100cb9f2
Simplify harvester's creation activity
2023-12-03 19:27:02 +00:00
Gustas
2733ed4b1c
Fix war factory not opening its door properly
2023-12-03 19:27:02 +00:00
Gustas
018777472a
Fix harvesters teleporting when produced
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And allow to interrupt actor creation child activities
2023-12-03 19:27:02 +00:00
Gustas
20f6e01afe
Fix crashing when transports are loaded via lua
2023-12-03 19:27:02 +00:00
Oliver Brakmann
3904576574
Draw border around capture area in ProximityCapturable
2023-12-03 17:14:47 +00:00
Oliver Brakmann
c4acd8b361
Add ability to draw a border around a set of adjacent cells.
2023-12-03 17:14:47 +00:00
Oliver Brakmann
8529512edb
Add CellTrigger support to ProximityCapturable
2023-12-03 17:14:47 +00:00
Oliver Brakmann
c20cffad5c
Add support for CPos[] fields to FieldLoader
2023-12-03 17:14:47 +00:00
Paul Chote
07ed6a889e
Move ColorShift traits into the main repo.
2023-12-02 21:44:58 +02:00
Gustas
d67e0a4eef
Allow harvester definitions to exist on non-mobile actors
2023-12-02 13:50:46 +01:00
Gustas
8e7fa26709
Add TransformsIntoDockClient
2023-12-02 13:50:46 +01:00
dnqbob
deacc7ad65
Fix InitialActor in Carryall not initialized correctly
2023-12-02 13:56:36 +02:00
Matthias Mailänder
65361ed8dc
Add the Nod mobile stealth generator.
2023-12-02 13:30:11 +02:00
N.N
bb1e830264
Add initial delay for ActorSpawnManager
2023-12-02 11:36:42 +02:00
Pavel Penev
ca6b87d05e
Fix documentation workflow always trying to commit
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Don't try to commit and push if there is nothing to commit, because git will exit with 1, failing the workflow.
2023-11-29 17:59:12 +01:00
abcdefg30
855568cab7
Fix a compiler warning in MapCommand.cs
2023-11-27 18:39:51 +02:00
RoosterDragon
6b0db6699d
Merge RefreshMap and UnpackMap commands. Add regex filename filter.
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This provides a single utility command for interacting with maps, that takes an arg for the map operation. The filename filter allows all maps in the mod to be operated on by default, or a regex can be passed to limit the operation to certain maps.
2023-11-25 16:45:05 +01:00