Paul Chote
fa86502795
Emit e6,e1 on sell.
2011-02-15 22:17:43 +13:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
8e87c63b0f
Viceroids shouldn't smoke
2011-02-11 23:15:37 +13:00
Paul Chote
03f014ffb9
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
b134ba41f4
Convert Waypoints to actors
2011-02-11 21:50:11 +13:00
Paul Chote
8844ca0fdd
Add (laser-)viceroids. Needs a proper weapon.
2011-02-11 21:50:10 +13:00
geckosoft
0f17fa34a8
Added ProximityCaptor and filtering of possible captors for KOTH
2011-02-05 19:22:06 +13:00
Paul Chote
7693f3d16a
Craters and scorches smoke.
2011-02-05 09:19:31 +13:00
Paul Chote
0ddcff7ec7
Apply some misc balance stick to cnc
2011-02-04 20:17:58 +13:00
Paul Chote
504fe9e427
Fix infantry group damage
2011-02-04 18:39:04 +13:00
Paul Chote
73a08624ef
Hacky fix for group movement
2011-02-04 18:39:03 +13:00
Paul Chote
8002ed0893
(cnc) Support structures don't grant build radius.
2011-02-02 09:22:23 +13:00
Paul Chote
d85411f816
SAM and ATWR require power ( #518 and #519 ).
2011-02-02 09:12:51 +13:00
Paul Chote
5f65d4102b
cnc sams rotate to home position before closing, lower ROT to something sane.
2011-01-31 21:17:07 +13:00
Paul Chote
cd5e7409ef
First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
2011-01-30 23:11:16 +13:00
Paul Chote
4b538fd2fe
Fix palette issues with Oil Derricks and walls ( fixes #501 ).
2011-01-29 13:21:55 +13:00
Paul Chote
9b17bfe697
Fix AFLD production eva ( #494 ).
2011-01-29 13:04:26 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Paul Chote
9a4fb0a5b9
Fix RMBO c4
2011-01-29 12:10:07 +13:00
Paul Chote
7dad013b31
Fix cnc.
2011-01-27 20:50:01 +13:00
Chris Forbes
93a56f9a18
#250 resources should have a list of allowed terrain types
2011-01-08 09:31:36 +13:00
Paul Chote
cc356bcfee
Refactoring.
2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
2011-01-04 14:34:00 +13:00
Paul Chote
4a47641656
Tweak cnc wall sounds.
2011-01-04 14:34:00 +13:00
Paul Chote
03185fe46b
Fix #429 . Capturable Oil Derricks.
2011-01-04 14:34:00 +13:00
Paul Chote
de5d9abec3
Delayed unloading. Remove LocalStorage from proc.
2011-01-02 15:27:29 +13:00
Chris Forbes
f7b34e1c5e
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
2010-12-28 18:27:00 +13:00
Chris Forbes
e94e21fd32
add name to cnc bot too
2010-12-23 08:42:44 +13:00
Chris Forbes
d66439aa0c
fix cnc rules bug so it loads
2010-12-20 17:36:29 +13:00
Paul Chote
f5bffc4da9
Restore sane timings.
2010-12-07 22:19:58 +13:00
Paul Chote
e52771c367
Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf
New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
2010-12-07 21:45:03 +13:00
Chris Forbes
3f47715c36
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
Chris Forbes
94715a1561
add AutoTargetIgnore to ^Wall in ra and cnc
2010-12-05 11:41:14 +13:00
Chris Forbes
c177cf9f9a
#401 bogus footprint for ATWR fixed
2010-12-03 20:49:43 +13:00
Paul Chote
4f6027e772
Add Autotarget to cnc helis.
2010-12-01 21:03:41 +13:00
Paul Chote
20ab3b6caa
Fix observers in cnc.
2010-11-28 15:26:34 +13:00
Paul Chote
748a055a24
Disable FrozenUnderFog for this release.
2010-11-28 10:29:05 +13:00
Paul Chote
52e265557c
Oil Derricks spurt fire when dead.
2010-11-27 15:50:46 +13:00
Paul Chote
434ea26950
Fix cloaked units.
2010-11-27 11:28:22 +13:00
Paul Chote
9655b34e5f
Fix FrozenUnderFog; add to cnc.
2010-11-27 11:28:22 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
Chris Forbes
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
2010-11-15 20:03:49 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Chris Forbes
13d76f8e9c
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
2010-11-06 15:10:29 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00