Paul Chote
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6ede28fdbe
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Fix mammoth tank not crushing infantry
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2011-07-25 22:23:15 +12:00 |
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Paul Chote
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d9d20338bf
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Increase orca reload time
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2011-07-25 22:23:14 +12:00 |
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Paul Chote
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e724a3b200
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Decrease stnk speed slightly, increase it's health
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2011-07-25 22:23:14 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Paul Chote
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5722db0e34
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Make Civilians crushable
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2011-07-16 05:03:19 +12:00 |
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Paul Chote
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eabcc51738
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Fix gun firing offset (Bug #940).
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2011-07-15 21:31:48 +12:00 |
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Paul Chote
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e40581149a
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Fix mtnk firing offset (Bug #938).
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2011-07-15 21:31:48 +12:00 |
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Paul Chote
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3ae34fabf1
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Fix ltnk firing offsets (Bug #939).
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2011-07-15 21:31:48 +12:00 |
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Paul Chote
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5fceaaec58
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New APC turret; art by Daniel Hernandez.
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2011-07-15 20:10:22 +12:00 |
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Paul Chote
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089cdf14ad
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Remove the baked harvester animation from proc. Fixes #1009.
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2011-07-15 20:10:22 +12:00 |
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Paul Chote
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c981b4322e
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Increase bike damage by ~16%, give weapon a sensible name.
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2011-07-15 20:10:22 +12:00 |
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Paul Chote
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6090fda144
|
Increase building repair rate, cost.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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6433e6b356
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Halve Mammoth Tank regen rate
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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e9bd03b686
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Add crushable infantry support, enabled in C&C.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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dc0c0e744a
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Production group icons
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2011-07-14 20:29:14 +12:00 |
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Paul Chote
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32322b1658
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Add tooltip descriptions to support powers
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2011-07-14 20:29:14 +12:00 |
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Paul Chote
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6877c29fa6
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Reimplement production queue switching from selection.
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2011-07-03 07:02:17 +12:00 |
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Paul Chote
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c76811c5e1
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Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
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2011-07-03 01:48:14 +12:00 |
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Paul Chote
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d5e63538ad
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Port production palette from ui2 branch. Needs reworking. Unfinished.
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2011-07-02 07:32:34 +12:00 |
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Daniel Hernandez
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0224b3b745
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Fix stnk husk (Fixes #985).
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2011-07-01 23:22:07 +12:00 |
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Paul Chote
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7c63138e3f
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Mechanism for showing mission objectives in the ingame menu. Fixes #948.
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2011-07-01 02:34:30 +12:00 |
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Paul Chote
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c2519375b2
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Reduce grenadier death damage. Fixes #957.
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2011-07-01 00:35:09 +12:00 |
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Paul Chote
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a835edfab1
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Increase tiberium pathing penalty for infantry. Fixes #953.
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2011-07-01 00:16:28 +12:00 |
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Paul Chote
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17fa312108
|
Use new cloak crate effect
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2011-07-01 00:08:43 +12:00 |
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Paul Chote
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11a9bc7e43
|
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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fc10b79e1d
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Capturable Biolab allows production of player-controlled viceroids.
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2011-06-30 20:20:00 +12:00 |
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Paul Chote
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c58284d06f
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Increase ATWR range by 1. Fixes #941 (detection circle not visible).
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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a7670f10ea
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Reduce SAM Site range. Fixes #954.
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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05826c0c9b
|
Fix Apache tooltip, halve it's damage. Fixes #952.
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2011-06-29 00:05:10 +12:00 |
|
Chris Forbes
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43d8750aad
|
fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Daniel Hernandez
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5e0817fc37
|
Remappable oil derricks. Fixes #502.
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2011-06-27 20:43:30 +12:00 |
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Paul Chote
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2cdc3c4288
|
Fix e3 firing offset. Fixes #936.
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2011-06-26 02:29:25 +12:00 |
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Paul Chote
|
31cb1c017f
|
Fix e4, e5 firing offsets.
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2011-06-26 02:29:25 +12:00 |
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Paul Chote
|
fc37733c3c
|
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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24a649d491
|
Fix artillery firing offset. Fixes #928.
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2011-06-25 14:06:54 +12:00 |
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Paul Chote
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2f07a38de0
|
Fix JEEP turret offset (Fixes #927)
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2011-06-25 13:57:05 +12:00 |
|
Chris Forbes
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6be55b61aa
|
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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2011-06-25 11:51:04 +12:00 |
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Paul Chote
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b39880a845
|
SAM site muzzleflash (Fixes #923)
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2011-06-25 00:17:49 +12:00 |
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Paul Chote
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6817332317
|
Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930.
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2011-06-24 23:58:52 +12:00 |
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Paul Chote
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44c86928ec
|
Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
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2011-06-24 23:58:30 +12:00 |
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Paul Chote
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3b55b92573
|
Fix BGGY turret location (Fixes #926)
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2011-06-24 20:56:45 +12:00 |
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Paul Chote
|
8122d63a74
|
Remove SSM from Nod
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2011-06-24 01:40:00 +12:00 |
|
Paul Chote
|
edbc7a028b
|
Artillery goes back to Nod
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2011-06-24 01:21:17 +12:00 |
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Paul Chote
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78502317aa
|
APC becomes an Anti-Air transport. Will need new turret artwork.
|
2011-06-24 00:40:57 +12:00 |
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Paul Chote
|
1848405795
|
Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
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2011-06-24 00:40:57 +12:00 |
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Paul Chote
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41def5fef5
|
Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907)
|
2011-06-23 18:45:35 +12:00 |
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Paul Chote
|
60a4a06ee4
|
Restore APC cargo pips (Fixes #910).
|
2011-06-23 18:13:08 +12:00 |
|
Paul Chote
|
099ede0428
|
Halve bridge strength
|
2011-06-21 20:44:19 +12:00 |
|
Paul Chote
|
64497c9b2f
|
Fix exploding walls
|
2011-06-20 13:03:23 +12:00 |
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