penev92
0f0497b74d
Add an upgrade rule for Country -> Faction
2015-07-14 18:50:41 +03:00
Oliver Brakmann
9722502a4b
Merge pull request #8710 from GraionDilach/victory-music
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Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
Zimmermann Gyula
64e8d53541
List and add the previously unlisted tracks to the C&C mod.
2015-07-13 15:42:21 +02:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
atlimit8
5513030627
Make GainsExperience upgrades explicit.
2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
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Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
reaperrr
27ffd4967a
AI base builder power tweaks
2015-07-07 22:22:59 +02:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
reaperrr
b8014b7d4d
Increased CustomSelectionSize of crates to make them easier to target
2015-07-05 00:48:54 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
Paul Chote
250481657e
Upgrade TD rules.
2015-07-04 17:07:07 +01:00
reaperrr
f0905c5fe2
Temporary fix for TD shellmap
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Can be removed once "Requires<WithSpriteBody>" has been added to WithTurret (not possible until RenderBuilding has been replaced with With*Body, due to d2k & TS defense turrets).
2015-06-29 20:02:11 +02:00
reaperrr
1814c4c4cc
Cleaned up TD yaml rules.
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Streamlined defaults, removed duplications.
2015-06-29 20:02:10 +02:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Paul Chote
1eb1841f2b
Hide TD C17 (which has no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
0fdc0f9bc2
Update TD rules.
2015-06-19 22:02:07 +01:00
reaperrr
f2d8e32b01
Selection box size now defaults to Selectable.Bounds if VisualBounds are null
2015-06-19 12:26:16 +02:00
reaperrr
b6bbd11c83
Fix crate tooltips
2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
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Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
a9477ddc2d
Changed back TD power plant footprints to 2x2 impassable
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Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.
2015-06-17 20:13:57 +02:00
reaperrr
332b7a374e
Changed Bounds/added VisualBounds in TD mod
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Where necessary/applicable.
Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
reaperrr
2c139f326a
Upgrade TD to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
Matthias Mailänder
9b52bff87d
Merge pull request #8303 from AoAGeneral/upstream/myfeature
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TD Balance Changes
2015-06-04 06:42:52 +02:00
reaperrr
f88ada8648
Cleaned and fixed TD infantry rules a little
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Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00
AoAGeneral
194d62f70c
Update vehicles.yaml
2015-05-31 17:29:21 -07:00
AoAGeneral
c72e89bb32
TD Balance Changes
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http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430
List of changes on forums.
2015-05-30 12:03:04 -07:00
Taryn Hill
17a16ac8e0
Restore correct SupportPower cursors in yaml.
2015-05-29 09:47:09 -05:00
Paul Chote
c5614d4c3a
Merge pull request #8223 from Mailaender/fix-sequences
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Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
penev92
9ea78285fa
Add an upgrade rule for DeathSounds.DeathTypes
2015-05-24 00:16:26 +03:00
penev92
b5e4876b7f
Add DeathTypes to WithDeathAnimation
2015-05-24 00:15:08 +03:00
Matthias Mailänder
486c7527c9
Merge pull request #8012 from reaperrr/voiceset
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Extracted actor Voices from Selectable into own Voiced trait
2015-05-23 21:59:34 +02:00
Matthias Mailänder
861ebd61b7
fix missing make animation for civilian buildings
2015-05-23 16:10:26 +02:00
Oliver Brakmann
e75e6fee0e
Remove superfluous traits from crate actor definitions
2015-05-22 22:29:07 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
Oliver Brakmann
5c95c7e157
Merge pull request #8130 from Mailaender/tileset-filters
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Fixed glitchy remap errors of non-fitting actors on certain tilesets
2015-05-21 16:27:37 +02:00
Alexander Boll
da3d177c60
added mission 6a nod
2015-05-20 16:29:58 +02:00
Matthias Mailänder
1e7e2aa1e0
Merge pull request #8085 from abcdefg30/funpark
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Add funpark01 - Take #3
2015-05-20 13:01:36 +02:00
Matthias Mailänder
2fbe7b0013
filter actors with glitchy remap errors on certain tilesets
2015-05-18 19:12:20 +02:00
Pavel Penev
a47235d162
Merge pull request #8065 from pchote/ingame-map-editor
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Add the new map editor.
2015-05-18 19:16:16 +03:00
Pavel Penev
d978fff982
Merge pull request #8106 from reaperrr/cnc-fixes
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Several TD mod fixes
2015-05-17 17:39:33 +03:00