Commit Graph

790 Commits

Author SHA1 Message Date
Paul Chote
8b66162e99 Fix landing craft reinforcements in GDI01 and GDI02. 2014-10-26 09:21:43 +13:00
huwpascoe
07f3523bd4 Balancing: Increased BIKE cost to 600 2014-10-23 01:56:11 +01:00
Paul Chote
de8f3c3530 Add missing EOF newline to mod yaml files. 2014-10-19 21:06:50 +13:00
Paul Chote
5207fcc83b Remove legacy Lua API traits. 2014-10-19 12:43:17 +13:00
reaperrr
08c516a0ba Fix TD gunboat "turret" offsets 2014-10-17 23:01:45 +02:00
Matthias Mailänder
d75a60dd75 Merge pull request #6659 from reaperrr/linebuild-fix
Fixes #6635
2014-10-04 14:11:00 +02:00
reaperrr
d35bd8c868 Makes unbuildable fences only connect to themselves 2014-10-04 13:45:48 +02:00
obrakmann
a91084c0f8 Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
obrakmann
4c2eba6b04 Merge pull request #6503 from huwpascoe/turretalign
Turrets now realign by default
2014-10-04 12:05:13 +02:00
huwpascoe
3ece9ede42 Turrets now realign when not attacking. 2014-10-04 01:18:19 +01:00
huwpascoe
43cd1fc7a8 Balancing: Reduced Commando HP 2014-10-03 22:33:21 +01:00
Matthias Mailänder
8489340276 Merge pull request #6556 from pchote/upgrade-all-the-things
Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
Paul Chote
5f68a9c773 Fix bogus fence tooltip. 2014-10-03 20:25:34 +13:00
Paul Chote
02166628d1 Add classic-style tooltips for TD campaign missions. 2014-10-03 20:25:33 +13:00
abcdefg30
d1e9d7d19d Harvester now autoharvest when produced 2014-10-02 16:41:55 +02:00
Paul Chote
8a014393a3 Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction. 2014-10-01 21:29:22 +13:00
Paul Chote
c697a1e7b4 Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e Remove duplicated IronCurtainable rules. 2014-10-01 20:58:40 +13:00
Paul Chote
2bbdd0ae06 Add self-healing for elite units. 2014-09-27 22:14:45 +12:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
jonathanmiles
b51df8a93c Fix for stealth tanks needing cloak upgrade 2014-09-15 22:52:26 +01:00
Matthias Mailänder
c7c816f22e Merge pull request #6455 from reaperrr/blocksbullets
Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
Matthias Mailänder
960ca678e6 Merge pull request #6451 from reaperrr/td-civcap
Closes #4487
2014-09-14 08:49:49 +02:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00
reaperrr
1b19ac09aa Adds "Civilian building captured" notification to TD. 2014-09-13 18:35:49 +02:00
reaperrr
f0705f532b Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089 WithDeathAnimation yaml changes 2014-09-13 15:57:14 +02:00
Paul Chote
b009913e64 Clean up DuplicateUnitCrateAction. 2014-09-12 20:06:52 +12:00
Matthias Mailänder
8e4b5af352 Merge pull request #6414 from ScottNZ/balance
Some RA balance work
2014-09-06 14:13:43 +02:00
ScottNZ
4098ad8f98 Remove MustBeDestroyed from cnc support structures 2014-09-06 19:32:44 +12:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Matthias Mailänder
db1e9b9c24 don't hard-code sounds for one mod to avoid confusion 2014-08-30 10:32:57 +02:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Matthias Mailänder
8ebe6345aa Merge pull request #6323 from pchote/tib-craters
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3 Render smudges beneath resources. Fixes #6270. 2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Paul Chote
7fb31dd3aa Upgrade mod rules. 2014-08-12 11:47:01 +12:00
havok13888
9ea169b2c8 5936 Advanced Power Plant have a different layout in the original 2014-08-10 23:06:11 -05:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
1a4f476ffa Replace CloakCrateAction with upgrades. 2014-08-07 20:44:30 +12:00
Paul Chote
de775e2f56 Reimplement unit levels using IUpgradable. 2014-08-07 20:44:28 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
d6fd507b04 Remove repulsion from a10 and c17 2014-07-29 00:18:21 +12:00