Commit Graph

2596 Commits

Author SHA1 Message Date
Oliver Brakmann
53b02b05ca Fix Apache's guns being blocked by walls in TD.
Closes #6192.
2014-08-06 14:00:05 +02:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
6f19290aeb Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031. 2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e Implement new production hotkeys. Fixes #3915, #4142, #4181. 2014-08-03 19:28:07 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
a9a7f1e5b2 Merge pull request #6088 from obrakmann/fix5939
Remove a spot harvesters had trouble accessing in Sea & Cake map
2014-07-29 22:54:28 +12:00
Oliver Brakmann
19de147551 Remove a spot harvesters had trouble accessing in Sea & Cake map
Fixes #5939
2014-07-29 07:45:10 +02:00
ScottNZ
d6fd507b04 Remove repulsion from a10 and c17 2014-07-29 00:18:21 +12:00
Paul Chote
d88b27745b Fix observer buttons. 2014-07-26 19:26:03 +12:00
Paul Chote
f9fcded77c Add icons to the production tooltip. 2014-07-26 18:20:10 +12:00
Paul Chote
7c9223caea Add tooltips for the power and cash displays. 2014-07-26 18:20:10 +12:00
Paul Chote
f7f01cc08e Add hotkey support to ProductionPaletteWidget. 2014-07-26 18:20:10 +12:00
Paul Chote
8f05e04a1f Add icon glyphs for naval, powerdown and diplomacy (for use in RA). 2014-07-26 18:20:09 +12:00
Paul Chote
c1e83d9415 Support trimmed production icon rectangles. 2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e Move SupportPowersWidget into RA and generalize. 2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8 Unify cheats -> debug and adjust plumbing for new RA UI. 2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9 Split the last TD UI logic into reuseable chunks. 2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b Extract ProductionPalette background drawing into logic code. 2014-07-26 18:20:07 +12:00
Paul Chote
ba21428276 Hide invalid hotkey from button tooltips. 2014-07-26 18:20:06 +12:00
Matthias Mailänder
79a9b531ea Merge pull request #5941 from reaperrr/spread-upgrade
Added MaxSpread for more control over maximum area of damage
2014-07-24 22:18:03 +02:00
Deniz Ayıkol
f08c463181 Cnc: Increase MCV selection priority. 2014-07-24 15:18:37 +03:00
UberWaffe
2b73fa027b Fixes as per comments. (+1 squashed commits)
Squashed commits:

[c3abf4b] Fixes as per comments. (+1 squashed commits)

Squashed commits:

[a289d17] Regression and UpgradeRules fix for #5921.
2014-07-23 16:47:15 +02:00
Chris Forbes
c8f295a814 Merge pull request #5997 from reaperrr/compress-shps
Compressed shps of all currently shipping mods
2014-07-23 09:46:30 +12:00
Chris Forbes
72c92491a7 Merge pull request #6009 from psydev/patch-2
Nerf flame tank
2014-07-23 09:45:49 +12:00
Chris Forbes
707eefefc4 Merge pull request #6010 from psydev/patch-3
Minor balance tweaks for TD
2014-07-23 09:39:47 +12:00
Paul Chote
5d0282188c Give GTWR back to both factions. 2014-07-22 10:19:20 +12:00
psydev
38937e4caa Reduce BikeRockets' speed a bit
Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying.
(RangeLimit increased to compensate for speed change, to keep it above 6).
2014-07-20 18:26:15 -07:00
psydev
29208fbf5f Nerf Mobile SAM damage a bit
The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.

Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
2014-07-20 18:11:48 -07:00
psydev
3aa3097f8a Reduce RangeLimit of Stealth Tank Missiles
Note: the "Range" value of the Stealth Tank remains the same. 

It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce Reduce Stealth damage vs. infantry 35% -> 25%
Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
psydev
d38c722082 Reduce Flame Tank damage from 90 -> 75
As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.

The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea Reduce Flame Tank HP
In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0 Reduce Flame Tank speed
It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
reaperrr
2a15dc313b Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size. 2014-07-19 22:56:55 +02:00
reaperrr
56eca3a5e3 Ion Cannon now scorches the whole hit area, and uses higher Spread + low
MaxSpread to increase damage within the hit area, but keep area of effect
itself relatively low.
Additionally increased damage to make it less inferior to Nukes.
2014-07-12 16:31:53 +02:00
Paul Chote
a46baeaf2b Reorganise AI base building logic.
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea Add tech levels to TD. 2014-07-09 17:50:14 +12:00
Matthias Mailänder
b8756d9de7 Merge pull request #5860 from pchote/news-fix
News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
d0a972f3b7 Merge pull request #5835 from Squiggles211/wall-damage
Removed false damage states which caused invisible walls.  Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
c352ff644f Use a shared url for news updates. Fixes #5603. 2014-07-07 21:48:07 +12:00
Matthias Mailänder
fa83507a62 Merge pull request #5854 from pchote/ra-poster
Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Matthias Mailänder
69209cd340 split WithActiveAnimation from SeedsResource
closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
59dcd297f5 Merge pull request #5828 from reaperrr/missile-shadow
Re-implement Shadow support for Missiles
2014-07-06 14:55:51 +02:00
reaperrr
a69f5857e6 Removes Missile-shadow-related bitrot. 2014-07-06 14:46:05 +02:00
Matthias Mailänder
1f4b780450 save a redirect 2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b restart the game instead of unmounting on the fly
avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00